Editing Isle of Photos

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 8: Line 8:
 
===The adventure===
 
===The adventure===
 
At last the tyrant Syron has been overthrown and democracy restored to the Isle of Photos. Syron's soldiers, the Red Cloaks, held monsters and raiders at bay during the Time of Terror. The regime's priests conjured up sea-monsters to defend the island's waters. In return the people provided obedience to Syron's oppressive taxes and demands for sacrifices. But no new threats have appeared for years and the people have at last overthrown their tyrant and restored their former democracy. It is time now to break the xenophobic cordon that Syron placed around Photos and send ships out into the surrounding islands. Explorers must find whether communities in the Circle of Islands have survived in isolation. Their task will be to kill monsters, remove cults and banish tyrants so as to restore confidence, and re-connect far-flung islands with Photos as the old Circle League's protector.
 
At last the tyrant Syron has been overthrown and democracy restored to the Isle of Photos. Syron's soldiers, the Red Cloaks, held monsters and raiders at bay during the Time of Terror. The regime's priests conjured up sea-monsters to defend the island's waters. In return the people provided obedience to Syron's oppressive taxes and demands for sacrifices. But no new threats have appeared for years and the people have at last overthrown their tyrant and restored their former democracy. It is time now to break the xenophobic cordon that Syron placed around Photos and send ships out into the surrounding islands. Explorers must find whether communities in the Circle of Islands have survived in isolation. Their task will be to kill monsters, remove cults and banish tyrants so as to restore confidence, and re-connect far-flung islands with Photos as the old Circle League's protector.
===First Voyage===
 
 
The sailors land on an island where the inhabitants have been reduced to living in caves. They meet the witch Euryales and make an ambiguous deal with the beastmen of the Gull. They clear the caves of monsters and recover stores, most of which they leave to the locals.
 
 
They travel to an island to the north where they liberate a temple of Artemis from a debased cult. They overcome a diabolic steed and cleanse the temple. As a result the cluster in which the temple stands , The Five Islands, is less plagued by monsters.
 
 
 
Back at Photos, the adventurers enter the city's underground aqueducts. Fearful that abandonment of the religion of Typhon will cause the god's ire to return, they seek the high priest's missing cloak as a means of restoring the cult's reputation. They kill a  serpentine monster, then make an alliance with her sister. Both creatures are 'parts', split from a scylla what was  summoned by Typhon's priests to defend the city. The serpentwoman agrees to serve Typhon using the cloak.
 
 
They further discover a way into a labyrinth, constructed centuries earlier by the Old Palace culture on whose foundations the city was founded. After many tests, they escape from the maze and find signs that Syron's technicians had been exploring  its  upper level and were seeking to harness its magi-tech.
 
 
While leaving for their second voyage , they encounter the haughty Photonauts, perhaps convincing some its heroes to go on an Odyssey beyond the Circle of Islands.
 
 
===Second Voyage===
 
They return to  the western isles to continue their missions;  to defeat the beastmen on the Gull; locate  treasure (at e.g. the old palace); do a thorough exploration of the whole map to locate communities; or even visit the mysterious headland seen far north west of the palace island.
 
  
 
[[File:Trireme.jpg]]
 
[[File:Trireme.jpg]]
Line 58: Line 43:
 
[[hoplite of old photos]] (thattripletguy] <br/>
 
[[hoplite of old photos]] (thattripletguy] <br/>
 
[[witch of cerce]] (squid) <br/>
 
[[witch of cerce]] (squid) <br/>
 
===Treasure===
 
*+1 gloves of impact for Merana (that make her punches stronger, doing the next die damage (d8 I guess)).
 
*a +1 sword for Tiros and a Circlet of Asklpeius the Divine Serpent (for the purposes of natural healing in the house rules, give him the equiv of CON 18 if worn during rest).
 
*a triskelion bundle for Euryales. A bundle of twigs, copper rods, dried bulbs that act like a wand of magic missiles with 25 charges , caster level 5 (=2 missiles a shot). But missiles are tiny triskelion sun spirals that do double damage versus evil monsters, undead and many other evil creatures.
 
*Bracers of defense +2 for Fidi.
 
 
===Euripides the satyr===
 
Euripides is the group's trusty henchman. Any action undertaken by Eurpides out of combat in the following areas are not rolled for but always result in a 15:<br/>
 
*appraise, craft (carpentry), handle animal, healing, knowledge (local), knowledge (nature), perform (wind), profession (agriculture), survival.
 
*He always carries a limited stock of medicines: the liquor , poppy, lotus mixture already seen. Work as cure minor wounds *3; cure light wounds *3, cure serious.wounds *1 (all renewed each adventure).
 
*He will support the party as a musician, mender, barterer, fixer, porter and healer. Though he is still strong, his eyesight and mobility are poor and he will not take an active part in combat.
 
*He is a drunkard and blabber-mouth, though, when in taverns and the like. He also dislikes boats.
 
 
 
  
 
===Setting Stuff===
 
===Setting Stuff===

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)