Editing Islander:Characters
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Skills are rated from 0 to +3 | Skills are rated from 0 to +3 | ||
− | ; Strength Based : [Weapon] Prowess (Knife, Spear, Club, Sling, Kylie, Woomera, Taiaha, Musket | + | ; Strength Based : [Weapon] Prowess (Knife, Spear, Club, Sling, Kylie, Woomera, Taiaha, Musket) |
; Intelligence Based : Navigation, Monster Lore, Track, Healing | ; Intelligence Based : Navigation, Monster Lore, Track, Healing | ||
− | ; Stealth Based : Hide, Sneak, Printless Step, Run | + | ; Stealth Based : Hide, Sneak, Printless Step, Run |
; Magic Based : Charms, [Spell] Prowess | ; Magic Based : Charms, [Spell] Prowess | ||
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== Talents == | == Talents == | ||
− | ; Lizard Slayer (2) : Character gets +2 when | + | ; Lizard Slayer (2) : Character gets +2 when targetting Scaled enemies. |
− | ; Bird Slayer (2) : Character gets +2 when | + | ; Bird Slayer (2) : Character gets +2 when targetting Feathered enemies. |
− | ; Undead Slayer (2) : Character gets +2 when | + | ; Undead Slayer (2) : Character gets +2 when targetting Risen enemies. |
− | ; Demon Slayer (2) : Character gets +2 when | + | ; Demon Slayer (2) : Character gets +2 when targetting Infernal enemies. |
− | ; | + | ; Dodge (4) : Character gets +1 Defence. May be taken twice (becomes Improved Dodge). |
; Wards (3) : Character gets +1 Resistence. May be taken twice (becomes Improved Wards). | ; Wards (3) : Character gets +1 Resistence. May be taken twice (becomes Improved Wards). | ||
; Night Fighter (2) : Character takes no penalty for Blindness. | ; Night Fighter (2) : Character takes no penalty for Blindness. | ||
; [Weapon/Spell] Master (3) : Character may attack two targets, but rolls 2D6+1 instead of 3D6. | ; [Weapon/Spell] Master (3) : Character may attack two targets, but rolls 2D6+1 instead of 3D6. | ||
− | ; [Weapon/Spell] Champion (+3) : Character may attack three targets, but rolls 2D6+1 instead of 3D6. Or character may attack two targets without penalty. Requires and replaces | + | ; [Weapon/Spell] Champion (+3) : Character may attack three targets, but rolls 2D6+1 instead of 3D6. Or character may attack two targets without penalty. Requires and replaces Master. |
− | ; Shield Master (3) : Character | + | ; Shield Master (3) : Character gets +1 Defence when using a shield. |
− | ; Reflexes (3) : Character gets +1 | + | ; Reflexes (3) : Character gets +1 Initiative. |
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== Spells == | == Spells == | ||
− | ; Roar (1) : Targets all enemies simultaneously; those affected take -3 | + | ; Roar (1) : Targets all enemies simultaneously; those affected take -3 Initiative for the rest of the combat round. Speed +4. |
; Frenzy (4) : Target makes an extra Weapon attack instantly. +4 to Attack Roll, Speed -3. | ; Frenzy (4) : Target makes an extra Weapon attack instantly. +4 to Attack Roll, Speed -3. | ||
; Jade Darts (3) : Target Wounded. Speed +2. | ; Jade Darts (3) : Target Wounded. Speed +2. | ||
; Wind (2) : All PCs get +2 Defence vs Sling, Kylie and Woomera until end of combat. Speed +1. | ; Wind (2) : All PCs get +2 Defence vs Sling, Kylie and Woomera until end of combat. Speed +1. | ||
; Lightning (5) : Target 1D6 + Lightning Prowess targets. Lightning Prowess does not add to Attack Roll. Targets Wounded. Speed -2. | ; Lightning (5) : Target 1D6 + Lightning Prowess targets. Lightning Prowess does not add to Attack Roll. Targets Wounded. Speed -2. | ||
− | ; Demon Shape (5) : Character may fight normally with Speed + 2, Defence +2, using Magic and Demon Shape Prowess for Stat and Skill and making two attacks per round. Must beat a Resistance of 14 to attack in the round spell is cast. Speed -1 | + | ; Demon Shape (5) : Character may fight normally with Speed + 2, Defence +2, using Magic and Demon Shape Prowess for Stat and Skill and making two attacks per round. Must beat a Resistance of 14 to attack in the round spell is cast. Speed -1. |
; Heal (3) : Wounded character may return to combat. +2 to Attack Roll, Speed -3. | ; Heal (3) : Wounded character may return to combat. +2 to Attack Roll, Speed -3. | ||
= Character Creation = | = Character Creation = | ||
− | 1. Players choose their character's Primary Stats; the total must equal 1. A starting PC's | + | 1. Players choose their character's Primary Stats; the total must equal 1. A starting PC's Rank is -2 and Fate is 0. |
2. Players buy Skills, Talents and Spells from a pool of 20 points. | 2. Players buy Skills, Talents and Spells from a pool of 20 points. | ||
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Skills cost 2 points for +1, 5 points for +2, and 8 points for +3. Musket Prowess may not be chosen as a starting Skill. | Skills cost 2 points for +1, 5 points for +2, and 8 points for +3. Musket Prowess may not be chosen as a starting Skill. | ||
− | The costs for Talents and Spells are identified in parenhteses next to their entries | + | The costs for Talents and Spells are identified in parenhteses next to their entries. |
− | 3. Players select two | + | 3. Players select two weapons and one other Item. |
4. Players calculate Defence and Resistance. | 4. Players calculate Defence and Resistance. |