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[[The Wilderlands of Absalom]]
 
[[The Wilderlands of Absalom]]
 
== Rank ==
 
== Rank ==
*Human Fighter 6
+
*Human Fighter 4
*XP: 55,639/64,000
+
*XP: 8,534/16,000
 
*XP Bonus: 5%
 
*XP Bonus: 5%
 
*Neutral
 
*Neutral
*Age: 33
 
 
*Henchman of Sir Harn
 
*Henchman of Sir Harn
*Two henchmen: Gur and Jeder
 
  
 
== Attributes ==
 
== Attributes ==
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*09 CON
 
*09 CON
 
*15 CHA (+1)
 
*15 CHA (+1)
 
== D@W Characteristics ==
 
*Leadership 5
 
*Zone of Control 3
 
*Strategic Ability +1
 
*Morale Modifier +2
 
  
 
== Skills ==
 
== Skills ==
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**Adventuring
 
**Adventuring
 
**Bargaining (buys for 10% less and sells for 10% more)
 
**Bargaining (buys for 10% less and sells for 10% more)
**Naturalism (see p 62)
+
**Riding I
**Riding (Horse)
 
**Riding (Hippogriff)
 
  
 
*Class Proficiencies
 
*Class Proficiencies
 
**Fighting Style (Weapon & Shield) (+1 AC when using this fighting style)
 
**Fighting Style (Weapon & Shield) (+1 AC when using this fighting style)
**Manual of Arms II (can train light infantry & heavy infantry [1 month], light cavalry [3m], and heavy cavalry [6m])
+
**Manual of Arms (can train soldiers)
**Battlefield Prowess (his henches and mercs gain +1 morale when he personally leads them)
 
  
 
== Combat ==
 
== Combat ==
*AC 12 (9 without shield)
+
*AC 9 (7 without shield)
*HP 30
+
*HP 14
 
*Movement Rate 60/20/60
 
*Movement Rate 60/20/60
 
*Initiative Modifier +1
 
*Initiative Modifier +1
*Unmodified Attack Throw: 7+
+
*Unmodified Attack Throw: 8+
*Damage Bonus: +3
 
  
 
*Attacks  
 
*Attacks  
**Primary Melee Attack: Sword 4+, 1d6+5 dmg
+
**Primary Melee Attack: Sword 6+, 1d6+5 dmg (add an extra +1 against magic-using creatures)
**Secondary Melee Attack: Lance 6+, 1d10+3 dmg
+
**Secondary Melee Attack: Lance 7+, 1d10+3 dmg
**Primary Ranged Attack: Longbow 6+, 1d6+3 dmg
+
**Primary Ranged Attack: Longbow 7+, 1d6+3 dmg
  
 
*Saves:
 
*Saves:
**12 Petrification & Paralysis
+
**13 Petrification & Paralysis
**11 Poison & Death
+
**12 Poison & Death
**13 Blast & Breath
+
**14 Blast & Breath
**13 Staves & Wands
+
**14 Staves & Wands
**14 Spells
+
**15 Spells
  
 
== Equipment ==
 
== Equipment ==
Gear, Armor, Weapons: 5 stone
+
Gear, Armor, Weapons: 7 stone, 3 items
*Bronze Banded Plate +3 (4 stone)
+
*Plate armor (6 stone)
*Shield +1
+
*Shield +1 (1 stone)
*Sword +2 (1 item)
+
*Sword +1/+2 vs magic-using creatures (1 item)
*Belt
 
**Potion of Healing (1 item)
 
**Potion of Giant Control (1 item)
 
**Potion of Heroism (1 item)
 
 
*Backpack (2 items)
 
*Backpack (2 items)
 
**Waterskin
 
**Waterskin
 
Not Carried
 
*Plate armor
 
*Shield bearing the crest of a lone tower.  Recovered from the ogres and returned to Jeffed.  Formerly magical.
 
  
 
Magical
 
Magical
*Bronze banded plate +3, Enc 4 stone, wearer gains a +3 bonus to all throws made to avoid spells cast by any Faery folk.
+
*The sword ''Olusetoiku'' (mage-bane), +1/+2 v. spellcasters (Careful examination reveals the blade to be forged from a metal sages call nethite, an ore found deep underground in rare parts of the world. The legends say that weapons forged from nethite are extremely potent at damaging beings who can call upon magical energies to cast spells and dweomers.)
*Sword +2 (taken from a lieutenant of the Free Folk)
+
*Shield +1, bearing the crest of a lone tower.  Recovered from the ogres and returned to Jeffed.
*Shield +1
 
*Potion of Healing
 
*Potion of Giant Control
 
  
 
== Mount ==
 
== Mount ==
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*Saddle and tack, military (1 stone)
 
*Saddle and tack, military (1 stone)
 
*Lance (2 spares, strapped to saddle, 2 stone)
 
*Lance (2 spares, strapped to saddle, 2 stone)
*Shield x2 (spares, strapped to saddle, 2 stone)
+
*Shield (spare, strapped to saddle, 1 stone)
 
*Sword (strapped to saddle, 1 item)
 
*Sword (strapped to saddle, 1 item)
 
*Saddlebags (1 stone, 3 item)
 
*Saddlebags (1 stone, 3 item)
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==Treasure==
 
==Treasure==
*7,626 gp
+
*2,529 gp
*9 sp
+
*4 sp
*0 cp
+
*8 cp
 
 
*-1,600 for four months of Gur and Jeder upkeep
 
*+2,312 for 3rdmonth loot
 
*-800 for 3rdmonth Gur and Jeder upkeep
 
*+521.72 for Gold Rush
 
  
 
==Experience==
 
==Experience==
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*Coin from final payment of troll reward 240 xp
 
*Coin from final payment of troll reward 240 xp
 
*Coin from Venture III 954 xp
 
*Coin from Venture III 954 xp
*Coin from Venture IV 1,974 xp
 
 
*Mummies 154 xp
 
*Mummies 154 xp
*Giant Scorpions 67 xp
 
*Coin from Venture V 818 xp
 
*Coin from Venture VI 2,387 xp
 
*Bandit Fight and Ruined Keep I-III 930 xp
 
*Pevin Blacksmith stash 263 xp
 
*Trade Goods I 487 xp
 
*Trade Goods II 1,565 xp
 
*Batrachians 76 xp
 
*Necromantic scrolls 700 xp
 
*Vengeance Patrol 366 xp
 
*Return of Vengeance Patrol + Treasure 4,757 xp
 
*Gnoll Village 1,296 xp
 
*Gnoll Village Treasure 544 xp
 
*Morlock Treasure 111 xp
 
*Coin from sale of Ring 3,500 xp
 
*Coin from Demon Boar 1,654 xp
 
*Coin from sale of Bag of Holding 4,687 xp
 
*Taking over Dry Gulch 332 xp
 
*Coin from Dry Gulch 2,312 xp
 
*Chaos Storm 2,500 xp
 
*Lady of Shadows 530 xp
 
*Candle undead 454 xp
 
*Candle and Efreet loot 3,209 xp
 
*Shadowstaff destruction 3,652 xp
 
*Chimera ambush treasure 1,303 xp
 
*Loot from sale of magic items plus treasure 3,579 xp
 
*Gold Rush 1,095 xp
 
*Salamander loot 1,958 xp
 

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