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[[Savage_X-COM | Back to Main Page]]
 
[[Savage_X-COM | Back to Main Page]]
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[[File:Ivy_Winters.png|500px|right]]
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Ivy had big plans growing up. Mama Winters told her she could be anything if she put her mind to it. So Ivy did her best. She went to college, did well enough despite her insatiable curiosity pushing her to change majors three times,  and got that coveted degree. That's when everything fell apart. Mama Winters died both suddenly and unexpectedly, the house was seized by the bank, and her magical degree came with a lifetime supply of crippling debt.
  
=Ivy Winters :: Recon Specialist=
+
She found solace in martial arts, something she and her mother used to practice daily together. Each kata made her feel closer to her departed mother, and her body became a weapon. But you can't eat solace, and things continued to slip out of control.
  
[[File:Ivy_Winters.png|300px]]
+
After struggling for months and falling further into debt, the day came when Ivy found a wallet stuffed with bills. She could have returned it to its rightful owner, the license was there and everything. But, her water was about to be shut off and, to her shame, she didn't return it. That month she ate something other than ramen noodles and her bills were, mostly, paid. Crime did pay, it seemed, and it was time that Ivy Winters got her due.  
  
[https://www.pinterest.com/pin/295337688082576932/ Image Source]
+
The internet was an excellent teacher. Ivy learned to pick pockets, bypass locks, pick likely targets, and even who to sell her stolen bounty to. Always physically gifted despite her petite frame, Ivy leaned into her gifts and specialized in breaking in while remaining unseen. Things were looking up.
  
==''I wonder what's hidden behind here...''==
+
That is until her last score turned spectacularly bad. Bad intel turned what should have been a simple "retrieval" into a catastrophic mess. The country home was owned by some guy named Carpenter, and he had security Ivy had never even heard of. While waiting in lockup for who she then knew was Colonel Conor Carpenter to throw the book at her, she missed the most pivotal moment in human history. Aliens had attacked the Earth.
  
==Ancestry :: Human==
+
Ivy must have made a good showing in Carpenter's eye, having bypassed most of the security before being unceremoniously tased into unconsciousness, because rather than use his pull to make sure she rotted for the rest of her days he gave her an opportunity. Use her skills to aid mankind and all was forgiven.
'''Ancestry Features:''' Adaptable
 
  
==Attributes==
+
The alternative was unthinkable. She gladly signed on the dotted line and threw herself into the most rigorous and torturous training she had ever imagined. Eight months passed in a blur, and her TO gave her his begrudging approval. She was ready to repay Carpenter's kindness with literal blood, sweat, and tears.
'''Agility''' [[file:d10a.png|24px]] || '''Smarts''' [[file:d6a.png|24px]] || '''Spirit''' [[file:d6a.png|24px]] ||  '''Strength''' [[file:d6a.png|24px]] || '''Vigor''' [[file:d8a.png|24px]]
 
 
 
==Derived Stats==
 
Pace [[file:d6a.png|24px]] + [[file:d2b.png|24px]] ||  Parry [[file:d6a.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d9b.png|24px]] ([[file:d3b.png|24px]])
 
 
 
==Core Skills==
 
'''Athletics''' [[file:d6a.png|24px]] || '''Common Knowledge [[file:d4a.png|24px]] || '''Notice''' [[file:d6a.png|24px]] || '''Persuasion''' [[file:d4a.png|24px]] || '''Stealth''' [[file:d8a.png|24px]]
 
 
 
==Other Skills==
 
'''Academics''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d8a.png|24px]] || '''Shooting''' [[file:d10a.png|24px]] || '''Thievery''' [[file:d8a.png|24px]] || '''Tradecraft''' [[file:d6a.png|24px]]
 
  
==Hindrances==
 
:'''Curious''' ''Major'' - Ivy really tries to respect personal space. Sometimes, though, she just ''needs to know'' what is behind that locked door.
 
:'''Bad Connections''' ''Minor'' - Ivy has some lingering connection to a criminal element from before joining X-COM.
 
:'''Driven''' ''Minor'' - Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.
 
  
==Edges and Powers==
 
:'''Martial Artist''':  ''Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.''
 
:'''Free Running''': ''Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).''
 
:'''Combat Shooting''': ''When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage.''
 
:'''Thief''': ''+1 Thievery, Athletics rolls made to climb, Stealth in urban environments.''
 
:'''Rapid Reload''': ''Reduce the Reload value of a weapon by 1.''
 
:'''Gene Mods & Cybernetics''':
 
::'''Bioelectric Skin''': ''Ivy is aware of all enemies within 10 squares, even invisible or hidden ones.''
 
  
==Advances==
 
:'''Combat Shooting'''
 
:'''Thief'''
 
:'''Rapid Reload'''
 
  
==Standard Loadout==
 
===Armor===
 
: '''X-Com Combat Armor:''' Armor +3 | Weight: 8
 
::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides +1 to stealth rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type.
 
: '''Walker Servos:''' Pace: +2 | +1 to Athletics and Strength rolls when lower body strength is relevant | Weight: 15
 
  
 +
{| class="wikitable"
  
:'''Armor Weight''': 23
+
|-
 +
! Attributes !! Derived Stats !! Skills
 +
|-
 +
| Agility d8 || Pace: 6" || Academics d4
 +
|-
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| Smarts d6 || Parry: 6 || Athletics d8 +2*
 +
|-
 +
| Spirit d6 || Toughness: 8 (3) || Battle d4-2
 +
|-
 +
| Strength d6 || Bennies: 3 || C. Knowledge d4
 +
|-
 +
| Vigor d8 ||  || Electronics d4
 +
|-
 +
| ||  || Fighting d8
 +
|-
 +
! '''Edges''' !! '''Hindrances'''
 +
|| Notice d6
 +
|-
 +
| '''Martial Artist'''
 +
Unarmed Fighting +1, fists and feet count as Natural Weapons, <br> add d4 damage die to unarmed Fighting attacks.
 +
|| '''Bad Connections (Minor)'''
 +
Connected to criminal element before joining X-COM
 +
|| Persuasion d4
 +
|-
 +
| '''Combat Shooting'''
 +
When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage.
 +
|| '''Small (minor)'''
 +
-1 Size, -1 Toughness
 +
|| Shooting d8
 +
|-
 +
| '''Free Runner'''
 +
Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).
 +
|| '''Curious (Major)'''
 +
always wants to know ''more''. This has definitely bit her in the past and will do so again in the future.
 +
|| Stealth d8
 +
|-
 +
| ||  '''Driven (Minor)'''
 +
Prove Carpenter was right
 +
|| Survival d4 -2
 +
|-
 +
| || || Thievery d6
 +
|-
 +
|Rank: Novice (0/3) || Gear Weight: 60/60 || <s>Tradecraft</s>
 +
|-
 +
!colspan="3"|Armor
 +
|-
 +
| '''X-COM Combat Armor''' || Armor: +3 || Weight: 8
 +
|-
 +
|colspan="3"|Covers torso, legs, arms, and head (with helmet) <br>
 +
-1 to enemy notice rolls in natural environments when configured with the correct camouflage <br>
 +
-1 to Notice checks for hearing while wearing helmet <br>
 +
Increase Strength for purposes of carrying capacity by one die type.
 +
|-
 +
!colspan="3"|Weapons
 +
|-
 +
|'''Light Assault Rifle''' ''H&K G36C'' || Range: 20/40/80 || Damage: 2d8
 +
|-
 +
| AP: 0 || ROF: 3 || Shots: 30
 +
|-
 +
|Three Round Burst, Auto || Bulky: 0 || Weight including Mods: 9
 +
|-
 +
|Magazines carried: 2 || Weight per Magazine: 1 || Total Weight: 2
 +
|-
 +
|colspan="3"|'''Weapon Mods'''
 +
|-
 +
|Reflex Sight || Location: Optics || Weight: 1
 +
|-
 +
|colspan="2"|+1 to shooting rolls at short range. || Fragile
 +
|-
 +
|MILSPEC Suppressor || Location: Barrel || Weight: 2
 +
|-
 +
|colspan="2"|Allows pistols, assault rifles, or submachine guns to be fired without a penalty to stealth rolls. || Bulky 2, Fragile
 +
|-
 +
|Laser Sight || Location: Underbarrel || Weight: 1
 +
|-
 +
|colspan="2"|When firing at a target engaged in melee combat with an ally at close range, you don’t hit the friendly when you roll a 1 on the shooting roll ||
 +
|-
 +
|Folding Stock || Location: Stock || Weight: 0
 +
|-
 +
|colspan="2"|rovides +2 to checks to conceal the weapon. Counteracts two points of bulky and reduces weight by 50%. If this stock breaks all Shooting rolls are at -2. || Fragile
 +
|-
 +
|colspan="3"|
 +
|-
  
===Weaponry===
+
|'''Medium Pistol''' ''H&K Mark 23'' || Range: 8/16/32 || Damage: 2d6+1
:'''Heavy Assault Rifle''' ''HK417'' | Range: 24/48/96 | Damage: 2d8+1 | AP: 0 | ROF: 2 | Shots: 20+1 | Weight: 9 | Magazine Weight: 1
+
|-
::'''Notes:''' Three Round Burst/Auto | Bulky: 2 | Fragile: 3 | +1 to Shooting rolls made at Short and Medium Range
+
| AP: 0 || ROF: 1 || Shots: 10
::'''Magazines:''' 2 (2 lbs)
+
|-
::'''Mods:''' SCOPE | MILSPEC Suppressor | Folding Stock | Under-Barrel Grenade Launcher
+
|CQB || Bulky: 2 || Weight including Mods: 9
 +
|-
 +
|Magazines carried: 2 || Weight per Magazine: 0.5 || Total Weight: 1
 +
|-
 +
|colspan="3"|'''Weapon Mods'''
 +
|-
 +
|Reflex Sight || Location: Optics || Weight: 1
 +
|-
 +
|colspan="2"|+1 to shooting rolls at short range. || Fragile
 +
|-
 +
|MILSPEC Suppressor || Location: Barrel || Weight: 2
 +
|-
 +
|colspan="2"|Allows pistols, assault rifles, or submachine guns to be fired without a penalty to stealth rolls. || Bulky 2, Fragile
 +
|-
 +
|Laser Sight || Location: Underbarrel || Weight: 1
 +
|-
 +
|colspan="2"|When firing at a target engaged in melee combat with an ally at close range, you don’t hit the friendly when you roll a 1 on the shooting roll ||
 +
|-
 +
|colspan="3"|
 +
|-
  
: '''Under-Barrel Grenade Launcher'''  ''M203'' | Range: 20/40/80 | ROF: 1 | Shots: 1 | Round Weight: 1 | Reload: 2
+
|'''Combat Knife'''  || Range: Melee || Damage: 1d6+STR
::'''Grenades''' 3 (3 lbs)
+
|-
:::''M406 High-Explosive Round (H-E):'' Damage: 3d6 | AP: 0 | Medium Blast Template | Number Carried: 2
+
| AP: 0 || Throwable || Weight: 1
:::''XM1060 Thermobaric (TB):'' Damage: 3d6 | AP: 0 | Medium Blast Template | Flammable objects in blast catch on fire on 5-6 on a d6 | Number Carried: 1
+
|-
 +
|colspan="3"|
 +
|-
  
: '''Shortened Double-Barrel Shotgun''' ROF: 1 | Shots: 2 | Weight: 4.5 | Shell Weight: 0.25 lb/shell
+
|'''Stun Rod''' || Range: Melee || Damage: 2d8+2 Powered/1d4+STR Unpowered
::'''Notes:''' Shotgun | CQB | Pistol Grip | +1 to Shooting rolls at Short & Medium Range. | Double Barreled (may fire both barrels as one action for +4 damage)
+
|-
::'''Shells:''' 32 (8 lbs)
+
| AP: 0 || Charges: 3 Notes: Nonlethal, Biological targets only || Weight: 4
:::''Buckshot'': Range: 4/8/16 | Damage: 1-3d6 | AP: 0 |+2 to Shooting rolls | Number Carried: 18
+
|-
:::''Breaching'': Range: 3/6/12 | Damage: 2d8 | AP: 0 | Double damage against objects | Number Carried: 2
+
|Spare Batteries Carried: 1 || Weight per Battery: 1.5 || Total Weight: 1.5
:::''Explosive'': Range: 5/10/20 | Damage: 2d8 | AP: 0 | Small Blast Template | Number Carried: 6
+
|-
:::''Beanbag'': Range: 3/6/12 | Damage: 2d8+1 | AP: 0 | Nonlethal, affects biological targets only | Number Carried: 6
+
|colspan="3"|
::'''Mods:''' SCOPE
+
|-
  
: '''Alien Alloy Combat Knife''' | 1d8+STR | AP: 2 | Melee | Wt: 1
+
|'''M67 Fragmentation Grenade''' || Range: 5/10/20 || Damage: 3d6
 +
|-
 +
| AP: 0 || Number Carried: 1 || Total Weight: 1
 +
|-
 +
|colspan="3"|Medium Burst Template. Can be evaded
 +
|-
 +
|colspan="3"|
 +
|-
  
: '''EMP Grenade''' (1) | 2d12 | AP: 2 | 5/10/20 | Wt: 1 (1 lbs)
+
|'''M84 Stun Grenade''' ''Flashbang'' || Range: 5/10/20 || Damage: 0
::'''Notes:''' Large blast template, disables all electronics in the radius permanently. Only deals damage to robotic targets
+
|-
 +
| AP: 0 || Number Carried: 1 || Total Weight: 1
 +
|-
 +
|colspan="3"|Medium Burst Template. Targets must make a vigor roll at -2 or be shaken
 +
|-
 +
|colspan="3"|
 +
|-
  
 +
!colspan="3"|Personal Gear
 +
|-
 +
|'''Chemlight''' || Number Carried: 1 || Total Weight: 0.2
 +
|-
 +
|colspan="3"|Provides dim illumination in a small burst template
 +
|-
 +
|colspan="3"|
 +
|-
  
:'''Weaponry Weight:''' 28.5
+
|'''Night Vision Goggles''' || Number Carried: 1 || Total Weight: 2
 +
|-
 +
|colspan="3"|Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly
 +
|-
 +
|colspan="3"|
 +
|-
  
===Gear===
+
|'''AN/PED 1 Laser Designator''' || Number Carried: 0 || Total Weight: (10)
: '''Night Vision Goggles''' | Wt 2 | ''Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly''
+
|-
 +
|colspan="3"|Designates targets for air and drone strikes
 +
|-
 +
|colspan="3"|
 +
|-
  
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
+
|'''Radio Headset''' || Number Carried: 1 || Total Weight: 1
 +
|-
 +
|colspan="3"|Allows radio communication, +1 to notice checks for listening
 +
|-
 +
|colspan="3"|
 +
|-
  
: '''Canteen''' | Wt 3 | ''Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.''
+
|'''Motion Scanner''' || Number Carried: 1 || Total Weight: 4
 +
|-
 +
|colspan="3"| Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.
 +
|-
 +
|colspan="3"|
 +
|-
  
: '''Restraints''' (5) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
+
|'''Multi-scanner''' || Number Carried: 0 || Total Weight: (10)
 +
|-
 +
|colspan="3"| Detects hazards within twenty yards.
 +
|-
 +
|colspan="3"|
 +
|-
  
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
+
|'''Binoculars''' || Number Carried: 1 || Total Weight: 2
 +
|-
 +
|colspan="3"| +2 to vision-based Notice rolls at long range. Ignores lighting vision penalties as long as some light is present. Cannot be used while attacking.
 +
|-
 +
|colspan="3"|
 +
|-
  
 +
|'''Restraints''' || Number Carried: 3 || Total Weight: 0.3
 +
|-
 +
|colspan="3"| Allows for restraint of helpless characters.
 +
|-
 +
|colspan="3"|
 +
|-
  
:'''Gear Weight:''' 8.5
+
|'''Plasma Torch''' || Number Carried: 1 || Total Weight: 4
 +
|-
 +
|colspan="3"| Cuts through most metals.
 +
|-
 +
|colspan="3"|
 +
|-
  
 +
|'''Lockpicks''' || Number Carried: 1 || Total Weight: 2
 +
|-
 +
|colspan="3"| Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.
 +
|-
 +
|colspan="3"|
 +
|-
  
====Extra Gear Stored in Duffel====
+
|'''Sticky Cam''' || Number Carried: 1 || Total Weight: 2
: *'''AN/PED 1 Laser Designator''' | Wt 10 | ''Designates targets for air and drone strikes''
+
|-
 +
|colspan="3"| Deploy using the athletics skill; sticks to hard surfaces and provides remote video feed.
 +
|-
 +
|colspan="3"|
 +
|-
  
: *'''Lightweight climbing Gear''' | Wt 10 | +2 bonus to athletics checks for climbing. It provides no benefit for ice or slippery surfaces.
+
|'''Lockpicks''' || Number Carried: 1 || Total Weight: 2
 +
|-
 +
|colspan="3"| Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.
 +
|-
 +
|colspan="3"|
 +
|-
  
: *'''Multi-scanner''' | Wt 10 | ''Detects hazards within twenty yards.''
+
|'''Camera''' || Number Carried: 1 || Total Weight: 1
 +
|-
 +
|colspan="3"| High-quality personal camera with high-speed connection to X-COM's network.
 +
|-
 +
|colspan="3"|
 +
|-
  
: *'''Rope''' | Wt 6 | ''Twenty yards of an excellent, Nylon rope. What can't it do?''
+
|'''Canteen''' || Number Carried: 1 || Total Weight: 3
 +
|-
 +
|colspan="3"|  Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.
 +
|-
 +
|colspan="3"|
 +
|-
  
: '''Sticky Cam''' | Wt 2 | ''Deploy using the athletics skill; sticks to hard surfaces and provides remote video feed.''
+
|'''Rope''' || Number Carried: 0 || Total Weight: (6)
 +
|-
 +
|colspan="3"|  Twenty yards of an excellent, Nylon rope. What can't it do?
 +
|-
 +
|colspan="3"|
 +
|-
  
: '''Plasma Torch''' | Wt 4 | ''Cuts through most metals.''
+
|'''Encrypted Smartphone''' || Number Carried: 1 || Total Weight: 1
 
+
|-
: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
+
|colspan="3"| Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.
 
+
|-
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
+
|colspan="3"|
 
+
|-
: '''Taser''' ''X26 Military Taser'' | Range: 3/6/12 Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
+
|}
::'''Notes:''' CQB | Nonlethal | Biological Targets Only | +1 to Shooting rolls made at Short Range
 
::'''Cartridges:''' 4 (2 lbs)
 
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
 
 
 
: '''Proximity Grenade''' (0) | 3d6 | AP: 0 | 5/10/20 | Wt: 1 (0 lbs)
 
::'''Notes:''' Medium Blast Template, detonates when a creature the size of a dog or larger enters within one square of the grenade after being primed. X-COM operatives or anyone with an X-COM Ally beacon does not trigger the detonation.
 
 
 
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
 
 
 
==Low Profile Loadout==
 
===Armor===
 
: '''Low Profile Armor:''' Armor +2 | Weight: 4
 
::'''Notes:''' Covers torso.
 
 
 
 
 
:'''Armor Weight:''' 4
 
 
 
===Weaponry===
 
: '''Light Pistol''' ''Glock 19'' | Range: 8/16/32 | Damage: 2d6 | AP: 0 | ROF: 1 | Shots: 15 | Weight: 5/7 | Magzine Weight: 0.5
 
::'''Notes:''' Semi-Auto | CQB | Bulky 0/2 | Fragile 1/2
 
 
 
::'''Magazines:''' 2
 
 
 
::'''Mods:''' Silencer (stowed separate) | Reflex Sight
 
 
 
: '''Taser''' ''X26 Military Taser'' | Range: 3/6/12  Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
 
::'''Notes:''' CQB | Nonlethal, Biological Targets Only
 
 
 
::'''Cartridges:''' 4
 
 
 
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
 
 
 
: '''Alien Alloy Combat Knife''' | 1d8+STR | AP 2 | Melee | Wt 1
 
::'''Notes:''' Throwable
 
 
 
: '''M84 Stun Grenade''' (1) | 0 | AP 0 | 5/10/20 | Wt 1
 
::'''Notes:''' Medium Burst Template. Targets must make a vigor roll at -2 or be shaken
 
 
 
 
 
:'''Weaponry Weight:''' 15.5
 
 
 
===Gear===
 
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
 
 
 
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
 
 
 
: '''Restraints''' (5) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
 
 
 
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
 
 
 
: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
 
 
 
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
 
 
 
 
 
:'''Gear Weight:''' 10.5
 
 
 
==Bio==
 
 
 
Ivy had big plans growing up. Mama Winters told her she could be anything if she put her mind to it. So Ivy did her best. She went to college, did well enough despite her insatiable curiosity pushing her to change majors three times,  and got that coveted degree. That's when everything fell apart. Mama Winters died both suddenly and unexpectedly, the house was seized by the bank, and her magical degree came with a lifetime supply of crippling debt.
 
 
 
She found solace in martial arts, something she and her mother used to practice daily together. Each kata made her feel closer to her departed mother, and her body became a weapon. But you can't eat solace, and things continued to slip out of control.
 
 
 
After struggling for months and falling further into debt, the day came when Ivy found a wallet stuffed with bills. She could have returned it to its rightful owner, the license was there and everything. But, her water was about to be shut off and, to her shame, she didn't return it. That month she ate something other than ramen noodles and her bills were, mostly, paid. Crime did pay, it seemed, and it was time that Ivy Winters got her due.
 
 
 
The internet was an excellent teacher. Ivy learned to pick pockets, bypass locks, pick likely targets, and even who to sell her stolen bounty to. Always physically gifted despite her small stature, Ivy leaned into her gifts and specialized in breaking in while remaining unseen. Things were looking up.
 
 
 
That is until her last score turned spectacularly bad. Bad intel turned what should have been a simple "retrieval" into a catastrophic mess. The country home was owned by some guy named Carpenter, and he had security Ivy had never even heard of. While waiting in lockup for who she then knew was Colonel Conor Carpenter to throw the book at her, she missed the most pivotal moment in human history. Aliens had attacked the Earth.
 
 
 
Ivy must have made a good showing in Carpenter's eye, having bypassed most of the security before being unceremoniously tased into unconsciousness, because rather than use his pull to make sure she rotted for the rest of her days he gave her an opportunity. Use her skills to aid mankind and all was forgiven.
 
 
 
The alternative was unthinkable. She gladly signed on the dotted line and threw herself into the most rigorous and torturous training she had ever imagined. Eight months passed in a blur, and her TO gave her his begrudging approval. She was ready to repay Carpenter's kindness with literal blood, sweat, and tears.
 
 
 
==Personal Motivations==
 
*Repay Captain Carpenter's kindness.
 
*Defend Earth and all of Humanity from the alien menace.
 
*Help track down and eliminate EXALT.
 
*Deal with her newfound trauma over killing her fellow humans.
 
 
 
[[Savage_X-COM | Back to Main Page]]
 

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