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Iyanden From The Ashes Rules
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[http://wiki.rpg.net/index.php/Iyanden_From_The_Ashes Back to Main Page] ==COMBAT== Assault is Single Combat, Melee, or by opponent type (daemons, tanks, monstrous creatures, Tau, Humans, Orks, etc) Firefight is then Aimed Shot, Suppression, Artillery, Gunnery or again by opponent type. If your Fortitude is higher than the target's then you get +1 Damage in Assaults ==STRESS== < half Fortitude: No damage < Fortitude: Minor > Fortitude: Major > 1.5x Fortitude: Severe > 2x Fortitude: Squish If you already have a slot filled then you roll up to the next level. Armor reduces the incoming Stress. Weapons add to Stress. ==CHARGEN== 30 points among the 15 skills rating each 0-5 5 Aspects (Path, Doom, Patron, Mastery, Self) 5 Stunts Standard gear for your Path (weapons, armor etc) ==SKILLS== '''Warrior''' Celerity (Speed, athletic ability, piloting) Assault (close combat with weapons or not) Firefight (gunfighting and using heavy weapons for suppression) Fortitude (toughness and physical power, determines Health) Hunting (stealth, wilderness skills and perception, navigation, tracking, surface, webway or space) '''Seer''' Farsight (ability to read the runes and choose the correct future) Channeling (summoning and controlling eldritch forces, battlemancy) Wraithsight (communing with wraiths, sensing daemons and sorcery) Artisan (crafting objects of beauty and value, repair, tech-use) Lore (education, history, stellar geography) '''Prince''' Glory (reputation, leadership, intimidation) Politik (charm, misdirection, social group awareness) Strategy (waging war, planning ambushes and raids, logistics) Merchant (appraisal, commerce, choosing targets to raid) Will (force of will, dedication to Path, determines Composure) ==ASPECTS== Path - Your defining aspect Doom - your own personal weakness Patron - your personal god or hero, often the symbol of your Craftworld but not necessarily Mastery - The greatest skill usable on your Path Self - something personal about your character. ==STUNTS== +1 to broad use of a skill +2 to narrow use of skill Skill swap one trapping onto another skill, each skill may only have 1 swap Military grade, which allows use of normally restricted gear for a specific skill. You won't need an MG stunt to use the basic gear of your Path
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