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Izum the Rose
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'''Izum the Rose''' Fantasy Craft character for mathey's game. *Striking *Fencer *Level 5 Courtier *Level 5 Swashbuckler *XP: 80,000 *Action dice: 4d6 *Recent changes to sheet: =Stats= *STR 15 / DEX 11 / CON 12 *INT 12 / WIS 12 / CHA 17 '''Combat''' *Init: +12 (10 Assassin + 2 Dex) *BAB: +7 / Melee +8 / Ranged +9 *Defence: 18 (10 + 6 Assassin + 2 DEX - 0 Armor) *DR: 3 (Hardened leather moderate edged 2 fire 4) *Fort: +6 (5 +1 Con) / Ref: +7 (5 +2 Dex) / Will: +7 (5 +2 Wis) *Vitality Points: 100 / Wound Points: 12 '''Common Attacks/Defences/Actions:''' *????? Large Scale Glaive +3 To Hit; 1d10 + 1 Damage (+ 1 Str); 19-20; Keen 4, Reach +1; Hard 2 *Two =Social, Interests & Religion= '''Social:''' *Lifestyle: 9 (Panache 8 [+ 3 Appearance; Income 80s] / Prudence 1 [20% savings]) *Legend: +3 *Reputation: 10 *Renown. Heroic: 2. Military: 0. Noble: 0. '''Interests:''' *Native Language: ??? *Study: Home culture *Study: Street urchins *Study: Nobility *Study: Anatomy *L6: *L10: =Abilities= ==Striking== *''Celebrated'': Legend increases by 2. *''Engaging Diversion'': May spend & roll 2 action dice to boost Charisma-based skill checks. *''Encouragement'': May speak to 1 teammate for 1 min. to get them a +1 morale bonus with saving throws until the end of the current scene. 1/scene. ==Fencer== *''Decisive'': +5 Initiative bonus. *''Edged Proficiency'': Gain it. *''Fast'': Speed +10ft. *''Parry'': Gain the Parry trick. ==Courtier== *Core: ''Only the Finest'' Appearance bonus for character and teammates increases by 2. *Level 1: ''With a Word'' Haggle or Impress only fail on errors if DC/opponent check result =< Class Level+20. *Level 2: ''Gifts and Favours'' Gain additional (Lifestyle*Class level*5) silver for Supplies and bribes only. *Level 3: ''Obligations'' Gain 50 Reputation for purchasing or improving contacts. *Level 4: ''Eloquent'' Lower of Int or Cha rises by 1. *Level 5: ''Rise to Power'' Lifestyle or Noble Renown increases by 1 ==Swashbuckler== *Core: ''Show-off'' Gain 1 additional skill point for Acrobatics or Impress at every class level. Panache increases by 1. *Level 1: ''Rapier Wit'' Improve Disposition of each character in line of sight by 4 when killing/knocking out an adversary, target each character max 2/scene. *Level 2: ''Legendary Swordsman'' Gain Fencing Mastery feat, 1 Heroic Renown. *Level 3/5: ''Bonus Feat'' Chance or Style. *Level 4: ''"All for one..."'' Free Support Favour with Reputation value = Career Level 1/adventure. *Level 4: ''Perfect Form'' Chance and Style feats count as Melee Combat for prereqs/requirements and determining effects of abilities. =Feats= *Fencing Basics/Mastery *Comely/Elegant *Lady Luck's Smile *Repartee Basics/Mastery =Proficiencies= *Edged forte *Black powder forte =Tricks= *''En Garde!'' p.88 *''Painful Secrets'' p.108 *''Parry'' p.222 *''Silver Tongue'' p.108 =Stances= *''Walk the Line'' p.88 =Skills= *Acrobatics* *Athletics *Blend *Bluff *Crafting *Disguise *Haggle *Investigate *Intimidate *Impress* *Medicine *Notice *Prestidigitation *Resolve *Ride *Search *Sense Motive *Sneak *Tactics *One asterisk = Origin skills =Gear= Stake 1000s *Leather moderate armour DR4 (Fire 5), DP -1, Disg. +7, Soft 3 21lb 187.5s **Ceremonial **Fitted **Heavy fittings =1000-187.5=812.5s *Rapier 1d8 stress, 19-20, Bleed/Finesse, 3lb, 30s *Main gauche =Notes=
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