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==''I wonder what's hidden behind here...''==
 
==''I wonder what's hidden behind here...''==
  
==Ancestry :: Human==
+
==Race :: Human==
'''Ancestry Features:''' Adaptable
+
'''Racial Features:''' Adaptable
  
 
==Attributes==
 
==Attributes==
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==Derived Stats==
 
==Derived Stats==
Pace [[file:d6a.png|24px]] + [[file:d2b.png|24px]] ||  Parry [[file:d6a.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d9b.png|24px]] ([[file:d3b.png|24px]])
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Pace [[file:d6a.png|24px]] ||  Parry [[file:d6a.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d9b.png|24px]] ([[file:d3b.png|24px]])
  
 
==Core Skills==
 
==Core Skills==
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==Hindrances==
 
==Hindrances==
:'''Curious''' ''Major'' - Ivy really tries to respect personal space. Sometimes, though, she just ''needs to know'' what is behind that locked door.
+
'''Curious''' - ''Major'' - Ivy really tries to respect personal space. Sometimes, though, she just ''needs to know'' what is behind that locked door.
:'''Bad Connections''' ''Minor'' - Ivy has some lingering connection to a criminal element from before joining X-COM.
+
 
:'''Driven''' ''Minor'' - Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.
+
'''Bad Connections''' - ''Minor'' - Ivy has some lingering connection to a criminal element from before joining X-COM.
 +
 
 +
'''Driven''' - ''Minor'' - Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.
  
 
==Edges and Powers==
 
==Edges and Powers==
:'''Martial Artist''': ''Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.''
+
:'''Martial Artist'''  
:'''Free Running''': ''Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).''
+
::''Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.''
:'''Combat Shooting''': ''When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage.''
+
 
:'''Thief''': ''+1 Thievery, Athletics rolls made to climb, Stealth in urban environments.''
+
:'''Free Running'''  
:'''Rapid Reload''': ''Reduce the Reload value of a weapon by 1.''
+
::''Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).''
:'''Gene Mods & Cybernetics''':
+
 
::'''Bioelectric Skin''': ''Ivy is aware of all enemies within 10 squares, even invisible or hidden ones.''
+
:'''Combat Shooting'''
 +
::''When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage.''
 +
:'''Thief'''
 +
::''+1 Thievery, Athletics rolls made to climb, Stealth in urban environments.''
  
 
==Advances==
 
==Advances==
 
:'''Combat Shooting'''
 
:'''Combat Shooting'''
 
:'''Thief'''
 
:'''Thief'''
:'''Rapid Reload'''
 
  
==Standard Loadout==
+
==High Profile Loadout==
 
===Armor===
 
===Armor===
 
: '''X-Com Combat Armor:''' Armor +3 | Weight: 8
 
: '''X-Com Combat Armor:''' Armor +3 | Weight: 8
 
::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides +1 to stealth rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type.
 
::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides +1 to stealth rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type.
: '''Walker Servos:''' Pace: +2 | +1 to Athletics and Strength rolls when lower body strength is relevant | Weight: 15
+
: '''Alien Alloy Armor Plate:''' Armor +1 | Weight: 4
  
 +
===Weapons===
 +
:'''Light Assault Rifle''' ''HK416 Carbine - D10RS'' | Range: 20/40/80 | Damage: 2d8 | AP: 0 | ROF: 3 |  Shots: 30+1 | Weight: 8 | Magazine Weight: 1
 +
::'''Notes:''' Three Round Burst/Auto | Bulky 2 | Fragile 3 | +1 to Shooting rolls made at Short and Medium Range
  
:'''Armor Weight''': 23
+
::'''Magazines:''' 2
  
===Weaponry===
 
:'''Heavy Assault Rifle''' ''HK417'' | Range: 24/48/96 | Damage: 2d8+1 | AP: 0 | ROF: 2 |  Shots: 20+1 | Weight: 9 | Magazine Weight: 1
 
::'''Notes:''' Three Round Burst/Auto | Bulky: 2 | Fragile: 3 | +1 to Shooting rolls made at Short and Medium Range
 
::'''Magazines:''' 2 (2 lbs)
 
 
::'''Mods:''' SCOPE | MILSPEC Suppressor | Folding Stock | Under-Barrel Grenade Launcher
 
::'''Mods:''' SCOPE | MILSPEC Suppressor | Folding Stock | Under-Barrel Grenade Launcher
  
: '''Under-Barrel Grenade Launcher'''  ''M203'' | Range: 20/40/80 | ROF: 1 | Shots: 1 | Round Weight: 1 | Reload: 2
+
: '''Under-Barrel Grenade Launcher'''  ''M203'' | Range: 20/40/80 |Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Round Weight: 1
::'''Grenades''' 3 (3 lbs)
+
::'''Notes:''' Medium Burst Template | Reload 2
:::''M406 High-Explosive Round (H-E):'' Damage: 3d6 | AP: 0 | Medium Blast Template | Number Carried: 2
 
:::''XM1060 Thermobaric (TB):'' Damage: 3d6 | AP: 0 | Medium Blast Template | Flammable objects in blast catch on fire on 5-6 on a d6 | Number Carried: 1
 
  
: '''Shortened Double-Barrel Shotgun''' ROF: 1 | Shots: 2 | Weight: 4.5 | Shell Weight: 0.25 lb/shell
+
::'''M406 High-Explosive Round (H-E):''' 3
::'''Notes:''' Shotgun | CQB | Pistol Grip | +1 to Shooting rolls at Short & Medium Range. | Double Barreled (may fire both barrels as one action for +4 damage)
 
::'''Shells:''' 32 (8 lbs)
 
:::''Buckshot'': Range: 4/8/16 | Damage: 1-3d6 | AP: 0 |+2 to Shooting rolls | Number Carried: 18
 
:::''Breaching'': Range: 3/6/12 | Damage: 2d8 | AP: 0 | Double damage against objects | Number Carried: 2
 
:::''Explosive'': Range: 5/10/20 | Damage: 2d8 | AP: 0 | Small Blast Template | Number Carried: 6
 
:::''Beanbag'': Range: 3/6/12 | Damage: 2d8+1 | AP: 0 | Nonlethal, affects biological targets only | Number Carried: 6
 
::'''Mods:''' SCOPE
 
  
: '''Alien Alloy Combat Knife''' | 1d8+STR | AP: 2 | Melee | Wt: 1
+
: '''Heavy Pistol''' ''Wildey Survivor in .475'' | Range: 8/16/32 | Damage: 2d8+1 | AP: 0 | ROF: 1 | Shots: (7+1) | Weight: 5.5 | Magzine Weight: 0.5
 +
::'''Notes:''' Semi-Auto | CQB | Bulky 3 | Fragile 1
  
: '''EMP Grenade''' (1) | 2d12 | AP: 2 | 5/10/20 | Wt: 1 (1 lbs)
+
::'''Magazines:''' 2
::'''Notes:''' Large blast template, disables all electronics in the radius permanently. Only deals damage to robotic targets
 
  
 +
::'''Mods:''' Muzzle Break | Targetting Laser
  
:'''Weaponry Weight:''' 28.5
+
: '''Taser''' ''X26 Military Taser'' | Range: 3/6/12  Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
 +
::'''Notes:''' Nonlethal, Biological Targets Only
  
===Gear===
+
::'''Cartridges:''' 5
: '''Night Vision Goggles''' | Wt 2 | ''Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly''
+
 
 +
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
  
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
+
: '''Alien Alloy Combat Knife''' | 1d8+STR | AP 2 | Melee | Wt 1
 +
::'''Notes:''' Throwable
  
: '''Canteen''' | Wt 3 | ''Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.''
+
: '''Proximity Grenade''' (2) | 3d6 | AP 0 | 5/10/20 | Wt 1
 +
::'''Notes:''' Medium Burst Template, detonates when a creature the size of a dog or larger enters within one square of the grenade after being primed. X-COM operatives or anyone with an X-COM Ally beacon does not trigger the detonation.
  
: '''Restraints''' (5) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
+
: '''EMP Grenade''' (2) | 2d12 | AP 2 | 5/10/20 | Wt 1
 +
::'''Notes:''' Large burst template, disables all electronics in the radius permanently. Only deals damage to robotic targets
  
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
 
  
 +
===Gear===
 +
: '''Chemlight''' | Wt 0.2 | ''Provides dim illumination in a small burst template''
  
:'''Gear Weight:''' 8.5
+
: '''Night Vision Goggles''' | Wt 2 | ''Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly''
  
 +
: *'''AN/PED 1 Laser Designator''' (0) | Wt 0x10 | '''In Duffel''' | ''Designates targets for air and drone strikes''
  
====Extra Gear Stored in Duffel====
+
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
: *'''AN/PED 1 Laser Designator''' | Wt 10 | ''Designates targets for air and drone strikes''
 
  
: *'''Lightweight climbing Gear''' | Wt 10 | +2 bonus to athletics checks for climbing. It provides no benefit for ice or slippery surfaces.
+
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
  
: *'''Multi-scanner''' | Wt 10 | ''Detects hazards within twenty yards.''
+
: *'''Multi-scanner''' (0) | Wt 0x10 | '''In Duffel''' | ''Detects hazards within twenty yards.''
  
: *'''Rope''' | Wt 6 | ''Twenty yards of an excellent, Nylon rope. What can't it do?''
+
: '''Binoculars''' | Wt 2 | ''+2 to vision-based Notice rolls at long range. Ignores lighting vision penalties as long as some light is present. Cannot be used while attacking.''
  
: '''Sticky Cam''' | Wt 2 | ''Deploy using the athletics skill; sticks to hard surfaces and provides remote video feed.''
+
: '''Restraints''' (3) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
  
 
: '''Plasma Torch''' | Wt 4 | ''Cuts through most metals.''
 
: '''Plasma Torch''' | Wt 4 | ''Cuts through most metals.''
 +
 +
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
 +
 +
: '''Sticky Cam''' | Wt 2 | ''Deploy using the athletics skill; sticks to hard surfaces and provides remote video feed.''
  
 
: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
 
: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
  
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
+
: '''Canteen''' | Wt 3 | ''Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.''
  
: '''Taser''' ''X26 Military Taser'' | Range: 3/6/12 Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
+
: *'''Rope''' (0) | Wt 0x6 | '''In Duffel''' | ''Twenty yards of an excellent, Nylon rope. What can't it do?''
::'''Notes:''' CQB | Nonlethal | Biological Targets Only | +1 to Shooting rolls made at Short Range
 
::'''Cartridges:''' 4 (2 lbs)
 
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
 
  
: '''Proximity Grenade''' (0) | 3d6 | AP: 0 | 5/10/20 | Wt: 1 (0 lbs)
+
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
::'''Notes:''' Medium Blast Template, detonates when a creature the size of a dog or larger enters within one square of the grenade after being primed. X-COM operatives or anyone with an X-COM Ally beacon does not trigger the detonation.
 
  
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
+
: *'''Lightweight climbing Gear''' | Wt (10) | '''In Duffel''' | +2 bonus to athletics checks for climbing. It provides no benefit for ice or slippery surfaces.
  
 
==Low Profile Loadout==
 
==Low Profile Loadout==
 
===Armor===
 
===Armor===
: '''Low Profile Armor:''' Armor +2 | Weight: 4
+
: '''Low Profile Armor:''' Armor +2 | Weight: 8
 
::'''Notes:''' Covers torso.
 
::'''Notes:''' Covers torso.
  
 
+
===Weapons===
:'''Armor Weight:''' 4
+
: '''Light Pistol''' ''Baretta M9'' | Range: 8/16/32 | Damage: 2d6 | AP: 0 | ROF: 1 | Shots: 15 | Weight: 4 | Magzine Weight: 0.5
 
 
===Weaponry===
 
: '''Light Pistol''' ''Glock 19'' | Range: 8/16/32 | Damage: 2d6 | AP: 0 | ROF: 1 | Shots: 15 | Weight: 5/7 | Magzine Weight: 0.5
 
 
::'''Notes:''' Semi-Auto | CQB | Bulky 0/2 | Fragile 1/2
 
::'''Notes:''' Semi-Auto | CQB | Bulky 0/2 | Fragile 1/2
  
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::'''Notes:''' CQB | Nonlethal, Biological Targets Only
 
::'''Notes:''' CQB | Nonlethal, Biological Targets Only
  
::'''Cartridges:''' 4
+
::'''Cartridges:''' 3
  
 
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
 
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
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::'''Notes:''' Medium Burst Template. Targets must make a vigor roll at -2 or be shaken
 
::'''Notes:''' Medium Burst Template. Targets must make a vigor roll at -2 or be shaken
  
 +
===Gear===
 +
: '''Chemlight''' | Wt 0.2 | ''Provides dim illumination in a small burst template''
  
:'''Weaponry Weight:''' 15.5
 
 
===Gear===
 
 
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
 
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
  
 
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
 
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
  
: '''Restraints''' (5) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
+
: '''Restraints''' (3) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
  
 
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
 
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
 +
 +
: '''Sticky Cam''' | Wt 2 | ''Deploy using the athletics skill; sticks to hard surfaces and provides remote video feed.''
  
 
: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
 
: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
  
 
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
 
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
 
 
:'''Gear Weight:''' 10.5
 
  
 
==Bio==
 
==Bio==
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The alternative was unthinkable. She gladly signed on the dotted line and threw herself into the most rigorous and torturous training she had ever imagined. Eight months passed in a blur, and her TO gave her his begrudging approval. She was ready to repay Carpenter's kindness with literal blood, sweat, and tears.
 
The alternative was unthinkable. She gladly signed on the dotted line and threw herself into the most rigorous and torturous training she had ever imagined. Eight months passed in a blur, and her TO gave her his begrudging approval. She was ready to repay Carpenter's kindness with literal blood, sweat, and tears.
 
==Personal Motivations==
 
*Repay Captain Carpenter's kindness.
 
*Defend Earth and all of Humanity from the alien menace.
 
*Help track down and eliminate EXALT.
 
*Deal with her newfound trauma over killing her fellow humans.
 
  
 
[[Savage_X-COM | Back to Main Page]]
 
[[Savage_X-COM | Back to Main Page]]

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