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== Isle of Storms Map == | == Isle of Storms Map == | ||
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The area around Trade Town is cultivated, with sugarcane fields making up the majority of the worked land, as well as some smaller, family farms that grow produce for local consumption. But further than five or so miles from town, the island turns into thick jungle full of beasts, old ruins, and precious few paths. | The area around Trade Town is cultivated, with sugarcane fields making up the majority of the worked land, as well as some smaller, family farms that grow produce for local consumption. But further than five or so miles from town, the island turns into thick jungle full of beasts, old ruins, and precious few paths. | ||
− | * '''Bleak Cave''': A large cave entrance that's known to lead down to the winding caverns where the | + | * '''Bleak Cave''': A large cave entrance that's known to lead down to the winding caverns where the Kuo Toa dwell. |
* '''Bone Cove''': The best cove on the northern half of the island. However, due to the frequent storms from the north, the cove is mostly populated by the wrecks of old ships and the sailors who died on them. | * '''Bone Cove''': The best cove on the northern half of the island. However, due to the frequent storms from the north, the cove is mostly populated by the wrecks of old ships and the sailors who died on them. | ||
* '''Bullyburg''': A number of Bullywug settlements dot the southeast corner of the inner volcanic island that sits in the lagoon, with Bullyburg (so called by the residents of Trade Town) being the largest. It's inhabitants are typically hostile to those who enter their territory unbidden, but while they sometimes venture across the lagoon to raid the northeastern sugarcane fields and crabbers, they almost never venture as far west as Trade Town itself, and have been known to trade with an occasional merchant who knows their customs. | * '''Bullyburg''': A number of Bullywug settlements dot the southeast corner of the inner volcanic island that sits in the lagoon, with Bullyburg (so called by the residents of Trade Town) being the largest. It's inhabitants are typically hostile to those who enter their territory unbidden, but while they sometimes venture across the lagoon to raid the northeastern sugarcane fields and crabbers, they almost never venture as far west as Trade Town itself, and have been known to trade with an occasional merchant who knows their customs. | ||
− | * '''Dasal's Peak''': A volcano that rises some 8 thousand feet above the lagoon. While active, the last eruption was hundreds of years ago. Fire and earth elementals are sometimes spotted on its slopes | + | * '''Dasal's Peak''': A volcano that rises some 8 thousand feet above the lagoon. While active, the last eruption was hundreds of years ago. Fire and earth elementals are sometimes spotted on its slopes. |
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* '''Mirabella's Lagoon''': No one now alive remembers who Mirabella was, but the name remains. Though locals are more apt to simply call it “the lagoon”. The water is clear in most place but in some spots near the old temple the water is murky (travelers should beware the giant leeches that live there), and on the eastern end it is swampy. While crabbing in the waters near Trade Town can be profitable, the farther out into the lagoon you go the bigger the crabs get, to the point where some are so big they can eat a goliath whole. | * '''Mirabella's Lagoon''': No one now alive remembers who Mirabella was, but the name remains. Though locals are more apt to simply call it “the lagoon”. The water is clear in most place but in some spots near the old temple the water is murky (travelers should beware the giant leeches that live there), and on the eastern end it is swampy. While crabbing in the waters near Trade Town can be profitable, the farther out into the lagoon you go the bigger the crabs get, to the point where some are so big they can eat a goliath whole. | ||
* '''Old Port''': The ruins of a city from hundreds of years ago. Were the inhabitants human? No one remembers. The city has been pretty well picked over in terms of loot, but some say there are vast caches of treasure buried underneath the old palace at the heart of the city. Though others say the treasure is cursed, and the last ruler of the city was a Medusa queen who the gods smote after she turned all the citizens in the city into statues. | * '''Old Port''': The ruins of a city from hundreds of years ago. Were the inhabitants human? No one remembers. The city has been pretty well picked over in terms of loot, but some say there are vast caches of treasure buried underneath the old palace at the heart of the city. Though others say the treasure is cursed, and the last ruler of the city was a Medusa queen who the gods smote after she turned all the citizens in the city into statues. | ||
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== Languages == | == Languages == | ||
− | * '''Trade Tongue''': A creole language that is a mix of Onesh and Torricade, it originated on the Isle of Storms as halfling traders dealt with the native human population. It is now the native language of most residents of Trade Town, though knowledge of the two base | + | * '''Trade Tongue''': A creole language that is a mix of Onesh and Torricade, it originated on the Isle of Storms as halfling traders dealt with the native human population. It is now the native language of most residents of Trade Town, though knowledge of the two base languagesOuoic is not uncommon. It has also spread to many of the ports of the Summer Sea, though it is rarely anyone's native tongue outside of the Isle. |
* '''Onesh''': The native language of the humans, kuo toa and bullywugs of the Isle of Storms, though all three groups speak somewhat different dialects. Some scholars theorize it was the native language of the inhabitants of Old Port, and then spread to the other sapient species of the Isle. Most humans native to the Isle now speak Trade Tongue instead as their first language, but some on outlying farms still grow up learning Onesh. | * '''Onesh''': The native language of the humans, kuo toa and bullywugs of the Isle of Storms, though all three groups speak somewhat different dialects. Some scholars theorize it was the native language of the inhabitants of Old Port, and then spread to the other sapient species of the Isle. Most humans native to the Isle now speak Trade Tongue instead as their first language, but some on outlying farms still grow up learning Onesh. | ||
* '''Torricade''': A language of the southern cities, common among sailors and and traders from the area. | * '''Torricade''': A language of the southern cities, common among sailors and and traders from the area. | ||
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== NPCs of Trade Town == | == NPCs of Trade Town == | ||
− | * ''' | + | * '''Kelvin Fenwich''', an aging halfling almost tall enough to be a dwarf, with a sour temper, works as a cobbler in a run down one room building near the old bazaar, full of leather and cobbling tools. |
− | * ''' | + | * '''Frederick Rowntree''' operates Frederick's Furs. He's an elderly halfling man and is quite talkative. He skins local beasts and preserves the furs. He'll pay (reasonably, if not especially well) for more exotic fured animals. |
+ | * '''Rurigig Clanfang''', a young half-orc man, is the local tailor. His shop is on the edge of town, and he's quite pessimistic, never having recovered from his sister being lost at sea a half dozen years ago. | ||
+ | * '''Rosa Commonbrook''' is a halfling woman, early middle-age, slim, who serves as the barber of the town. She appears to be lacking in self-confidence and often worries aloud about her two children. | ||
+ | * '''Ivy McKinnon''' is a female half-elf. She deals in precious stones and jewelry, as well as crafting new pieces. She has a beautiful singing voice and will often sing when she works. | ||
+ | * '''Ecin Annsen''', an old halfling woman, run the only local tavern, the Archer and Tankard. She is quite matronly and seems to care a lot about the tavern regulars. The tavern itself is a single story timber framed building with a thatched roof, with roughly hewn tables and benches. There are no rooms for rent here, but those who want to pay 5 copper can sleep in the common room on the floor near the fireplace, rather than squatting in a wet shack. The tavern's specialty is roasted crayfish and rice, along with a shot of rum, for 9 copper. | ||
+ | * '''Terrowin Redstream''' is an aasimar clothes seller. She buys clothes from the other townspeople when they're not needed, and sells them cheaper that it would take to make a new piece. Her store always has a musky smell. | ||
+ | * '''Imithren Talraidal''' is a female drow who makes deserts and pastries, in a shop near the docks. She has a tendency to curse like a sailor. | ||
+ | * '''Rainan Hardhelm''', is a female hill dwarf who makes wooden furniture from logs that wash up on the beach. She's quite taciturn and has the reputation around town of being greedy. | ||
* '''Alice Truegust''' is a middle aged halfling, and she crafts tables, chairs, wardrobes and such, along with an apprentice, in a building near the old marketplace. She's quite impatient and very talkative. She's also rather superstitious and always wears blue, her "lucky color". | * '''Alice Truegust''' is a middle aged halfling, and she crafts tables, chairs, wardrobes and such, along with an apprentice, in a building near the old marketplace. She's quite impatient and very talkative. She's also rather superstitious and always wears blue, her "lucky color". | ||
+ | * '''Olaga''' is a middle aged female human who hawks the fish her husband catches. She has a cutting tongue and often complains about her husband not catching enough. | ||
+ | * '''Jetta Mournhell''' is the town weaver, weaving strands of tree cotton into cloth. She's an elderly halfling woman, who is quite calm in demeanor. | ||
+ | * '''Galadher Falavaul''' is a half-elf man who practices the trade of chandler, or candle maker. He gets bored easily when not making candles and is liable to wander off in the middle of a conversation. | ||
+ | * '''Enengod Falavaul''', Galadher's brother, is a mercer, a dealer in fabrics. He buys excess local cloth and sells it to merchant ships, and buys silk and wool from ships and sells it locally. He's a generous and fairly young man. | ||
+ | * '''Akamu''' is a veteran human fisherman who most of the other fishers look to for advice and counsel. He has a scar on his side where a shark once bit him. Everyday when he finishes fishing he walks to the eastern edge of town and prays to Pola, the Goddess of Volcanoes. | ||
+ | * '''Seven Seers on the Mountaintop''', is the local cooper (barrel maker), a middle aged female tabaxi, with gray fur and green eyes. She's circumspect in what she says, though some around town say that on the rare occasions when she drinks, she always talks about a dream she had of Old Port. | ||
+ | * '''Simon Redstream''' is a youngish halfing man. He has an obstinate personality, and he brews potions, many of which smell quite unsavory, in a leaky building on the north edge of town. Though he rarely has customers, he still pays good coin for a variety of exotic components. | ||
* '''Benedict de Bolbec''', is a young, plump halfling, who works as the town baker. The bakery is located near the docks, on a stilt house. He's one of the more disliked figures in town, as it's an open secret that he's prone to shorting the weight of the baked goods, when he thinks he can get away with it. | * '''Benedict de Bolbec''', is a young, plump halfling, who works as the town baker. The bakery is located near the docks, on a stilt house. He's one of the more disliked figures in town, as it's an open secret that he's prone to shorting the weight of the baked goods, when he thinks he can get away with it. | ||
− | * ''' | + | * '''Strundrogkrii''', a female dragonborn, makes scabbards from stingray leather in a large hut on the beach. She's mercurial and rather literal. Her son disappeared in the jungle a year ago, and most of the town is perplexed at her lack of obvious grief. |
* '''Carac Hillless''' is another cobbler. Most people agree his shoes aren't as good as Kelvin's, but he charges less. He typically has a sarcastic demeanor. | * '''Carac Hillless''' is another cobbler. Most people agree his shoes aren't as good as Kelvin's, but he charges less. He typically has a sarcastic demeanor. | ||
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* '''Falk Wheatflow''' is a middle aged, unusually muscular halfling man who is the town blacksmith. He doesn't speak much, though when he's angry he can unleash a torrent of invective. The most common item he makes is shoes for oxen that plow the sugarcane fields. | * '''Falk Wheatflow''' is a middle aged, unusually muscular halfling man who is the town blacksmith. He doesn't speak much, though when he's angry he can unleash a torrent of invective. The most common item he makes is shoes for oxen that plow the sugarcane fields. | ||
− | * ''' | + | * '''Malosi''', an elderly human man, works as a scribe and bookbinder. He also sells supplies for writing and the occasional scroll or codex he has on hand. He's absent minded and prone to change the subject often. |
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* '''Letholdus Ashglade''', a middle aged, balding, male halfling, is the owner of the largest sugarcane fields, and the self-proclaimed mayor of Trade Town. His family, the Ashglades, were a minor trading family on the Isle of Storms, but after everyone else with more money left, they ended up the richest family in town. Eager to throw his newly found weight around, he has proclaimed himself the mayor of the town (the previous town council was essentially defunct due to all the members moving away) and hired mercenaries to form a "town watch", that's really just a group of bodyguards for himself and his family. | * '''Letholdus Ashglade''', a middle aged, balding, male halfling, is the owner of the largest sugarcane fields, and the self-proclaimed mayor of Trade Town. His family, the Ashglades, were a minor trading family on the Isle of Storms, but after everyone else with more money left, they ended up the richest family in town. Eager to throw his newly found weight around, he has proclaimed himself the mayor of the town (the previous town council was essentially defunct due to all the members moving away) and hired mercenaries to form a "town watch", that's really just a group of bodyguards for himself and his family. | ||
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* '''Mooncaller''' is a goliath woman who is a veteran of several wars and dozens of skirmishes, and has several scars to prove it. She served as a lieutenant in a mercenary company before being hired to be the captain of the "town watch". While some of the guards under her regard this as a cushy assignment, she attempts to maintain discipline. However, her loyalty is not to the town but to Letholdus Ashglade, who pays her. | * '''Mooncaller''' is a goliath woman who is a veteran of several wars and dozens of skirmishes, and has several scars to prove it. She served as a lieutenant in a mercenary company before being hired to be the captain of the "town watch". While some of the guards under her regard this as a cushy assignment, she attempts to maintain discipline. However, her loyalty is not to the town but to Letholdus Ashglade, who pays her. | ||
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== PCs == | == PCs == | ||
− | * '''Sam I Am''': '''Tokoni''', [ | + | * '''Sam I Am''': '''Tokoni''', [https://forum.rpg.net/index.php?threads/recruitment-closed-isle-of-storms-d-d-5e.887049/page-2#post-24062999 Human Wizard] |
− | * '''jmucchiello''': '''Annaliese "Ana" Claymoor | + | * '''jmucchiello''': '''Annaliese "Ana" Claymoor''', [https://forum.rpg.net/index.php?threads/recruitment-closed-isle-of-storms-d-d-5e.887049/page-2#post-24063986 Human Bear Totem Barbarian] |
− | + | * '''ajdynon''': '''Kahui''', [https://forum.rpg.net/index.php?threads/recruitment-closed-isle-of-storms-d-d-5e.887049/#post-24061615 Human Twilight Cleric] | |
− | * '''Darad Zhall''': '''Flotsam''', [https://www.dndbeyond.com/characters/58693615/HTXoN1 Warforged Swashbuckler Rogue | + | * '''Darad Zhall''': '''Flotsam''', [https://www.dndbeyond.com/characters/58693615/HTXoN1 Warforged Swashbuckler Rogue] |
* '''Talisman''': "'''Strum'''", [https://docs.google.com/document/d/1MlAgn6Fuud5UIq3RrX4NEj-tkl5Duj7zkD2yn9f8agQ/edit Kenku Celestial Warlock] | * '''Talisman''': "'''Strum'''", [https://docs.google.com/document/d/1MlAgn6Fuud5UIq3RrX4NEj-tkl5Duj7zkD2yn9f8agQ/edit Kenku Celestial Warlock] | ||
− | * | + | * '''Sir Moogle''': '''Kuskyn Elatoris''', [https://docs.google.com/spreadsheets/d/1nfxVCt2sW9Ir2SBhu9NqxL8wjnhY-zrkB2B7ojrsFMI/edit#gid=359784640 Wood Elf Druid] |
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