Editing Ivy Winters

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:'''Thief''': ''+1 Thievery, Athletics rolls made to climb, Stealth in urban environments.''
 
:'''Thief''': ''+1 Thievery, Athletics rolls made to climb, Stealth in urban environments.''
 
:'''Rapid Reload''': ''Reduce the Reload value of a weapon by 1.''
 
:'''Rapid Reload''': ''Reduce the Reload value of a weapon by 1.''
:'''Gene Mods & Cybernetics''':
+
:'''Bioelectric Skin''': ''Ivy is aware of all enemies within 10 squares, even invisible or hidden ones.'' (Skin Gene Mod)
::'''Bioelectric Skin''': ''Ivy is aware of all enemies within 10 squares, even invisible or hidden ones.''
 
  
 
==Advances==
 
==Advances==
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: '''X-Com Combat Armor:''' Armor +3 | Weight: 8
 
: '''X-Com Combat Armor:''' Armor +3 | Weight: 8
 
::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides +1 to stealth rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type.
 
::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides +1 to stealth rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type.
: '''Walker Servos:''' Pace: +2 | +1 to Athletics and Strength rolls when lower body strength is relevant | Weight: 15
+
: '''Walker Servos:''' Pace: +2 | Weight: 15
  
  
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:'''Heavy Assault Rifle''' ''HK417'' | Range: 24/48/96 | Damage: 2d8+1 | AP: 0 | ROF: 2 |  Shots: 20+1 | Weight: 9 | Magazine Weight: 1
 
:'''Heavy Assault Rifle''' ''HK417'' | Range: 24/48/96 | Damage: 2d8+1 | AP: 0 | ROF: 2 |  Shots: 20+1 | Weight: 9 | Magazine Weight: 1
 
::'''Notes:''' Three Round Burst/Auto | Bulky: 2 | Fragile: 3 | +1 to Shooting rolls made at Short and Medium Range
 
::'''Notes:''' Three Round Burst/Auto | Bulky: 2 | Fragile: 3 | +1 to Shooting rolls made at Short and Medium Range
::'''Magazines:''' 2 (2 lbs)
+
 
 +
::'''Magazines:''' 2
 +
 
 
::'''Mods:''' SCOPE | MILSPEC Suppressor | Folding Stock | Under-Barrel Grenade Launcher
 
::'''Mods:''' SCOPE | MILSPEC Suppressor | Folding Stock | Under-Barrel Grenade Launcher
  
 
: '''Under-Barrel Grenade Launcher'''  ''M203'' | Range: 20/40/80 | ROF: 1 | Shots: 1 | Round Weight: 1 | Reload: 2
 
: '''Under-Barrel Grenade Launcher'''  ''M203'' | Range: 20/40/80 | ROF: 1 | Shots: 1 | Round Weight: 1 | Reload: 2
::'''Grenades''' 3 (3 lbs)
 
:::''M406 High-Explosive Round (H-E):'' Damage: 3d6 | AP: 0 | Medium Blast Template | Number Carried: 2
 
:::''XM1060 Thermobaric (TB):'' Damage: 3d6 | AP: 0 | Medium Blast Template | Flammable objects in blast catch on fire on 5-6 on a d6 | Number Carried: 1
 
  
: '''Shortened Double-Barrel Shotgun''' ROF: 1 | Shots: 2 | Weight: 4.5 | Shell Weight: 0.25 lb/shell
+
::'''M406 High-Explosive Round (H-E):''' Damage: 3d6 | AP: 0 | Medium Burst Template | Number Carried: 2
::'''Notes:''' Shotgun | CQB | Pistol Grip | +1 to Shooting rolls at Short & Medium Range. | Double Barreled (may fire both barrels as one action for +4 damage)
+
::'''XM1060 Thermobaric (TB):''' Damage: 3d6 | AP: 0 | Medium Burst Template | Number Carried: 1 | Flammable objects in burst catch on fire on 5-6 on a d6
::'''Shells:''' 32 (8 lbs)
+
 
:::''Buckshot'': Range: 4/8/16 | Damage: 1-3d6 | AP: 0 |+2 to Shooting rolls | Number Carried: 18
+
: '''Heavy Pistol''' ''Wildey Survivor in .475'' | Range: 8/16/32 | Damage: 2d8+1 | AP: 0 | ROF: 1 | Shots: (7+1) | Weight: 5.5 | Magazine Weight: 0.5
:::''Breaching'': Range: 3/6/12 | Damage: 2d8 | AP: 0 | Double damage against objects | Number Carried: 2
+
::'''Notes:''' Semi-Auto | CQB | Bulky: 3 | Fragile: 1 | +1 to Shooting rolls made at Short Range
:::''Explosive'': Range: 5/10/20 | Damage: 2d8 | AP: 0 | Small Blast Template | Number Carried: 6
+
 
:::''Beanbag'': Range: 3/6/12 | Damage: 2d8+1 | AP: 0 | Nonlethal, affects biological targets only | Number Carried: 6
+
::'''Magazines:''' 2
::'''Mods:''' SCOPE
+
 
 +
::'''Mods:''' Muzzle Break | Targeting Laser
 +
 
 +
: '''Taser''' ''X26 Military Taser'' | Range: 3/6/12 Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
 +
::'''Notes:''' CQB | Nonlethal | Biological Targets Only | +1 to Shooting rolls made at Short Range
 +
 
 +
::'''Cartridges:''' 5
 +
 
 +
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
  
 
: '''Alien Alloy Combat Knife''' | 1d8+STR | AP: 2 | Melee | Wt: 1
 
: '''Alien Alloy Combat Knife''' | 1d8+STR | AP: 2 | Melee | Wt: 1
  
: '''EMP Grenade''' (1) | 2d12 | AP: 2 | 5/10/20 | Wt: 1 (1 lbs)
+
: '''Proximity Grenade''' (1) | 3d6 | AP: 0 | 5/10/20 | Wt: 1
::'''Notes:''' Large blast template, disables all electronics in the radius permanently. Only deals damage to robotic targets
+
::'''Notes:''' Medium Burst Template, detonates when a creature the size of a dog or larger enters within one square of the grenade after being primed. X-COM operatives or anyone with an X-COM Ally beacon does not trigger the detonation.
  
 +
: '''EMP Grenade''' (2) | 2d12 | AP: 2 | 5/10/20 | Wt: 1
 +
::'''Notes:''' Large burst template, disables all electronics in the radius permanently. Only deals damage to robotic targets
  
:'''Weaponry Weight:''' 28.5
+
 
 +
:'''Weaponry Weight:''' 26.5
  
 
===Gear===
 
===Gear===
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: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
 
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
  
: '''Canteen''' | Wt 3 | ''Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.''
+
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
  
 
: '''Restraints''' (5) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
 
: '''Restraints''' (5) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
  
 
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
 
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
 +
 +
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
  
  
:'''Gear Weight:''' 8.5
+
:'''Gear Weight:''' 10.5
  
  
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: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
 
: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
  
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
+
: '''Canteen''' | Wt 3 | ''Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.''
 
 
: '''Taser''' ''X26 Military Taser'' | Range: 3/6/12 Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
 
::'''Notes:''' CQB | Nonlethal | Biological Targets Only | +1 to Shooting rolls made at Short Range
 
::'''Cartridges:''' 4 (2 lbs)
 
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
 
 
 
: '''Proximity Grenade''' (0) | 3d6 | AP: 0 | 5/10/20 | Wt: 1 (0 lbs)
 
::'''Notes:''' Medium Blast Template, detonates when a creature the size of a dog or larger enters within one square of the grenade after being primed. X-COM operatives or anyone with an X-COM Ally beacon does not trigger the detonation.
 
 
 
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
 
  
 
==Low Profile Loadout==
 
==Low Profile Loadout==

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