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===The adventure===
 
===The adventure===
 
At last the tyrant Syron has been overthrown and democracy restored to the Isle of Photos. Syron's soldiers, the Red Cloaks, held monsters and raiders at bay during the Time of Terror. The regime's priests conjured up sea-monsters to defend the island's waters. In return the people provided obedience to Syron's oppressive taxes and demands for sacrifices. But no new threats have appeared for years and the people have at last overthrown their tyrant and restored their former democracy. It is time now to break the xenophobic cordon that Syron placed around Photos and send ships out into the surrounding islands. Explorers must find whether communities in the Circle of Islands have survived in isolation. Their task will be to kill monsters, remove cults and banish tyrants so as to restore confidence, and re-connect far-flung islands with Photos as the old Circle League's protector.
 
At last the tyrant Syron has been overthrown and democracy restored to the Isle of Photos. Syron's soldiers, the Red Cloaks, held monsters and raiders at bay during the Time of Terror. The regime's priests conjured up sea-monsters to defend the island's waters. In return the people provided obedience to Syron's oppressive taxes and demands for sacrifices. But no new threats have appeared for years and the people have at last overthrown their tyrant and restored their former democracy. It is time now to break the xenophobic cordon that Syron placed around Photos and send ships out into the surrounding islands. Explorers must find whether communities in the Circle of Islands have survived in isolation. Their task will be to kill monsters, remove cults and banish tyrants so as to restore confidence, and re-connect far-flung islands with Photos as the old Circle League's protector.
===First Voyage===
 
 
The sailors land on an island where the inhabitants have been reduced to living in caves. They meet the witch Euryales and make an ambiguous deal with the beastmen of the Gull. They clear the caves of monsters and recover stores, most of which they leave to the locals.
 
 
They travel to an island to the north where they liberate a temple of Artemis from a debased cult. They overcome a diabolic steed and cleanse the temple. As a result the cluster in which the temple stands , The Five Islands, is less plagued by monsters.
 
 
 
Back at Photos, the adventurers enter the city's underground aqueducts. Fearful that abandonment of the religion of Typhon will cause the god's ire to return, they seek the high priest's missing cloak as a means of restoring the cult's reputation. They kill a  serpentine monster, then make an alliance with her sister. Both creatures are 'parts', split from a scylla what was  summoned by Typhon's priests to defend the city. The serpentwoman agrees to serve Typhon using the cloak.
 
 
They further discover a way into a labyrinth, constructed centuries earlier by the Old Palace culture on whose foundations the city was founded. After many tests, they escape from the maze and find signs that Syron's technicians had been exploring  its  upper level and were seeking to harness its magi-tech.
 
 
While leaving for their second voyage , they encounter the haughty Photonauts, perhaps convincing some its heroes to go on an Odyssey beyond the Circle of Islands.
 
 
===Second Voyage===
 
They return to  the western isles to continue their missions;  to defeat the beastmen on the Gull; locate  treasure (at e.g. the old palace); do a thorough exploration of the whole map to locate communities; or even visit the mysterious headland seen far north west of the palace island.
 
  
 
[[File:Trireme.jpg]]
 
[[File:Trireme.jpg]]

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