Editing Islander:Initiation

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One player must take the NPC Tribal Elder. One must take the NPC Avatar. Italicized sections show where these parts must be played.
 
One player must take the NPC Tribal Elder. One must take the NPC Avatar. Italicized sections show where these parts must be played.
  
Before starting, the players must choose the name of their tribe and who their [[Islander:Gods|God]] is. They must also choose from where in the Archipelago they come, whether western (Evening), central (Noon) or eastern (Morning), as each has a distinct culture.
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Before starting, the players must choose the name of their tribe and who their [[Islander:Gods|God]] is.
  
  
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#### If you both survive, stay on this step.
 
#### If you both survive, stay on this step.
 
####If you slay it, go to the final step
 
####If you slay it, go to the final step
#### If it Wounds you, you do not gain a Fate point, but take a -2 Fame penalty instead. You are out of the race.
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#### If it Wounds you, you do not gain a Fate point, but take a -2 fame penalty instead. You are out of the race.
 
# '''You run to the Cave with your offering.
 
# '''You run to the Cave with your offering.
 
## Make a Run roll, Difficulty 14.
 
## Make a Run roll, Difficulty 14.
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The last of the characters enters the Cave and places their offering on the rough stone alter, then joins the others as they kneel in prayer in front of it.
 
The last of the characters enters the Cave and places their offering on the rough stone alter, then joins the others as they kneel in prayer in front of it.
  
They hear an unnatural '''snap!''' from behind them and the dark Cave is lit with a soft azure glow. They know not to turn and look.
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They hear an unnatural [b]snap![/b] from behind them and the dark Cave is lit with a soft azure glow. They know not to turn and look.
  
 
The Avatar of their God speaks to them, but does not say what they have been expecting to hear for most of their lives. ''It apologises for failing their tribe, but promises that it will help them gain vengance and that if they show courage it will make them the greatest on all the Islands. It does not explain how it has failed or what they would seek vengance for.'' Then they hear a gust and the glow disappears.
 
The Avatar of their God speaks to them, but does not say what they have been expecting to hear for most of their lives. ''It apologises for failing their tribe, but promises that it will help them gain vengance and that if they show courage it will make them the greatest on all the Islands. It does not explain how it has failed or what they would seek vengance for.'' Then they hear a gust and the glow disappears.
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== 4 ==
 
== 4 ==
 
They head back to the villiage. On the way they see a small raiding party of another tribe.
 
 
The raiders are equal in number to the party. If there is three or more in the party, then one of them is a [[IslanderNPC:Morning_Sorcerer|Sorcerer]], else they are all [[IslanderNPC:Morning_Tribesman|Tribesmen]].
 
 
They party must choose to Hide, Challenge or Ambush. If they Hide succesfully, the raiders pass by them, else they will have to fight. If they Challenge, they fight normally, but each PC will get +1 Fame.
 
 
== 5 ==
 
 
The PCs near the villiage, and get concernced at the silence as they approach...
 

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