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==''I wonder what's hidden behind here...''==
 
==''I wonder what's hidden behind here...''==
  
==Ancestry :: Human==
+
==Race :: Human==
'''Ancestry Features:''' Adaptable
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'''Racial Features:''' Adaptable
  
 
==Attributes==
 
==Attributes==
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==Derived Stats==
 
==Derived Stats==
Pace [[file:d6a.png|24px]] + [[file:d2b.png|24px]] ||  Parry [[file:d6a.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d9b.png|24px]] ([[file:d3b.png|24px]])
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Pace [[file:d6a.png|24px]] ||  Parry [[file:d6a.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d9b.png|24px]] ([[file:d3b.png|24px]])
  
 
==Core Skills==
 
==Core Skills==
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==Other Skills==
 
==Other Skills==
'''Academics''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d8a.png|24px]] || '''Shooting''' [[file:d10a.png|24px]] || '''Thievery''' [[file:d8a.png|24px]] || '''Tradecraft''' [[file:d6a.png|24px]]
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'''Academics''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d8a.png|24px]] || '''Shooting''' [[file:d8a.png|24px]] || '''Thievery''' [[file:d6a.png|24px]] || '''Tradecraft''' [[file:d6a.png|24px]]
  
 
==Hindrances==
 
==Hindrances==
:'''Curious''' ''Major'' - Ivy really tries to respect personal space. Sometimes, though, she just ''needs to know'' what is behind that locked door.
+
'''Curious''' - ''Major'' - Ivy really tries to respect personal space. Sometimes, though, she just ''needs to know'' what is behind that locked door.
:'''Bad Connections''' ''Minor'' - Ivy has some lingering connection to a criminal element from before joining X-COM.
 
:'''Driven''' ''Minor'' - Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.
 
  
==Edges and Powers==
+
'''Bad Connections''' - ''Minor'' - Ivy has some lingering connection to a criminal element from before joining X-COM.
:'''Martial Artist'''''Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.''
 
:'''Free Running''': ''Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).''
 
:'''Combat Shooting''': ''When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage.''
 
:'''Thief''': ''+1 Thievery, Athletics rolls made to climb, Stealth in urban environments.''
 
:'''Rapid Reload''': ''Reduce the Reload value of a weapon by 1.''
 
:'''Gene Mods & Cybernetics''':
 
::'''Bioelectric Skin''': ''Ivy is aware of all enemies within 10 squares, even invisible or hidden ones.''
 
  
==Advances==
+
'''Driven''' - ''Minor'' - Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.
:'''Combat Shooting'''
 
:'''Thief'''
 
:'''Rapid Reload'''
 
  
==Standard Loadout==
+
==Edges and Powers==
===Armor===
+
'''Martial Artist''' ''Unarmed Fighting +1, fists and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.''
: '''X-Com Combat Armor:''' Armor +3 | Weight: 8
 
::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides +1 to stealth rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type.
 
: '''Walker Servos:''' Pace: +2 | +1 to Athletics and Strength rolls when lower body strength is relevant | Weight: 15
 
  
 +
'''Combat Shooting''' ''When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage.''
  
:'''Armor Weight''': 23
+
'''Free Running''' ''Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).''
  
===Weaponry===
+
==Advances==
:'''Heavy Assault Rifle''' ''HK417'' | Range: 24/48/96 | Damage: 2d8+1 | AP: 0 | ROF: 2 |  Shots: 20+1 | Weight: 9 | Magazine Weight: 1
+
'''Agility''' [[file:d8a.png|24px]] → [[file:d10a.png|24px]]
::'''Notes:''' Three Round Burst/Auto | Bulky: 2 | Fragile: 3 | +1 to Shooting rolls made at Short and Medium Range
+
==Gear==
::'''Magazines:''' 2 (2 lbs)
+
'''Armor'''
::'''Mods:''' SCOPE | MILSPEC Suppressor | Folding Stock | Under-Barrel Grenade Launcher
+
: '''X-Com Combat Armor''' | Wt 8
 +
:: Covers torso, legs, arms, and head (with helmet)
 +
::-1 to enemy notice rolls in natural environments when configured with the correct camouflage
 +
::-1 to Notice checks for hearing while wearing a helmet
 +
:: Increase Strength for purposes of carrying capacity by one die type.
  
: '''Under-Barrel Grenade Launcher''' ''M203'' | Range: 20/40/80 | ROF: 1 | Shots: 1 | Round Weight: 1 | Reload: 2
+
'''Weapons'''
::'''Grenades''' 3 (3 lbs)
+
: '''Light Assault Rifle''' ''H&K G36C'' | 2d8 | AP 0 | ROF 3 | Range: 20/40/80 | Shots 30+1 | TRB/Auto | Bulky 1 | Wt 6.5
:::''M406 High-Explosive Round (H-E):'' Damage: 3d6 | AP: 0 | Medium Blast Template | Number Carried: 2
+
:: Reflex Sight | Optics | Wt (1) | Fragile | +1 to shooting rolls at short range
:::''XM1060 Thermobaric (TB):'' Damage: 3d6 | AP: 0 | Medium Blast Template | Flammable objects in blast catch on fire on 5-6 on a d6 | Number Carried: 1
+
:: MILSPEC Suppressor | Barrel | Wt (2) | Bulky 2 Fragile 1 | Can be fired without a penalty to stealth roll
 +
:: Folding Stock | Stock | Wt (0) | Fragile | Povides +2 to checks to conceal the weapon. Counteracts two points of bulky and reduces weight by 50%. If this stock breaks all Shooting rolls are at -2.
 +
:: Rail Mounted Flashlight | Underbarrel | Wt (0.5) | Bulky & Fragile | Provides 10' of illumination in a cone shape. When the strobe is triggered, anyone who starts their turn in it or enters it during their turn suffers a -1 penalty to shooting rolls in dark conditions.
  
: '''Shortened Double-Barrel Shotgun''' ROF: 1 | Shots: 2 | Weight: 4.5 | Shell Weight: 0.25 lb/shell
+
: '''Heavy Pistol''' ''Wildey Survivor in .475'' | 2d8+1 | AP 0 | ROF 1 | Range: 8/16/32 | Shots (7+1) | Bulky 3 | Wt 5.5
::'''Notes:''' Shotgun | CQB | Pistol Grip | +1 to Shooting rolls at Short & Medium Range. | Double Barreled (may fire both barrels as one action for +4 damage)
+
:: Muzzle Brake | Barrel | Wt (1) | Bulky | Reduces Min Str by one die type; Others get a +2 to notice checks to hear or see the weapon in use.
::'''Shells:''' 32 (8 lbs)
+
:: Targeting Laser | Underbarrel | Wt (1) | Fragile | +1 to Shooting at Short & Medium Range
:::''Buckshot'': Range: 4/8/16 | Damage: 1-3d6 | AP: 0 |+2 to Shooting rolls | Number Carried: 18
 
:::''Breaching'': Range: 3/6/12 | Damage: 2d8 | AP: 0 | Double damage against objects | Number Carried: 2
 
:::''Explosive'': Range: 5/10/20 | Damage: 2d8 | AP: 0 | Small Blast Template | Number Carried: 6
 
:::''Beanbag'': Range: 3/6/12 | Damage: 2d8+1 | AP: 0 | Nonlethal, affects biological targets only | Number Carried: 6
 
::'''Mods:''' SCOPE
 
  
: '''Alien Alloy Combat Knife''' | 1d8+STR | AP: 2 | Melee | Wt: 1
 
  
: '''EMP Grenade''' (1) | 2d12 | AP: 2 | 5/10/20 | Wt: 1 (1 lbs)
+
: '''Light Pistol''' ''Berretta M9'' | 2d6 | AP 0 | ROF 1 | Range: 8/16/32 | Shots (15+1) | Bulky 2 | Wt 3.5
::'''Notes:''' Large blast template, disables all electronics in the radius permanently. Only deals damage to robotic targets
+
:: Reflex Sight | Optics | Wt (1) | Fragile | +1 to shooting rolls at short range
 +
:: MILSPEC Suppressor | Barrel | Wt (2) | Bulky 2 Fragile 1 | Can be fired without a penalty to stealth roll
  
 +
: '''Taser''' ''X26 Military Taser'' | 3d6 | AP 0 | ROF 1 | Range: 3/6/12 | Shots 1 | Wt 2.5 | Nonlethal
 +
:: Integrated Targeting Laser | +1 to Shooting at Short & Medium Range
  
:'''Weaponry Weight:''' 28.5
+
: '''Combat Knife''' | 1d6+STR | AP 0 | Melee | Throwable | Wt 1
  
===Gear===
+
: '''M67 Fragmentation Grenade''' | 3d6 | AP 0 | Range: 5/10/20 | Medium Burst Template. Can be evaded | Wt 1
: '''Night Vision Goggles''' | Wt 2 | ''Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly''
 
  
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
+
: '''M84 Stun Grenade ''Flashbang'''''| 0 | AP 0 | Range: 5/10/20 | Medium Burst Template. Targets must make a vigor roll at -2 or be shaken | Wt 1
  
: '''Canteen''' | Wt 3 | ''Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.''
+
'''Gear'''
 +
: '''Chemlight''' | Wt 0.2 | ''Provides dim illumination in a small burst template''
  
: '''Restraints''' (5) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
+
: '''Night Vision Goggles''' | Wt 2 | ''Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly''
  
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
+
: *'''AN/PED 1 Laser Designator''' (0) | Wt 0x10 | '''In Duffel''' | ''Designates targets for air and drone strikes''
  
 +
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
  
:'''Gear Weight:''' 8.5
+
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
  
 +
: *'''Multi-scanner''' (0) | Wt 0x10 | '''In Duffel''' | ''Detects hazards within twenty yards.''
  
====Extra Gear Stored in Duffel====
+
: '''Binoculars''' | Wt 2 | ''+2 to vision-based Notice rolls at long range. Ignores lighting vision penalties as long as some light is present. Cannot be used while attacking.''
: *'''AN/PED 1 Laser Designator''' | Wt 10 | ''Designates targets for air and drone strikes''
 
  
: *'''Lightweight climbing Gear''' | Wt 10 | +2 bonus to athletics checks for climbing. It provides no benefit for ice or slippery surfaces.
+
: '''Restraints''' (3) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
  
: *'''Multi-scanner''' | Wt 10 | ''Detects hazards within twenty yards.''
+
: '''Plasma Torch''' | Wt 4 | ''Cuts through most metals.''
  
: *'''Rope''' | Wt 6 | ''Twenty yards of an excellent, Nylon rope. What can't it do?''
+
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
  
 
: '''Sticky Cam''' | Wt 2 | ''Deploy using the athletics skill; sticks to hard surfaces and provides remote video feed.''
 
: '''Sticky Cam''' | Wt 2 | ''Deploy using the athletics skill; sticks to hard surfaces and provides remote video feed.''
 
: '''Plasma Torch''' | Wt 4 | ''Cuts through most metals.''
 
  
 
: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
 
: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
  
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
+
: '''Plasma Torch''' | Wt 4 | ''Cuts through most metals.''
  
: '''Taser''' ''X26 Military Taser'' | Range: 3/6/12 Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
+
: '''Canteen''' | Wt 3 | ''Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.''
::'''Notes:''' CQB | Nonlethal | Biological Targets Only | +1 to Shooting rolls made at Short Range
 
::'''Cartridges:''' 4 (2 lbs)
 
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
 
  
: '''Proximity Grenade''' (0) | 3d6 | AP: 0 | 5/10/20 | Wt: 1 (0 lbs)
+
: *'''Rope''' (0) | Wt 0x6 | '''In Duffel''' | ''Twenty yards of an excellent, Nylon rope. What can't it do?''
::'''Notes:''' Medium Blast Template, detonates when a creature the size of a dog or larger enters within one square of the grenade after being primed. X-COM operatives or anyone with an X-COM Ally beacon does not trigger the detonation.
 
  
 
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
 
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
  
==Low Profile Loadout==
+
: *'''Lightweight climbing Gear''' | Wt (10) | '''In Duffel''' | +2 bonus to athletics checks for climbing. It provides no benefit for ice or slippery surfaces.
===Armor===
 
: '''Low Profile Armor:''' Armor +2 | Weight: 4
 
::'''Notes:''' Covers torso.
 
 
 
 
 
:'''Armor Weight:''' 4
 
 
 
===Weaponry===
 
: '''Light Pistol''' ''Glock 19'' | Range: 8/16/32 | Damage: 2d6 | AP: 0 | ROF: 1 | Shots: 15 | Weight: 5/7 | Magzine Weight: 0.5
 
::'''Notes:''' Semi-Auto | CQB | Bulky 0/2 | Fragile 1/2
 
 
 
::'''Magazines:''' 2
 
 
 
::'''Mods:''' Silencer (stowed separate) | Reflex Sight
 
 
 
: '''Taser''' ''X26 Military Taser'' | Range: 3/6/12  Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
 
::'''Notes:''' CQB | Nonlethal, Biological Targets Only
 
 
 
::'''Cartridges:''' 4
 
 
 
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
 
 
 
: '''Alien Alloy Combat Knife''' | 1d8+STR | AP 2 | Melee | Wt 1
 
::'''Notes:''' Throwable
 
 
 
: '''M84 Stun Grenade''' (1) | 0 | AP 0 | 5/10/20 | Wt 1
 
::'''Notes:''' Medium Burst Template. Targets must make a vigor roll at -2 or be shaken
 
 
 
 
 
:'''Weaponry Weight:''' 15.5
 
 
 
===Gear===
 
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
 
 
 
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
 
 
 
: '''Restraints''' (5) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
 
  
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
+
: '''LAR Mag''' (1) | Wt 1x1
  
: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
+
: '''Heavy Pistol Mag''' (2) | Wt 2x0.5
  
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
+
: '''Light Pistol Mag''' (1) | Wt 1x0.5
  
 
+
: '''Taser Live Cartridge ''' (4) | Wt 4x0.5
:'''Gear Weight:''' 10.5
 
  
 
==Bio==
 
==Bio==
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The alternative was unthinkable. She gladly signed on the dotted line and threw herself into the most rigorous and torturous training she had ever imagined. Eight months passed in a blur, and her TO gave her his begrudging approval. She was ready to repay Carpenter's kindness with literal blood, sweat, and tears.
 
The alternative was unthinkable. She gladly signed on the dotted line and threw herself into the most rigorous and torturous training she had ever imagined. Eight months passed in a blur, and her TO gave her his begrudging approval. She was ready to repay Carpenter's kindness with literal blood, sweat, and tears.
 
==Personal Motivations==
 
*Repay Captain Carpenter's kindness.
 
*Defend Earth and all of Humanity from the alien menace.
 
*Help track down and eliminate EXALT.
 
*Deal with her newfound trauma over killing her fellow humans.
 
  
 
[[Savage_X-COM | Back to Main Page]]
 
[[Savage_X-COM | Back to Main Page]]

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