Editing Issaries
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|'''Skills''' || Tradetalk, Fast Talk, Evaluate, || None | |'''Skills''' || Tradetalk, Fast Talk, Evaluate, || None | ||
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− | |'''Spirit Magic''' || Mobility, | + | |'''Spirit Magic''' || Mobility, Harmonise, Glamour, Mind Speach, Glue || None |
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|'''Divine Magic'''|| Any || Lock, Special Lock, Path Watch, Create Market, Create Great Market, Spell Trading | |'''Divine Magic'''|| Any || Lock, Special Lock, Path Watch, Create Market, Create Great Market, Spell Trading | ||
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− | ==Issaries Divine Magic== | + | ==Issaries Divine Magic 1 point== |
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− | ===Lock | + | ===Lock 1 point=== |
− | + | ''Duration 8 weeks, Range touch, Reusable'' | |
− | + | this spell is an elaboration and specialisation of the Glue Spell. It lasts eight weeks. It may be cast on a door, chest lid, bag opening, or similar device. It will thereafter act as a Glue spell with a strength equal to twice the magic points use to strengthen the spell when it was cast. It is personalised to the caster and only he may open and close the door (or whatever) as many times as desired and, when it is closed, the Lock will continue to work. This will be broken if overcome by superior strength. It cannot be removed by Dispel Magic. | |
− | ===Special Lock | + | ===Special Lock 1 point=== |
− | + | ''Duration 8 weeks, Range touch, Reusable'' | |
This is like Lock in every way, but may be cast on top of it to allow one other specific person to pass through the door each time it is cast. This is cast on the door (or whatever) and the person getting the 'passage' must also be present, laying their hands on the object during the spell. It is only good for one item and one person per casting. | This is like Lock in every way, but may be cast on top of it to allow one other specific person to pass through the door each time it is cast. This is cast on the door (or whatever) and the person getting the 'passage' must also be present, laying their hands on the object during the spell. It is only good for one item and one person per casting. | ||
− | ===Path Watch | + | ===Path Watch 2 points=== |
− | + | ''Duration variable, Range 160 m to each side of the path, Reusable'' | |
Goldentongue priests us this stackable spell when passing through dangerous or questionable territory, or by others when traveling to a city market and home again. It must be laid upon a known path or visible road which will be traveled by the caster. While it lasts the spell will act as 100% Detect traps and Detect Enemies spell for the caster. It will last as long as the road lasts and as long as the caster stays awake. | Goldentongue priests us this stackable spell when passing through dangerous or questionable territory, or by others when traveling to a city market and home again. It must be laid upon a known path or visible road which will be traveled by the caster. While it lasts the spell will act as 100% Detect traps and Detect Enemies spell for the caster. It will last as long as the road lasts and as long as the caster stays awake. | ||
− | ===Create Market | + | ===Create Market 3 points=== |
− | + | ''Duration 8 weeks, Range 160 m, Reusable'' | |
This spell creates a gently glowing wall similar to a dull Lightwall in size. This acts as a Warding spell in most respects, except that insted of wooden pegs the priest must use 1 meter staffs carved with the likeness of Issaries at the corners. Also, it does not just detect anyone entering, but instead it detects anyone who is entering the area with a hostile intent. Theft is a hostile intent. Note that this will make no distinction between "friendly" fighters and "hostile" fighters; anyone attempting to pass through with intentions of harm from the Outside will alert it. | This spell creates a gently glowing wall similar to a dull Lightwall in size. This acts as a Warding spell in most respects, except that insted of wooden pegs the priest must use 1 meter staffs carved with the likeness of Issaries at the corners. Also, it does not just detect anyone entering, but instead it detects anyone who is entering the area with a hostile intent. Theft is a hostile intent. Note that this will make no distinction between "friendly" fighters and "hostile" fighters; anyone attempting to pass through with intentions of harm from the Outside will alert it. | ||
− | ===Create Great Market | + | ===Create Great Market 1 point=== |
− | + | ''Duration variable, Range 400 m, not Reusable'' | |
− | + | this spell is available only to the elected High Priests of the cult, and is temporarily given to them by Issaries when the attain that status. This simply allows all priests of the cult to combine their Create Market spells together to make one large, protected marketplace. It lasts a week in a temporary market, and a full year in on-going places of market worship where Issaries has an established temple. | |
− | ===Spell Trading | + | ===Spell Trading 2 points=== |
− | + | ''Duration 5 min, Range 3 m, Reusable'' | |
This spell allows the Issaries priests the ability to trade one use of any Divine Magic spell which they know (except this one!) in exchange for one use of any Divine Magic spell known by another priest of any cult. The trade must be done voluntarily. One-use Divine magic may be traded by either party, but trading counts the same as casting it and they loose that use of it. Issaries priests may trade any spell of which they have use, even if it did not originate withe their cult. | This spell allows the Issaries priests the ability to trade one use of any Divine Magic spell which they know (except this one!) in exchange for one use of any Divine Magic spell known by another priest of any cult. The trade must be done voluntarily. One-use Divine magic may be traded by either party, but trading counts the same as casting it and they loose that use of it. Issaries priests may trade any spell of which they have use, even if it did not originate withe their cult. | ||
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If an intended recipient or an actual recipient goes away from the exchange feeling cheated, either because of bargaining or because they did not get the spell, then they will be cursed by Issaries if they try to right their failure through any means but peaceful trade. The curse takes the form of the cult spirit of reprisal, Raw Greed, either for the spells intended or for the token used in the trade. | If an intended recipient or an actual recipient goes away from the exchange feeling cheated, either because of bargaining or because they did not get the spell, then they will be cursed by Issaries if they try to right their failure through any means but peaceful trade. The curse takes the form of the cult spirit of reprisal, Raw Greed, either for the spells intended or for the token used in the trade. | ||
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+ | ==Associated Cults== | ||
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===Lhankor Mhy=== | ===Lhankor Mhy=== | ||
− | + | ;Divine Magic | |
− | + | : Analyse Magic | |
− | + | : Knowledge | |
− | + | ===Chalana Arroy=== | |
− | + | ;Divine Magic | |
− | + | : Heal Area | |
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