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[[A_New_Beginning]]
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[[A_New_Beginning]].
  
 
*'''Janne Walks-The-Sky'''
 
*'''Janne Walks-The-Sky'''
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*Caste: Dawn Caste Solar Exalted
 
*Caste: Dawn Caste Solar Exalted
  
*Concept: Defender of the Weak
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*Concept: Divinely Inspired Warrior-Leader
  
 
=Motivation=
 
=Motivation=
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=Attributes=
 
=Attributes=
 
==Physical==
 
==Physical==
*Strength 5 (12 with Increasing Strength Exercise and Crown of Thunders)
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*Strength 5 (12)
*Dexterity 5 (8 with Crown of Thunders)
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*Dexterity 5 (8)
*Stamina 1 (4 with Crown of Thunders)
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*Stamina 1 (4)
 
==Social==
 
==Social==
 
*Charisma 5
 
*Charisma 5
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==Mental==
 
==Mental==
 
*Perception 5
 
*Perception 5
*Intelligence 2 (4 XP)
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*Intelligence 1
*Wits 2 (4 XP)
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*Wits 1
 
=Abilities=
 
=Abilities=
 
==Caste==
 
==Caste==
*Melee 5 (Swords +3) (1.5 BP)
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*Melee 5 (Glorious Solar Saber Weapons +3) (1.5 BP)
 
*War 5 (Tactics +3) (1.5 BP)
 
*War 5 (Tactics +3) (1.5 BP)
 
==Favored==
 
==Favored==
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*Presence 5 (Persuasion +3) (1.5 BP)
 
*Presence 5 (Persuasion +3) (1.5 BP)
 
*Integrity 5 (Against Essence Channellers +3) (1.5 BP)
 
*Integrity 5 (Against Essence Channellers +3) (1.5 BP)
*Resistance 5 (In Combat +3) (1.5 BP)
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*Resistance 5 (Against Hostile Magic +3) (1.5 BP)
  
 
*Medicine 5
 
*Medicine 5
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=Backgrounds=
 
=Backgrounds=
 
==Lunar Bond 5==
 
 
Janne loves Anata deeply. Really, really deeply.
 
 
 
==Artifact 5: The Crown Of Thunders==
 
==Artifact 5: The Crown Of Thunders==
  
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The Silent Wayfarer of the Golden Barque gave her the blessing of his division to ensure that Janne could travel the long road ahead of her. Essentially, this blessing functions as a set of aegis-inset amulets, reducing the burden of attunement to her armor by 2 motes.
 
The Silent Wayfarer of the Golden Barque gave her the blessing of his division to ensure that Janne could travel the long road ahead of her. Essentially, this blessing functions as a set of aegis-inset amulets, reducing the burden of attunement to her armor by 2 motes.
  
==Manse 4: West 21, The Palace of Liquid Quiescence==
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==Wood Manse 1: The Oceanic Oasis==
  
This unusual Manse is situated in the middle of the open sea, floating just beneath the water's surface but over a large vein of water-aspected Essence, which it was designed to tap. This affords it a remarkable degree of stealth, which was useful in a Manse designed as a staging area for underwater commando operations into the Western oceans. Largely abandoned since the end of the First Age, West 21's sophisticated systems have nevertheless kept it in near-perfect working condition, which is how Janne found it at the end of the trail beginning from its Hearthstones, socketed in the sword she carried.
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This quiet seaside resort is a single giant tree rising from the sea, with an elaborately shaped and decorated interior. Its massive sheltered roots each lead to marinas and piers for ships to dock, while platforms built amidst its massive branches serve as vast balconies and living areas. Even the outdoor areas remain cool and comfortable in the fiercest storms and harshest sun.
  
The Palace's unique construction means it produces four Hearthstones: the Crystal of Seawalking (walk on water and other liquids as though solid, may terminate effect at will to go below water's surface), the Cleansing Spirit Gem (+3 dice to Medicine rolls), the Stone of the River Sword (+1 die to Melee attack pools and +1 PDV when socketed in an edged weapon) and the Liquid Unity Sapphire. The Liquid Unity Sapphire's power is to absorb other Hearthstones into itself to produce a composite gem which has a level equal to the sum of the combined stones added together (including the Liquid Unity Sapphire itself) for all purposes, including powering certain magitech artifacts. Socketing the composite stone also counts as socketing its component stones for any purpose, such as the Gladestalker Stone giving a bonus to accuracy and damage when socketed into a powerbow.  
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The Oceanic Oasis produces a Stone of Healing, and has the Comfort Zone and Living Manse 1-dot powers.
  
West 21 is built with Comfort Zone (2) and Magical Conveniences (1 - automatic report writers, infirmaries, kitchens and submarine pens), Provider (3) and a Workshop-Manse for Magitech (3).
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=Merits=
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==Priest==
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It seems Sol Invictus has favored Janne particularly, because not only is he as receptive to her words as any of her Zenith brethren, she can entreat him to aid her with his miracles - and the Sun will respond. Clearly, Janne is his avenging angel made flesh, and she is the vessel of his absolution and his purgation.
 +
 
 +
==Paragon of Conviction==
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With her mind steeled by intimate access to the Unconquered Sun's words, Janne's will is rivalled only by similarly monomaniacal deities.
  
 
=Flaws=
 
=Flaws=
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==Code of Honor==
  
==Code of Honor 5==
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The concept of lying or deception is entirely alien to Janne.
Janne can't bring herself to lie to people, even when it's for their own good. It's just so... difficult.
 
  
==Greater Curse 1==
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==Multiple Personality Disorder==
Janne flips out just a little faster than everybody else does...
 
  
==Throwback 1==
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While she used to be a simple fisherman's daughter, Janne's exceptionally close connection to the Unconquered Sun has sparked a form of madness in her - a "crusader" that is entirely separate from her usual meek and docile persona. This "crusader" personality is usually triggered by such situations as the extermination of the wicked by fire and sword - and it manifests her zealous conviction to its inhuman extremes.
Janne remembers her past lives vividly... mainly the bad parts.
 
  
==Unlucky 1 (Contagious 2)==
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==Throwback==
It's just a little bad luck... but it can hit anyone around her.
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 +
Of all the past lives Janne's Exaltation has led, the most prominent is that of the Solar queen Merela, the original bearer of the Crown of Thunders and sometimes-lover of the Unconquered Sun. Small wonder that he is so fascinated with Janne. Echoes of her personality still remain on her sun-shard, enough to influence and sometimes dominate Janne's behavior.
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==Weak-Willed==
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 +
Janne is not weak-willed in the conventional sense; rather, she struggles with the influence of her past lives and the Sun on her mind, which takes a toll on her mental fortitude.
  
 
=Charms=
 
=Charms=
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*Melee Excellency Package
 
*Melee Excellency Package
 
 
*Dipping Swallow Defense
 
*Dipping Swallow Defense
 
*Bulwark Stance
 
*Bulwark Stance
 
*Heavenly Guardian Defense
 
*Heavenly Guardian Defense
*Fivefold Bulwark Stance
 
  
*Solar Counterattack
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*Call The Blade (4 BP)
*Ready In Eight Directions Stance
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*Glorious Solar Saber (4 BP)
*Steel Devil Style
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*Edge of Morning Sunlight (4 BP)
  
* Call The Blade (8 XP)
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==War==
* Glorious Solar Saber (8 XP)
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 +
*War Excellency Package
  
 
==Performance==
 
==Performance==
  
 
*Performance Excellency Package
 
*Performance Excellency Package
*Heart-Compelling Method
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*Heart-Compelling Method  
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 +
==Presence==
 +
 
 +
*Presence Excellency Package
  
 
==Resistance==
 
==Resistance==
  
 
*Ox-Body Technique x5 (Free from Resistance)
 
*Ox-Body Technique x5 (Free from Resistance)
*Durability of Oak Meditation
 
*Iron Skin Concentration
 
  
 
==Medicine==
 
==Medicine==
 +
 
*Medicine Excellency Package
 
*Medicine Excellency Package
 
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*Woe-Conquering Hands (4 BP)
*Flawless Diagnosis Technique (8 XP)
 
*Woe-Conquering Hands (8 XP)
 
  
 
==Athletics==
 
==Athletics==
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*Graceful Crane Stance
 
*Graceful Crane Stance
 
*Monkey Leap Technique
 
*Monkey Leap Technique
*Unparalleled Acumen Meditation (4 BP)
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*Increasing Strength Exercise
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*Feather-Foot Technique
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*Unparalleled Acumen Meditation
  
 
==Awareness==
 
==Awareness==
  
*Surprise Anticipation Method (4 BP)
 
 
==Combos==
 
 
===The Storm of Blood And Gold===
 
 
*Second Melee Excellency
 
*Fivefold Bulwark Stance
 
 
*Surprise Anticipation Method
 
*Surprise Anticipation Method
*Heavenly Guardian Defense
 
*Iron Skin Concentration
 
  
 
=Essence=
 
=Essence=
 
*Essence: 4 (7 BP)
 
*Essence: 4 (7 BP)
 
*Personal: 22/22
 
*Personal: 22/22
*Peripheral: 33/33 (18 committed)
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*Peripheral: 34/34
*Committed to Charms: 6 (Unparalleled Acumen Meditation)
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*Committed to Charms: 6
*Committed to artifacts: 12 (Crown of Thunders, White Lily Armor)
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*Committed to artifacts: 12
 
*Willpower: 10/10
 
*Willpower: 10/10
 
*Anima status: Quiescent
 
*Anima status: Quiescent
 
==Virtues==
 
==Virtues==
*Compassion: 2 (3 BP)
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*Compassion: 2
*Conviction: 5
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*Conviction: 6
 
*Temperance: 1
 
*Temperance: 1
*Valor: 5 (3 BP)
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*Valor: 5
 
*(Virtue channels used: None)
 
*(Virtue channels used: None)
 
===Limit Break===
 
===Limit Break===
Foolhardy Contempt
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Heart of Flint
 
=Conflict=
 
=Conflict=
 
==Physical==
 
==Physical==
*Join Battle: 10
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*Join Battle: 9
 
*Dodge DV: 5 (base 6, -1 mobility penalty)
 
*Dodge DV: 5 (base 6, -1 mobility penalty)
*Parry DV: 9 (with bare hands)
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*Parry DV: 9 (with GDK-form GSS)
 
*Soak: 14L/15B/12A (Hardness 9L/9B)
 
*Soak: 14L/15B/12A (Hardness 9L/9B)
 
===Movement===
 
===Movement===
*Move:  8 (64y horizontal, 32y vertical with MLT)
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*Move:  8 (80y horizontal, 40y vertical with MLT)
 
*Dash: 14
 
*Dash: 14
 
 
==Social==
 
==Social==
*Join Debate: 10
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*Join Debate: 9
 
*Dodge MDV: 11
 
*Dodge MDV: 11
 
*Parry MDV: 7
 
*Parry MDV: 7
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=Equipment=
 
=Equipment=
 
*Crown of Thunders
 
*Crown of Thunders
*The Sword From The Stone
 
 
*White Lily Armor
 
*White Lily Armor
 
*Blessing of the Lapis Ewer
 
*Blessing of the Lapis Ewer
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Then a sudden cry jerked her head up, and she saw the familiar sight of her village's fishing flotilla, returning from their voyage. She began running toward them, eager to tell them what she'd done... when she realised the people aboard were making the signs of warding against her. In that moment, she realised that despite her actions, she had lost her village, in the end. With a heavy heart, she turned away from the people she'd fought so hard to save, bounding across the stormy seas as though she could outrun the despair in her heart...
 
Then a sudden cry jerked her head up, and she saw the familiar sight of her village's fishing flotilla, returning from their voyage. She began running toward them, eager to tell them what she'd done... when she realised the people aboard were making the signs of warding against her. In that moment, she realised that despite her actions, she had lost her village, in the end. With a heavy heart, she turned away from the people she'd fought so hard to save, bounding across the stormy seas as though she could outrun the despair in her heart...
  
Janne made her way down south, to warmer climes, fighting in various places and winning the heavy purses wagered against a seeming slip of a girl like herself. Though her days were filled with violence, her nights were filled with visions; visions that led her to an island in the Coral Archipelago, the Oceanic Oasis, where she received gifts and blessings from three spirits who claimed to have been sent to render aid to her by the Unconquered Sun himself. It was then, after taking the surname Walks-The-Sky over her former surname of Jomsdottir, that she began to understand her true nature as a Solar Exalt, and gradually, the dreams began to make more and more sense. This time, they pointed her to a supposedly haunted island, which the seafolk she spoke to claimed was the lair of a sea witch. Janne steeled herself to slay this sorceress... and instead found Anata, her soulbound Lunar mate. What was supposed to have been a bloody battle ended with them tentatively exchanging confidences, and as the Sun and Moon met above them, they knew that they would seek their destiny in each others' company.
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Janne made her way down south, to warmer climes, fighting in various places and winning the heavy purses wagered against a seeming slip of a girl like herself. Though her days were filled with violence, her nights were filled with visions; visions that led her to an island in the Coral Archipelago, the Oceanic Oasis, where she received gifts and blessings from three spirits who claimed to have been sent to render aid to her by the Unconquered Sun himself. It was then, after taking the surname Walks-The-Sky over her former surname of Jomsdottir, that she began to understand her true nature as a Solar Exalt, and gradually, the dreams began to make more and more sense. This time, they pointed her to a supposedly haunted island, which the seafolk she spoke to claimed was the lair of a sea witch. Janne steeled herself to slay this sorceress... and instead found Anata, her soulbound Lunar mate. What was supposed to have been a bloody encounter ended with them sharing their bodies, and as the sun rose upon the entwined pair, they knew that they would seek their destiny in each others' company.
  
 
Now, the dreams and visions have brought them to other Exalts, Solars and Lunars like themselves. What legends will they tell about their deeds?
 
Now, the dreams and visions have brought them to other Exalts, Solars and Lunars like themselves. What legends will they tell about their deeds?
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=XP=
 
=XP=
===Earned===
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*Earned: 0
 
+
*Spent: 0
*96 (17 Jul 2010 - 09 Oct 2010)
+
*Unspent: 0
 
 
===Spent===
 
 
 
* Intelligence 1 to 2 (4 XP)
 
* Wits 1 to 2 (4 XP)
 
* Call The Blade (8 XP)
 
* Glorious Solar Saber (8 XP)
 
* Flawless Diagnosis Technique (8 XP)
 
* Woe-Conquering Hands (8 XP)
 
 
 
===Unspent===
 
 
 
* 56 XP
 
 
 
===Cashed In===
 
 
 
Paragon of Conviction (3 BP)<br>
 
Artifact 5 (Sword in the Stone) (5 BP)<br>
 
Priest (7 BP)<br>
 
Tiger-Warrior's Endurance swapped for Medicine Excellency Package<br>
 
16 BP remaining...<br>
 

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