Editing Ivy Winters

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 35: Line 35:
 
:'''Thief''': ''+1 Thievery, Athletics rolls made to climb, Stealth in urban environments.''
 
:'''Thief''': ''+1 Thievery, Athletics rolls made to climb, Stealth in urban environments.''
 
:'''Rapid Reload''': ''Reduce the Reload value of a weapon by 1.''
 
:'''Rapid Reload''': ''Reduce the Reload value of a weapon by 1.''
:'''Gene Mods & Cybernetics''':
+
:'''Bioelectric Skin''': ''Ivy is aware of all enemies within 10 squares, even invisible or hidden ones.'' (Skin Gene Mod)
::'''Bioelectric Skin''': ''Ivy is aware of all enemies within 10 squares, even invisible or hidden ones.''
 
  
 
==Advances==
 
==Advances==
Line 47: Line 46:
 
: '''X-Com Combat Armor:''' Armor +3 | Weight: 8
 
: '''X-Com Combat Armor:''' Armor +3 | Weight: 8
 
::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides +1 to stealth rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type.
 
::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides +1 to stealth rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type.
: '''Walker Servos:''' Pace: +2 | +1 to Athletics and Strength rolls when lower body strength is relevant | Weight: 15
+
: '''Walker Servos:''' Pace: +2 | Weight: 15
  
  
Line 55: Line 54:
 
:'''Heavy Assault Rifle''' ''HK417'' | Range: 24/48/96 | Damage: 2d8+1 | AP: 0 | ROF: 2 |  Shots: 20+1 | Weight: 9 | Magazine Weight: 1
 
:'''Heavy Assault Rifle''' ''HK417'' | Range: 24/48/96 | Damage: 2d8+1 | AP: 0 | ROF: 2 |  Shots: 20+1 | Weight: 9 | Magazine Weight: 1
 
::'''Notes:''' Three Round Burst/Auto | Bulky: 2 | Fragile: 3 | +1 to Shooting rolls made at Short and Medium Range
 
::'''Notes:''' Three Round Burst/Auto | Bulky: 2 | Fragile: 3 | +1 to Shooting rolls made at Short and Medium Range
 +
 
::'''Magazines:''' 2 (2 lbs)
 
::'''Magazines:''' 2 (2 lbs)
 +
 
::'''Mods:''' SCOPE | MILSPEC Suppressor | Folding Stock | Under-Barrel Grenade Launcher
 
::'''Mods:''' SCOPE | MILSPEC Suppressor | Folding Stock | Under-Barrel Grenade Launcher
  
 
: '''Under-Barrel Grenade Launcher'''  ''M203'' | Range: 20/40/80 | ROF: 1 | Shots: 1 | Round Weight: 1 | Reload: 2
 
: '''Under-Barrel Grenade Launcher'''  ''M203'' | Range: 20/40/80 | ROF: 1 | Shots: 1 | Round Weight: 1 | Reload: 2
::'''Grenades''' 3 (3 lbs)
 
:::''M406 High-Explosive Round (H-E):'' Damage: 3d6 | AP: 0 | Medium Blast Template | Number Carried: 2
 
:::''XM1060 Thermobaric (TB):'' Damage: 3d6 | AP: 0 | Medium Blast Template | Flammable objects in blast catch on fire on 5-6 on a d6 | Number Carried: 1
 
  
: '''Shortened Double-Barrel Shotgun''' ROF: 1 | Shots: 2 | Weight: 4.5 | Shell Weight: 0.25 lb/shell
+
::'''M406 High-Explosive Round (H-E):''' Damage: 3d6 | AP: 0 | Medium Burst Template | Number Carried: 2
::'''Notes:''' Shotgun | CQB | Pistol Grip | +1 to Shooting rolls at Short & Medium Range. | Double Barreled (may fire both barrels as one action for +4 damage)
+
::'''XM1060 Thermobaric (TB):''' Damage: 3d6 | AP: 0 | Medium Burst Template | Number Carried: 1 | Flammable objects in burst catch on fire on 5-6 on a d6
::'''Shells:''' 32 (8 lbs)
+
 
:::''Buckshot'': Range: 4/8/16 | Damage: 1-3d6 | AP: 0 |+2 to Shooting rolls | Number Carried: 18
+
: '''Shortened Double-Barrel Shotgun''' | Range: 4/8/16 | Damage: 1-3d6 | AP: 0 | ROF: 1 | Shots: 2 | Weight: 4.5 | Shell Weight: 0.1 lb/shell
:::''Breaching'': Range: 3/6/12 | Damage: 2d8 | AP: 0 | Double damage against objects | Number Carried: 2
+
::'''Notes:''' Shotgun | CQB | Pistol Grip | Double Barrels | +1 to Hit at Short & Medium Range.
:::''Explosive'': Range: 5/10/20 | Damage: 2d8 | AP: 0 | Small Blast Template | Number Carried: 6
+
 
:::''Beanbag'': Range: 3/6/12 | Damage: 2d8+1 | AP: 0 | Nonlethal, affects biological targets only | Number Carried: 6
+
::'''Shells:''' 25 (2.5 lbs)
 +
 
 
::'''Mods:''' SCOPE
 
::'''Mods:''' SCOPE
 +
 +
: '''Taser''' ''X26 Military Taser'' | Range: 3/6/12 Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
 +
::'''Notes:''' CQB | Nonlethal | Biological Targets Only | +1 to Shooting rolls made at Short Range
 +
 +
::'''Cartridges:''' 5 (2.5 lbs)
 +
 +
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
  
 
: '''Alien Alloy Combat Knife''' | 1d8+STR | AP: 2 | Melee | Wt: 1
 
: '''Alien Alloy Combat Knife''' | 1d8+STR | AP: 2 | Melee | Wt: 1
 +
 +
: '''Proximity Grenade''' (0) | 3d6 | AP: 0 | 5/10/20 | Wt: 1 (0 lbs)
 +
::'''Notes:''' Medium Burst Template, detonates when a creature the size of a dog or larger enters within one square of the grenade after being primed. X-COM operatives or anyone with an X-COM Ally beacon does not trigger the detonation.
  
 
: '''EMP Grenade''' (1) | 2d12 | AP: 2 | 5/10/20 | Wt: 1 (1 lbs)
 
: '''EMP Grenade''' (1) | 2d12 | AP: 2 | 5/10/20 | Wt: 1 (1 lbs)
::'''Notes:''' Large blast template, disables all electronics in the radius permanently. Only deals damage to robotic targets
+
::'''Notes:''' Large burst template, disables all electronics in the radius permanently. Only deals damage to robotic targets
  
  
:'''Weaponry Weight:''' 28.5
+
:'''Weaponry Weight:''' 27
  
 
===Gear===
 
===Gear===
Line 90: Line 99:
  
 
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
 
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
 +
 +
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
  
  
:'''Gear Weight:''' 8.5
+
:'''Gear Weight:''' 9.5
  
  
Line 111: Line 122:
  
 
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
 
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
 
: '''Taser''' ''X26 Military Taser'' | Range: 3/6/12 Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
 
::'''Notes:''' CQB | Nonlethal | Biological Targets Only | +1 to Shooting rolls made at Short Range
 
::'''Cartridges:''' 4 (2 lbs)
 
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
 
 
: '''Proximity Grenade''' (0) | 3d6 | AP: 0 | 5/10/20 | Wt: 1 (0 lbs)
 
::'''Notes:''' Medium Blast Template, detonates when a creature the size of a dog or larger enters within one square of the grenade after being primed. X-COM operatives or anyone with an X-COM Ally beacon does not trigger the detonation.
 
 
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
 
  
 
==Low Profile Loadout==
 
==Low Profile Loadout==

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)