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| ==''I wonder what's hidden behind here...''== | | ==''I wonder what's hidden behind here...''== |
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− | ==Ancestry :: Human== | + | ==Race :: Human== |
− | '''Ancestry Features:''' Adaptable | + | '''Racial Features:''' Adaptable |
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| ==Attributes== | | ==Attributes== |
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| ==Derived Stats== | | ==Derived Stats== |
− | Pace [[file:d6a.png|24px]] + [[file:d2b.png|24px]] || Parry [[file:d6a.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d9b.png|24px]] ([[file:d3b.png|24px]]) | + | Pace [[file:d6a.png|24px]] || Parry [[file:d6a.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d9b.png|24px]] ([[file:d3b.png|24px]]) |
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| ==Core Skills== | | ==Core Skills== |
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| ==Other Skills== | | ==Other Skills== |
− | '''Academics''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d8a.png|24px]] || '''Shooting''' [[file:d10a.png|24px]] || '''Thievery''' [[file:d8a.png|24px]] || '''Tradecraft''' [[file:d6a.png|24px]] | + | '''Academics''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d8a.png|24px]] || '''Shooting''' [[file:d8a.png|24px]] || '''Thievery''' [[file:d6a.png|24px]] || '''Tradecraft''' [[file:d6a.png|24px]] |
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| ==Hindrances== | | ==Hindrances== |
− | :'''Curious''' ''Major'' - Ivy really tries to respect personal space. Sometimes, though, she just ''needs to know'' what is behind that locked door.
| + | '''Curious''' - ''Major'' - Ivy really tries to respect personal space. Sometimes, though, she just ''needs to know'' what is behind that locked door. |
− | :'''Bad Connections''' ''Minor'' - Ivy has some lingering connection to a criminal element from before joining X-COM.
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− | :'''Driven''' ''Minor'' - Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.
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− | ==Edges and Powers==
| + | '''Bad Connections''' - ''Minor'' - Ivy has some lingering connection to a criminal element from before joining X-COM. |
− | :'''Martial Artist''': ''Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.''
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− | :'''Free Running''': ''Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).''
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− | :'''Combat Shooting''': ''When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage.''
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− | :'''Thief''': ''+1 Thievery, Athletics rolls made to climb, Stealth in urban environments.''
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− | :'''Rapid Reload''': ''Reduce the Reload value of a weapon by 1.''
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− | :'''Gene Mods & Cybernetics''':
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− | ::'''Bioelectric Skin''': ''Ivy is aware of all enemies within 10 squares, even invisible or hidden ones.''
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− | ==Advances==
| + | '''Driven''' - ''Minor'' - Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted. |
− | :'''Combat Shooting'''
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− | :'''Thief'''
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− | :'''Rapid Reload'''
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− | ==Standard Loadout== | + | ==Edges and Powers== |
− | ===Armor===
| + | '''Martial Artist''' ''Unarmed Fighting +1, fists and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.'' |
− | : '''X-Com Combat Armor:''' Armor +3 | Weight: 8
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− | ::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides +1 to stealth rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type.
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− | : '''Walker Servos:''' Pace: +2 | +1 to Athletics and Strength rolls when lower body strength is relevant | Weight: 15
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| + | '''Combat Shooting''' ''When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage.'' |
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− | :'''Armor Weight''': 23
| + | '''Free Running''' ''Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).'' |
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− | ===Weaponry===
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− | :'''Heavy Assault Rifle''' ''HK417'' | Range: 24/48/96 | Damage: 2d8+1 | AP: 0 | ROF: 2 | Shots: 20+1 | Weight: 9 | Magazine Weight: 1
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− | ::'''Notes:''' Three Round Burst/Auto | Bulky: 2 | Fragile: 3 | +1 to Shooting rolls made at Short and Medium Range
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− | ::'''Magazines:''' 2 (2 lbs)
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− | ::'''Mods:''' SCOPE | MILSPEC Suppressor | Folding Stock | Under-Barrel Grenade Launcher
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− | : '''Under-Barrel Grenade Launcher''' ''M203'' | Range: 20/40/80 | ROF: 1 | Shots: 1 | Round Weight: 1 | Reload: 2
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− | ::'''Grenades''' 3 (3 lbs)
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− | :::''M406 High-Explosive Round (H-E):'' Damage: 3d6 | AP: 0 | Medium Blast Template | Number Carried: 2
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− | :::''XM1060 Thermobaric (TB):'' Damage: 3d6 | AP: 0 | Medium Blast Template | Flammable objects in blast catch on fire on 5-6 on a d6 | Number Carried: 1
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− | : '''Shortened Double-Barrel Shotgun''' ROF: 1 | Shots: 2 | Weight: 4.5 | Shell Weight: 0.25 lb/shell
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− | ::'''Notes:''' Shotgun | CQB | Pistol Grip | +1 to Shooting rolls at Short & Medium Range. | Double Barreled (may fire both barrels as one action for +4 damage)
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− | ::'''Shells:''' 32 (8 lbs)
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− | :::''Buckshot'': Range: 4/8/16 | Damage: 1-3d6 | AP: 0 |+2 to Shooting rolls | Number Carried: 18
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− | :::''Breaching'': Range: 3/6/12 | Damage: 2d8 | AP: 0 | Double damage against objects | Number Carried: 2
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− | :::''Explosive'': Range: 5/10/20 | Damage: 2d8 | AP: 0 | Small Blast Template | Number Carried: 6
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− | :::''Beanbag'': Range: 3/6/12 | Damage: 2d8+1 | AP: 0 | Nonlethal, affects biological targets only | Number Carried: 6
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− | ::'''Mods:''' SCOPE
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− | : '''Alien Alloy Combat Knife''' | 1d8+STR | AP: 2 | Melee | Wt: 1
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− | : '''EMP Grenade''' (1) | 2d12 | AP: 2 | 5/10/20 | Wt: 1 (1 lbs)
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− | ::'''Notes:''' Large blast template, disables all electronics in the radius permanently. Only deals damage to robotic targets
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− | :'''Weaponry Weight:''' 28.5
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− | ===Gear===
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− | : '''Night Vision Goggles''' | Wt 2 | ''Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly''
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− | : '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
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− | : '''Canteen''' | Wt 3 | ''Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.''
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− | : '''Restraints''' (5) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
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− | : '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
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| + | ==Advances== |
| + | '''Agility''' [[file:d8a.png|24px]] → [[file:d10a.png|24px]] |
| + | ==Gear== |
| + | '''Armor''' |
| + | : X-Com Combat Armor | Wt 8 |
| + | ::Covers torso, legs, arms, and head (with helmet) |
| + | ::-1 to enemy notice rolls in natural environments when configured with the correct camouflage |
| + | ::-1 to Notice checks for hearing while wearing helmet |
| + | ::Increase Strength for purposes of carrying capacity by one die type. |
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− | :'''Gear Weight:''' 8.5
| + | '''Weapons''' |
| + | : Light Assault Rifle ''H&K G36C'' | 2d8 | AP 0 | ROF 3 | Range: 20/40/80 | Shots 30 | TRB/Auto | Bulky 0 | Wt 9 |
| + | :: Reflex Sight | Optics | Wt (1) | Fragile | +1 to shooting rolls at short range |
| + | :: MILSPEC Supressor | Barrel | Wt (2) | Bulky 2 Fragile 1 | Can be fired without a penalty to stealth roll |
| + | :: Laser Sight | Underbarrel | Wt (1) | When firing at a target engaged in melee combat with an ally at close range, you don’t hit the friendly when you roll a 1 on the shooting roll |
| + | :: Folding Stock | Stock | Wt (0) | Fragile | Povides +2 to checks to conceal the weapon. Counteracts two points of bulky and reduces weight by 50%. If this stock breaks all Shooting rolls are at -2. |
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| + | : Medium Pistol ''H&K Mark 23'' | 2d6+1 | AP 0 | ROF 1 | Range: 8/16/32 | Shots 10 | Bulky 2 | Wt 9 |
| + | :: Reflex Sight | Optics | Wt (1) | Fragile | +1 to shooting rolls at short range |
| + | :: MILSPEC Supressor | Barrel | Wt (2) | Bulky 2 Fragile 1 | Can be fired without a penalty to stealth roll |
| + | :: Laser Sight | Underbarrel | Wt (1) | When firing at a target engaged in melee combat with an ally at close range, you don’t hit the friendly when you roll a 1 on the shooting roll |
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− | ====Extra Gear Stored in Duffel====
| + | : Combat Knife | 1d6+STR | AP 0 | Melee | Throwable | Wt 1 |
− | : *'''AN/PED 1 Laser Designator''' | Wt 10 | ''Designates targets for air and drone strikes'' | |
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− | : *'''Lightweight climbing Gear''' | Wt 10 | +2 bonus to athletics checks for climbing. It provides no benefit for ice or slippery surfaces. | + | : Stun Rod | 2d8+2 powered | 1d4+STR unpowered | AP 0 | Melee | Charges 3 | Nonlethal, biological targets only | Wt 4 |
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− | : *'''Multi-scanner''' | Wt 10 | ''Detects hazards within twenty yards.'' | + | : M67 Fragmentation Grenade | 3d6 | AP 0 | Range: 5/10/20 | Medium Burst Template. Can be evaded | Wt 1 |
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− | : *'''Rope''' | Wt 6 | ''Twenty yards of an excellent, Nylon rope. What can't it do?'' | + | : M84 Stun Grenade ''Flashbang''| 0 | AP 0 | Range: 5/10/20 | Medium Burst Template. Targets must make a vigor roll at -2 or be shaken | Wt 1 |
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− | : '''Sticky Cam''' | Wt 2 | ''Deploy using the athletics skill; sticks to hard surfaces and provides remote video feed.''
| + | '''Gear''' |
| + | : Chemlight | Wt 0.2 | ''Provides dim illumination in a small burst template'' |
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− | : '''Plasma Torch''' | Wt 4 | ''Cuts through most metals.'' | + | : Night Vision Goggles | Wt 2 | ''Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly'' |
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− | : '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.'' | + | : AN/PED 1 Laser Designator | Wt (10) | ''Designates targets for air and drone strikes'' |
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− | : '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.'' | + | : Radio Headset | Wt 1 | ''Allows radio communication, +1 to notice checks for listening'' |
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− | : '''Taser''' ''X26 Military Taser'' | Range: 3/6/12 Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5 | + | : Motion Scanner | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.'' |
− | ::'''Notes:''' CQB | Nonlethal | Biological Targets Only | +1 to Shooting rolls made at Short Range
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− | ::'''Cartridges:''' 4 (2 lbs)
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− | ::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
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− | : '''Proximity Grenade''' (0) | 3d6 | AP: 0 | 5/10/20 | Wt: 1 (0 lbs) | + | : Multi-scanner | Wt (10) | ''Detects hazards within twenty yards.'' |
− | ::'''Notes:''' Medium Blast Template, detonates when a creature the size of a dog or larger enters within one square of the grenade after being primed. X-COM operatives or anyone with an X-COM Ally beacon does not trigger the detonation.
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− | : '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.'' | + | : Binoculars | Wt 2 | ''+2 to vision-based Notice rolls at long range. Ignores lighting vision penalties as long as some light is present. Cannot be used while attacking.'' |
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− | ==Low Profile Loadout==
| + | : Restraints x3 | Wt 0.1x3 | ''Allows for restraint of helpless characters.'' |
− | ===Armor===
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− | : '''Low Profile Armor:''' Armor +2 | Weight: 4 | |
− | ::'''Notes:''' Covers torso.
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| + | : Plasma Torch | Wt 4 | ''Cuts through most metals.'' |
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− | :'''Armor Weight:''' 4 | + | : Lockpicks | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.'' |
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− | ===Weaponry===
| + | : Sticky Cam | Wt 2 | ''Deploy using the athletics skill; sticks to hard surfaces and provides remote video feed.'' |
− | : '''Light Pistol''' ''Glock 19'' | Range: 8/16/32 | Damage: 2d6 | AP: 0 | ROF: 1 | Shots: 15 | Weight: 5/7 | Magzine Weight: 0.5 | |
− | ::'''Notes:''' Semi-Auto | CQB | Bulky 0/2 | Fragile 1/2
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− | ::'''Magazines:''' 2 | + | : Camera | Wt 1 | ''High-quality personal camera with high-speed connection to X-COM's network.'' |
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− | ::'''Mods:''' Silencer (stowed separate) | Reflex Sight | + | : Plasma Torch | Wt 4 | ''Cuts through most metals.'' |
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− | : '''Taser''' ''X26 Military Taser'' | Range: 3/6/12 Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5 | + | : Canteen | Wt 3 | ''Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.'' |
− | ::'''Notes:''' CQB | Nonlethal, Biological Targets Only
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− | ::'''Cartridges:''' 4 | + | : Rope | Wt (6) | ''Twenty yards of an excellent, Nylon rope. What can't it do?'' |
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− | ::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight | + | : Encrypted Smartphone | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.'' |
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− | : '''Alien Alloy Combat Knife''' | 1d8+STR | AP 2 | Melee | Wt 1 | + | : LAR Mag x2 | Wt 2 |
− | ::'''Notes:''' Throwable
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− | : '''M84 Stun Grenade''' (1) | 0 | AP 0 | 5/10/20 | Wt 1 | + | : Pistol Mag x2 | Wt 1 |
− | ::'''Notes:''' Medium Burst Template. Targets must make a vigor roll at -2 or be shaken
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− | | + | : Stun Rod Battery Pack | Wt 1.5 |
− | :'''Weaponry Weight:''' 15.5 | |
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− | ===Gear===
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− | : '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
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− | : '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
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− | : '''Restraints''' (5) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
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− | : '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
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− | : '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
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− | : '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
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− | :'''Gear Weight:''' 10.5
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| ==Bio== | | ==Bio== |
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| The alternative was unthinkable. She gladly signed on the dotted line and threw herself into the most rigorous and torturous training she had ever imagined. Eight months passed in a blur, and her TO gave her his begrudging approval. She was ready to repay Carpenter's kindness with literal blood, sweat, and tears. | | The alternative was unthinkable. She gladly signed on the dotted line and threw herself into the most rigorous and torturous training she had ever imagined. Eight months passed in a blur, and her TO gave her his begrudging approval. She was ready to repay Carpenter's kindness with literal blood, sweat, and tears. |
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− | ==Personal Motivations==
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− | *Repay Captain Carpenter's kindness.
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− | *Defend Earth and all of Humanity from the alien menace.
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− | *Help track down and eliminate EXALT.
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− | *Deal with her newfound trauma over killing her fellow humans.
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| [[Savage_X-COM | Back to Main Page]] | | [[Savage_X-COM | Back to Main Page]] |