Editing Islander:Initiation
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One player must take the NPC Tribal Elder. One must take the NPC Avatar. Italicized sections show where these parts must be played. | One player must take the NPC Tribal Elder. One must take the NPC Avatar. Italicized sections show where these parts must be played. | ||
− | Before starting, the players must choose the name of their tribe and who their [[Islander:Gods|God]] is | + | Before starting, the players must choose the name of their tribe and who their [[Islander:Gods|God]] is. |
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#### If you both survive, stay on this step. | #### If you both survive, stay on this step. | ||
####If you slay it, go to the final step | ####If you slay it, go to the final step | ||
− | #### If it Wounds you, you do not gain a Fate point, but take a -2 | + | #### If it Wounds you, you do not gain a Fate point, but take a -2 fame penalty instead. You are out of the race. |
# '''You run to the Cave with your offering. | # '''You run to the Cave with your offering. | ||
## Make a Run roll, Difficulty 14. | ## Make a Run roll, Difficulty 14. | ||
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The last of the characters enters the Cave and places their offering on the rough stone alter, then joins the others as they kneel in prayer in front of it. | The last of the characters enters the Cave and places their offering on the rough stone alter, then joins the others as they kneel in prayer in front of it. | ||
− | They hear an unnatural | + | They hear an unnatural [b]snap![/b] from behind them and the dark Cave is lit with a soft azure glow. They know not to turn and look. |
The Avatar of their God speaks to them, but does not say what they have been expecting to hear for most of their lives. ''It apologises for failing their tribe, but promises that it will help them gain vengance and that if they show courage it will make them the greatest on all the Islands. It does not explain how it has failed or what they would seek vengance for.'' Then they hear a gust and the glow disappears. | The Avatar of their God speaks to them, but does not say what they have been expecting to hear for most of their lives. ''It apologises for failing their tribe, but promises that it will help them gain vengance and that if they show courage it will make them the greatest on all the Islands. It does not explain how it has failed or what they would seek vengance for.'' Then they hear a gust and the glow disappears. | ||
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== 4 == | == 4 == | ||
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