Editing Ivy Winters
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[[File:Ivy_Winters.png|300px]] | [[File:Ivy_Winters.png|300px]] | ||
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==''I wonder what's hidden behind here...''== | ==''I wonder what's hidden behind here...''== | ||
− | == | + | ==Race :: Human== |
− | ''' | + | '''Racial Features:''' Adaptable |
==Attributes== | ==Attributes== | ||
− | '''Agility''' [[file: | + | '''Agility''' [[file:d8a.png|24px]] || '''Smarts''' [[file:d6a.png|24px]] || '''Spirit''' [[file:d6a.png|24px]] || '''Strength''' [[file:d6a.png|24px]] || '''Vigor''' [[file:d8a.png|24px]] |
==Derived Stats== | ==Derived Stats== | ||
− | Pace [[file:d6a | + | Pace [[file:d6a.png|24px]] || Parry [[file:d6a.png|24px]] || Size -[[file:d1b.png|24px]] || Toughness [[file:d8b.png|24px]] ([[file:d3b.png|24px]]) |
==Core Skills== | ==Core Skills== | ||
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==Other Skills== | ==Other Skills== | ||
− | '''Academics''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d8a.png|24px]] || '''Shooting''' [[file: | + | '''Academics''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d8a.png|24px]] || '''Shooting''' [[file:d8a.png|24px]] || '''Thievery''' [[file:d6a.png|24px]] || '''Tradecraft''' [[file:d6a.png|24px]] |
==Hindrances== | ==Hindrances== | ||
− | + | '''Small''' - ''Minor'' - Ivy is what common parlance would describe as "petite". Saying this to her face is strongly discouraged. | |
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− | + | '''Curious''' - ''Major'' - Ivy really tries to respect personal space. Sometimes, though, she just ''needs to know'' what is behind that locked door. | |
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− | + | '''Bad Connections''' - ''Minor'' - Ivy has some lingering connection to a criminal element from before joining X-COM. | |
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− | + | '''Driven''' - ''Minor'' - Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted. | |
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+ | ==Edges and Powers== | ||
+ | '''Martial Artist''' ''Unarmed Fighting +1, fists and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.'' | ||
− | + | '''Combat Shooting''' ''When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage.'' | |
− | + | '''Free Running''' ''Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).'' | |
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− | + | ==Advances== | |
− | + | '''Agility''' [[file:d8a.png|24px]] → [[file:d10a.png|24px]] | |
− | ::: | + | ==Wealth/Gear== |
− | :: | + | '''Armor''' |
+ | : X-Com Combat Armor | ||
+ | ::Covers torso, legs, arms, and head (with helmet) | ||
+ | ::-1 to enemy notice rolls in natural environments when configured with the correct camouflage | ||
+ | ::-1 to Notice checks for hearing while wearing helmet | ||
+ | ::Increase Strength for purposes of carrying capacity by one die type. | ||
− | + | '''Weapons''' | |
− | : | + | : Light Assault Rifle ''H&K G36C'' | 2d8 | AP 0 | ROF 3 | Range: 20/40/80 | Shots 30 | TRB/Auto | Bulky 0 | Wt 9 |
− | + | :: Reflex Sight | Optics | Wt (1) | Fragile | +1 to shooting rolls at short range | |
− | + | :: MILSPEC Supressor | Barrel | Wt (2) | Bulky 2 Fragile 1 | Can be fired without a penalty to stealth roll | |
− | :: | + | :: Laser Sight | Underbarrel | Wt (1) | When firing at a target engaged in melee combat with an ally at close range, you don’t hit the friendly when you roll a 1 on the shooting roll |
− | :: | + | :: Folding Stock | Stock | Wt (0) | Fragile | Povides +2 to checks to conceal the weapon. Counteracts two points of bulky and reduces weight by 50%. If this stock breaks all Shooting rolls are at -2. |
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− | : '' | + | : Medium Pistol ''H&K Mark 23'' | 2d6+1 | AP 0 | ROF 1 | Range: 8/16/32 | Shots 10 | Bulky 2 | Wt 9 |
+ | :: Reflex Sight | Optics | Wt (1) | Fragile | +1 to shooting rolls at short range | ||
+ | :: MILSPEC Supressor | Barrel | Wt (2) | Bulky 2 Fragile 1 | Can be fired without a penalty to stealth roll | ||
+ | :: Laser Sight | Underbarrel | Wt (1) | When firing at a target engaged in melee combat with an ally at close range, you don’t hit the friendly when you roll a 1 on the shooting roll | ||
− | : | + | : Combat Knife | 1d6+STR | AP 0 | Melee | Throwable | Wt 1 |
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+ | : Stun Rod | 2d8+2 powered | 1d4+STR unpowered | AP 0 | Melee | Charges 3 | Nonlethal, biological targets only | Wt 4 | ||
− | : | + | : M67 Fragmentation Grenade | 3d6 | AP 0 | Range: 5/10/20 | Medium Burst Template. Can be evaded | Wt 1 |
− | + | : M84 Stun Grenade ''Flashbang''| 0 | AP 0 | Range: 5/10/20 | Medium Burst Template. Targets must make a vigor roll at -2 or be shaken | Wt 1 | |
− | : '' | ||
− | + | '''Gear''' | |
+ | : Chemlight | Wt 0.2 | ''Provides dim illumination in a small burst template'' | ||
− | : | + | : Night Vision Goggles | Wt 2 | ''Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly'' |
− | : | + | : AN/PED 1 Laser Designator | Wt (10) | ''Designates targets for air and drone strikes'' |
− | : | + | : Radio Headset | Wt 1 | ''Allows radio communication, +1 to notice checks for listening'' |
+ | : Motion Scanner | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.'' | ||
− | :'' | + | : Multi-scanner | Wt (10) | ''Detects hazards within twenty yards.'' |
+ | : Binoculars | Wt 2 | ''+2 to vision-based Notice rolls at long range. Ignores lighting vision penalties as long as some light is present. Cannot be used while attacking.'' | ||
− | + | : Restraints x3 | Wt 0.1x3 | ''Allows for restraint of helpless characters.'' | |
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− | : | + | : Plasma Torch | Wt 4 | ''Cuts through most metals.'' |
− | : | + | : Lockpicks | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.'' |
− | : | + | : Sticky Cam | Wt 2 | ''Deploy using the athletics skill; sticks to hard surfaces and provides remote video feed.'' |
− | : | + | : Camera | Wt 1 | ''High-quality personal camera with high-speed connection to X-COM's network.'' |
− | : | + | : Plasma Torch | Wt 4 | ''Cuts through most metals.'' |
− | : | + | : Canteen | Wt 3 | ''Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.'' |
− | : | + | : Rope | Wt (6) | ''Twenty yards of an excellent, Nylon rope. What can't it do?'' |
− | : | + | : Encrypted Smartphone | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.'' |
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− | : | + | : LAR Mag x2 | Wt 2 |
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− | : | + | : Pistol Mag x2 | Wt 1 |
− | + | : Stun Rod Battery Pack | Wt 1.5 | |
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==Bio== | ==Bio== | ||
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After struggling for months and falling further into debt, the day came when Ivy found a wallet stuffed with bills. She could have returned it to its rightful owner, the license was there and everything. But, her water was about to be shut off and, to her shame, she didn't return it. That month she ate something other than ramen noodles and her bills were, mostly, paid. Crime did pay, it seemed, and it was time that Ivy Winters got her due. | After struggling for months and falling further into debt, the day came when Ivy found a wallet stuffed with bills. She could have returned it to its rightful owner, the license was there and everything. But, her water was about to be shut off and, to her shame, she didn't return it. That month she ate something other than ramen noodles and her bills were, mostly, paid. Crime did pay, it seemed, and it was time that Ivy Winters got her due. | ||
− | The internet was an excellent teacher. Ivy learned to pick pockets, bypass locks, pick likely targets, and even who to sell her stolen bounty to. Always physically gifted despite her | + | The internet was an excellent teacher. Ivy learned to pick pockets, bypass locks, pick likely targets, and even who to sell her stolen bounty to. Always physically gifted despite her petite frame, Ivy leaned into her gifts and specialized in breaking in while remaining unseen. Things were looking up. |
That is until her last score turned spectacularly bad. Bad intel turned what should have been a simple "retrieval" into a catastrophic mess. The country home was owned by some guy named Carpenter, and he had security Ivy had never even heard of. While waiting in lockup for who she then knew was Colonel Conor Carpenter to throw the book at her, she missed the most pivotal moment in human history. Aliens had attacked the Earth. | That is until her last score turned spectacularly bad. Bad intel turned what should have been a simple "retrieval" into a catastrophic mess. The country home was owned by some guy named Carpenter, and he had security Ivy had never even heard of. While waiting in lockup for who she then knew was Colonel Conor Carpenter to throw the book at her, she missed the most pivotal moment in human history. Aliens had attacked the Earth. | ||
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The alternative was unthinkable. She gladly signed on the dotted line and threw herself into the most rigorous and torturous training she had ever imagined. Eight months passed in a blur, and her TO gave her his begrudging approval. She was ready to repay Carpenter's kindness with literal blood, sweat, and tears. | The alternative was unthinkable. She gladly signed on the dotted line and threw herself into the most rigorous and torturous training she had ever imagined. Eight months passed in a blur, and her TO gave her his begrudging approval. She was ready to repay Carpenter's kindness with literal blood, sweat, and tears. | ||
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[[Savage_X-COM | Back to Main Page]] | [[Savage_X-COM | Back to Main Page]] |