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== Combat ==
 
== Combat ==
  
'''Ambush''': The victim must make an Awareness roll, the ambusher a Hide roll. If the ambusher wins they  get +2 Speed for the first round.
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0. Add Rank to Range or Gather to find Initiative. Subtract 2 if the character is changing or drawing a weapon.
  
0. Add Rank to Speed to find Initiative. Subtract 2 if the character is changing or drawing a weapon.
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1. All characters of equel Initiative act simultaneously, starting with the highest. This consists of choosing an action and a target.
  
1. Roll 3D6 in the middle of the table. This is the General Roll.
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2. Roll 3D6 in the middle of the table. This is the General Roll.
  
2. All characters of equel Initiative act simultaneously, starting with the highest. This consists of choosing an action and a target.
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3a. PCs roll 3D6 + Stat + Skill: if this exceeds their target's Defence, their target is Wounded.
  
3a. Attack Roll: PCs roll 3D6 + Stat + Skill: if this exceeds their target's Defence, their target is Wounded. For Spells, Attack must beat target's Resistance.
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3b. NPCs compare General Roll + Stat + Skill to their target's Defence; if it exceeds it, their target is Wounded and may no longer act.
  
3b. Attack Roll: NPCs compare General Roll + Stat + Skill to their target's Defence; if it exceeds it, their target is Wounded. For Spells, Attack must beat target's Resistance.
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4. Once all characters have acted, either side can elect to continue hostilities, else combat ends. If either side loses all of its members, they lose and probably die.
  
4. Flee: As long as at least one third of the PCs are in action, they may Flee. Else combat continues.
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To conduct a Duel, go through steps 0, 1, 3a; no one is Wounded.
 
 
Wounded characters may no longer participate. When a PC is Wounded, they add 1 to their Fate.
 
 
 
To conduct a '''Duel''', go through steps 0, 2, 3a; no one is Wounded. Duelling NPCs roll in Phase 3b.
 
 
 
'''Blind''' characters take -2 Initiative and to all rolls.
 
 
 
== Group Actions ==
 
 
 
Whoever has the best modifier may roll for the entire group.
 
 
 
[[Category:Islander]]
 

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