Editing Islander:System
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 11: | Line 11: | ||
== Combat == | == Combat == | ||
− | + | 0. Add Rank to Range or Gather to find Initiative. Subtract 2 if the character is changing or drawing a weapon. | |
− | + | 1. All characters of equel Initiative act simultaneously, starting with the highest. This consists of choosing an action and a target. | |
− | + | 2. Roll 3D6 in the middle of the table. This is the General Roll. | |
− | + | 3a. PCs roll 3D6 + Stat + Skill: if this exceeds their target's Defence, their target is Wounded. | |
− | + | 3b. NPCs compare General Roll + Stat + Skill to their target's Defence; if it exceeds it, their target is Wounded and may no longer act. | |
− | + | 4. Once all characters have acted, either side can elect to continue hostilities, else combat ends. If either side loses all of its members, they lose and probably die. | |
− | + | To conduct a Duel, go through steps 0, 1, 3a; no one is Wounded. | |
− | |||
− | |||
− | |||
− | To conduct a | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |