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*
 
*
 
*Dwarf, Male
 
*Dwarf, Male
*Cleric 4
+
*Dwarven Craftpriest 2 (Dwarven Craft-Acolyte)
*XP: 8080/12,000
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*XP: 2742/4800
Alignment: Lawful
 
  
  
 
'''Attributes'''
 
'''Attributes'''
*STR 9 (Open Doors 2 in 6)
+
*STR 9 (0)
*INT 10 (Literate)
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*INT 10 (0)
*WIS 12  
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*WIS 12 (0)
 
*DEX 13 (+1)
 
*DEX 13 (+1)
*CON 11  
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*CON 11 (0)
*CHA 9 (4 Retainers, Loyalty 7)
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*CHA 9 (0)
  
 
'''Languages'''
 
'''Languages'''
 
*Common
 
*Common
 
*Dwarvish
 
*Dwarvish
*Lawful
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*Gnome
 
*Goblin
 
*Goblin
 
*Kobold
 
*Kobold
*Gnome
+
 
 +
'''Permanent Injuries'''
 +
*Melted Ear: -1 to hear noise/-1 to surprise
  
 
'''Racial Abilities'''
 
'''Racial Abilities'''
*Detect construction tricks and non-magical room traps: 2 in 6.
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*+1 Bonus to surprise rolls underground
*Infravision 60'
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*Detect traps, false walls, hidden construction, and sloped passages on 14+ on d20
*Listen at Doors: 2 in 6.
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*Bonus to saving throws
  
 
'''Class Abilities'''
 
'''Class Abilities'''
*Turn Undead
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*Turn Undead, as Cleric
*Divine Magic: 2 1st level, 1 2nd level
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*Spells 1 1st level
 +
*Attention To Detail - +3 bonus on proficiency rolls
 +
*Recognize religious symbols 8+ (automatic for Dwarven religion)
 +
 
 +
'''Proficiencies'''
 +
*Caving - When underground, on a proficiency roll of 11+ knows the route taken
 +
*Magical Engineering(1) - +1 to Magical Research Rolls, ID common magic items on proficiency roll of 11+
 +
*Craft: Metalworking (Journeyman) - produce goods worth 20GP/month, Supervise 3 apprentices, ID masterwork items, rare materials and work of famous artisans on roll of 8+
 +
 
 +
 
  
 
'''Combat'''
 
'''Combat'''
*HP: 15
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*HP: 7/7
*AC: 0
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*AC: 4
**Move: 60'
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**Move: 20'
 
*Saving Throws:
 
*Saving Throws:
**D: 11 (Poison 8)
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**Death/Poison: 6
**W: 9
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**Wands: 9
**P: 14
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**Paralysis/Stone: 9
**B: 16
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**Dragon Breath: 13
**S: 12
+
**Spells: 11
  
 
*Equipment:  
 
*Equipment:  
**Armor: Plate Mail and +1 Shield (AC 0)
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**Armor: Banded Plate and +1 Shield (AC 7)
**Weapons: 3 Warhammers
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**Weapons: 3 Warhammers (1d6/1d8), 4 Hand Axes (1d6), 1 silver dagger, 10 darts (w/quiver)
**Gear: Backpack, Waterskin, Holy Symbol, Crowbar, 150' Rope, 15 Torches, Tinderbox, 1 wk Iron Rations, 6 wax candles, Lantern, 4 pints of regular oil, 2 flasks of military oil,  
+
**Gear: Backpack, Waterskin, Holy Symbol, Crowbar, 150' Rope, 17 Torches, Tinderbox, 1 wk Iron Rations, 6 wax candles, Lantern, 4 pints of regular oil, 2 flasks of military oil,  
 
Several sets replacement clothes
 
Several sets replacement clothes
 
**Miscellaneous Magic:
 
**Miscellaneous Magic:
**Treasure: 122 pp, 3 gp
+
**Treasure: 534 gp
*Encumbrance: 125
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*Encumbrance: 10 stone
  
  
 
== Spells ==
 
== Spells ==
*First Level. 2 per day.
+
*First Level. 1 per day.
  
 
*Second Level. 0 per day.
 
*Second Level. 0 per day.

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