Editing JEHUTY Profile: ANGEL

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==Advancement==
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*Class: Expert
 
*Level: 3
 
*XP: 8/12
 
*Skill Points Unspent: 0
 
 
 
==Attributes==
 
*Strength 10
 
*Dexterity 10
 
*Constitution 9
 
*Intelligence 14
 
*Wisdom 9
 
*Charisma 14
 
 
 
==Background==
 
*Background: Vagabond
 
*Goal: To heal her companions when they need it, and to prevent kids from becoming orphan because of war or conflict.
 
*Homeworld: Sycamore
 
*Languages: Novesperanto, Gracious, Stoker, Itamarataino, Docker
 
 
 
==Skills==
 
*Skill-0: Shoot, Sneak, Talk
 
*Skill-1: Know, Notice, Survive
 
*Skill-2: Heal
 
 
 
==Foci==
 
*Specialist (Know)
 
**Effect:  Gain a non-combat, non-psychic skill as a bonus. Roll 3d6 and drop the lowest die for all skill checks in this skill.
 
**Level 1
 
 
 
*Wanderer
 
**Effect:  Gain Survive as a bonus skill. You can convey basic ideas in all the common languages of the sector. You can always find free transport to a desired destination for yourself and a small group of your friends provided any traffic goes to the place. Finding this transport takes no more than an hour, but it may not be a strictly legitimate means of travel and may require working passage.
 
**Level 1
 
 
 
*Healer
 
**Effect:  Gain Heal as a bonus skill. You may attempt to stabilize one mortally-wounded adjacent person per round as an On Turn action. When rolling Heal skill checks, roll 3d6 and drop the lowest die.
 
**Level 1
 
 
 
==Abilities==
 
*Once per scene, I can reroll a failed skill check and pick the best result.
 
 
 
==Cybernetics and Innate Abilities==
 
*Name
 
**Effect
 
 
 
==Weapons==
 
*Knife
 
**Attack Roll: +1
 
**Damage: 1d4
 
**Shock: 1 damage / AC 13
 
**Mods: none
 
 
 
*Laser Rifle
 
**Attack Roll: +1 (+3 if burst)
 
**Damage: 1d10 (+2 if burst)
 
**Range: 300/500
 
**Magazine: 20
 
**Mods: none
 
 
 
==Armors==
 
*Armored Vacsuit
 
**AC: 13
 
**Mods: none
 
 
 
==Other Stats==
 
*HP:10
 
*System Strain: 0
 
*Base AC: 10
 
*Base Attack Bonus: +1
 
*Saves
 
**Physical: 13
 
**Mental: 12
 
**Evasion: 12
 
*Movement Rate: 10 meters/round
 
*Encumbrance: None
 
**Readied: 5/5
 
**Stowed: 2/10
 
 
 
== Equipment ==
 
*'''Readied'''
 
**Laser Rifle, Knife, Armored Vacsuit, Backpack(TL0), 3xType A Cells
 
*'''Stowed'''
 
**5xType A Cells (only 2 ecumbrance)
 
*'''Non-encumbering'''
 
**100 credits, Compad
 
 
 
-Main Page: [[SWN:_Hand_of_Jehuty]]
 

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