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Jereck Aulman
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'''STR''': 10 (Weight Allowance 40 lbs, Max Press 115 lbs, Open Doors 6 in 20, Bend Bars/Lift Gates 2%)<br /> '''DEX''': 9<br /> '''CON''': 15 (+1 HP per HD, 90% System Shock Survival, 94% Resurrection Survival)<br /> '''INT''': 9 (+2 Languages/Proficiencies)<br /> '''WIS''': 16 (+2 Magical Defense Adjustment, x2 1st level bonus spells, x2 2nd level bonus spells)<br /> '''CHR''': 13 (Maximum 5 henchmen, +1 Reaction Adjustment)<br /> '''Race''': Human<br /> '''Class''': Priest of Fharlanghn<br /> '''Kit''': n/a<br /> '''Level''': 1st<br /> '''XP''': 0 (+10% to earned XP)<br /> '''HP''': 9<br /> '''AC''': 8<br /> '''Alignment''': Neutral Good (True Neutral tendencies)<br /> '''Weapon Proficiencies''': Quarterstaff, Sling<br /> '''Non-Weapon Proficiencies''': Agriculture 9-, Direction Sense 17-, Fire Building 15-, Reading/Writing 10-, Weather Sense 15-<br /> '''Special Abilities'''<br /> All movement rates increased by +25%<br /> All ability checks for jogging/running at +3 bonus<br /> (At 5th level) Dimension Door (as 4th level wizard spell) once per day<br /> (At 9th level) Wind Walk once per day<br /> '''Spells Castable'''<br /> ''1st level'' (3 per day) - Bless, Call Upon Faith, Combine, Cure Light Wounds, Detect Evil, Endure Cold/Endure Heat, Faerie Fire, Know Direction, Magical Stone, Protection From Evil, Purify Food & Water, Ring Of Hands, Sanctuary, Shillelagh '''Saving Throws'''<br /> Paralyzation/Poison/Death Magic: 10<br /> Rod/Staff/Wand: 14<br /> Petrification/Polymorph: 13<br /> Breath weapon: 16<br /> Spell: 15<br /> +2 save vs mind-affecting spells (from WIS bonus)<br /> '''Age''': 16<br /> '''Height''': 5'10"<br /> '''Weight''': 175 lbs<br /> '''Hair''': Brown<br /> '''Eyes''': Brown<br /> '''Possessions'''<br /> Quarterstaff (1d6 damage) (4 lbs)<br /> Sling (1d4+1/1d6+1 damage) (0.1 lbs)<br /> Belt pouch w/ 20 sling bullets (2.5 lbs)<br /> Leather Armor (15 lbs)<br /> Holy Item (0.1 lbs)<br /> Iron Rations, one week (7.5 lbs)<br /> Backpack (2 lbs)<br /> Rope, silk, 50 ft (8 lbs)<br /> Flint & Steel (0.1 lbs)<br /> Knife w/sheath (1d3/1d2 damage) (0.1 lbs)<br /> Signal Whistle (0.1 lbs)<br /> Wineskin (1 lb)<br /> Robe (common, green), boots (soft), belt, breeches, vest (5 lbs total)<br /> 2nd belt pouch w/2 GP, 9 SP, 10 CP (2.6 lbs)<br /> '''Weight Carried''': 49.4 lbs<br /> '''Encumbrance''': Light<br /> '''Movement Rate''': 12.5 (base 12 for human, reduced to 10 for weight carried, +25% for special ability)<br /> '''Background'''<br /> Jereck is from one of the smaller villages not too far from Roval. Young, he is a recent initiate of Fharlanghn - a wandering cleric of that deity stayed in his village for a few days, and Jereck, not content with his assigned lot as a village farmer, he prayed to the Dweller On The Far Horizon. That deity gave him a blessing of sort, having the wandering cleric inform of the rites and expectations of his order. Jereck made his preparations and said his goodbyes, and began to travel the roads leading away from the village that had been the only home he had known. He has only recently arrived in Roval.<br /> He is fairly average in appearance, as humans of Furyondy go, but comes off as a fairly amicable and likable sort, once you spend some time with him.<br />
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