Editing Ivy Winters

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===Weaponry===
 
===Weaponry===
 
:'''Light Assault Rifle''' ''HK416 Carbine - D10RS'' | Range: 20/40/80 | Damage: 2d8 | AP: 0 | ROF: 3 |  Shots: 30+1 | Weight: 8 | Magazine Weight: 1
 
:'''Light Assault Rifle''' ''HK416 Carbine - D10RS'' | Range: 20/40/80 | Damage: 2d8 | AP: 0 | ROF: 3 |  Shots: 30+1 | Weight: 8 | Magazine Weight: 1
::'''Notes:''' Three Round Burst/Auto | Bulky: 2 | Fragile: 3 | +1 to Shooting rolls made at Short and Medium Range
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::'''Notes:''' Three Round Burst/Auto | Bulky 2 | Fragile 3 | +1 to Shooting rolls made at Short and Medium Range
  
 
::'''Magazines:''' 2
 
::'''Magazines:''' 2
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: '''Under-Barrel Grenade Launcher'''  ''M203'' | Range: 20/40/80 |Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Round Weight: 1
 
: '''Under-Barrel Grenade Launcher'''  ''M203'' | Range: 20/40/80 |Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Round Weight: 1
::'''Notes:''' Medium Burst Template | Reload: 2
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::'''Notes:''' Medium Burst Template | Reload 2
  
 
::'''M406 High-Explosive Round (H-E):''' 3
 
::'''M406 High-Explosive Round (H-E):''' 3
  
 
: '''Heavy Pistol''' ''Wildey Survivor in .475'' | Range: 8/16/32 | Damage: 2d8+1 | AP: 0 | ROF: 1 | Shots: (7+1) | Weight: 5.5 | Magzine Weight: 0.5
 
: '''Heavy Pistol''' ''Wildey Survivor in .475'' | Range: 8/16/32 | Damage: 2d8+1 | AP: 0 | ROF: 1 | Shots: (7+1) | Weight: 5.5 | Magzine Weight: 0.5
::'''Notes:''' Semi-Auto | CQB | Bulky: 3 | Fragile: 1
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::'''Notes:''' Semi-Auto | CQB | Bulky 3 | Fragile 1
  
 
::'''Magazines:''' 2
 
::'''Magazines:''' 2
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::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
 
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
  
: '''Alien Alloy Combat Knife''' | 1d8+STR | AP: 2 | Melee | Wt: 1
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: '''Alien Alloy Combat Knife''' | 1d8+STR | AP 2 | Melee | Wt 1
 
::'''Notes:''' Throwable
 
::'''Notes:''' Throwable
  
: '''Proximity Grenade''' (2) | 3d6 | AP: 0 | 5/10/20 | Wt: 1
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: '''Proximity Grenade''' (2) | 3d6 | AP 0 | 5/10/20 | Wt 1
 
::'''Notes:''' Medium Burst Template, detonates when a creature the size of a dog or larger enters within one square of the grenade after being primed. X-COM operatives or anyone with an X-COM Ally beacon does not trigger the detonation.
 
::'''Notes:''' Medium Burst Template, detonates when a creature the size of a dog or larger enters within one square of the grenade after being primed. X-COM operatives or anyone with an X-COM Ally beacon does not trigger the detonation.
  
: '''EMP Grenade''' (2) | 2d12 | AP: 2 | 5/10/20 | Wt: 1
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: '''EMP Grenade''' (2) | 2d12 | AP 2 | 5/10/20 | Wt 1
 
::'''Notes:''' Large burst template, disables all electronics in the radius permanently. Only deals damage to robotic targets
 
::'''Notes:''' Large burst template, disables all electronics in the radius permanently. Only deals damage to robotic targets
  
  
 
:'''Weaponry Weight:''' 27.5
 
:'''Weaponry Weight:''' 27.5
 
 
===Gear===
 
===Gear===
 
: '''Night Vision Goggles''' | Wt 2 | ''Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly''
 
: '''Night Vision Goggles''' | Wt 2 | ''Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly''

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