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'''Jester/ Malcolm Brite
+
'''Jester/ Malcolm Brite'''
+
PL 13
PL 13'''
+
Hero Points 6
  
Hero Points 6  
+
STR 17 (+3/+4 Super-strength = +7)
 +
DEX 18 (+4)
 +
CON 15 (+2)
 +
INT 20 (+5/+6 Super- intelligence = +11)
 +
WIS 15 (+2)
 +
CHA 18 (+4)
  
STR 15 (+2/+8 Super-strength = +10)
+
[41 pp on Attributes]
  
DEX 18 (+4)  
+
Attack/Defensive/Initiative
 +
Base Attack = 5 (15p)
 +
Melee: 5 BAB+4 (Attack Finesse) = 9
 +
Ranged: 5 BAB +4 Dex = 9
 +
Base Defense Bonus = 7
 +
Defense = 10+ 7 BDB +4 Dex = 21
 +
Flatfooted = 10+ 7 BDB = 17
 +
Initiative: +8
 +
Unarmed Damage: +2 STR + 4 Super-Strength = 9S
 +
Speed: 100/200/400
  
CON 15 (+2)  
+
'''Saves'''
 +
Dam: +2 (+13 Armour)
 +
Fort: +2 (Con)
 +
Will: +4 +2 (Iron Will) +2 (Wis)
 +
Ref: +6 (Dex + Lightning Reflexes)
  
INT 20 (+5/+4 Super- intelligence = +9)  
+
'''Feats'''
 +
Improved Initiative (+4 Initiative)
 +
Imp. Disarm (cannot be countered)
 +
Imp. Grapple (can grapple one handed)
 +
Imp. Trip (once tripped, can attack)
 +
Indomitable Will (can reroll Will save after round
 +
Instant Stand [device] (standing is a free action)
 +
All-Around Sight [Super,Device] (+4 vs. surprises, cannot be flanked)
 +
Amplhibious [Super, Device] (survive in water)
 +
Darkvision [Super, Device] (see in darkness)
 +
Immunity: Poison [Super, Device]
 +
Immunity: Suffocation [Super, Device]
 +
Lightning Reflexes
 +
Attack Finesse
 +
Radio Broadcasting [Super, Device]
 +
Radio Hearing [Super, Device]
 +
Rapid Strike [Device]
 +
Power Attack [Device]
 +
Rapid Takedown [Device]
 +
Takedown Attack [Device]
 +
Immunity: Pressure [Device]
 +
True Sight [device]
 +
Iron Will
 +
Photographic Memory
 +
See Invisible [Device]
 +
[27pp]
  
WIS 15 (+2)  
+
'''Skills (Total)'''
 +
Acrobatics 7
 +
Balance 7
 +
Bluff 10
 +
Climb 10
 +
Computers 12
 +
Concentration 2
 +
Craft (Battlesuit) 12
 +
Diplomacy 6
 +
Disable Device 12
 +
Disguise 8
 +
Drive 5
 +
Escape Artist 4
 +
Forgery 11
 +
Gather Info. 4
 +
Hide 4
 +
Innuendo 10
 +
Intimidate 8
 +
Jump 10
 +
Knowledge: Metahumans 11
 +
Known Criminals 11
 +
Freedom City 11
 +
Comedy Routines 11
 +
Listen 6
 +
Medicine 11
 +
Move Silent 4
 +
Open Lock 5
 +
Perfrom (Stand-up comedy) 11
 +
Profession (Technician) 2
 +
Science:
 +
Technology 11
 +
Physics 11
 +
Chemistry 11
 +
Forensics 11
 +
Search 11
 +
Sense Motive 2
 +
Sleight of Hand 6
 +
Spot 2
 +
Survival 2
 +
Swim 10
 +
Taunt 12
 +
[20pp]
  
CHA 18 (+4)
+
'''Superpowers'''
  
[41 pp on Attributes]
+
Super-Intelligence 6
  
 +
'Jester' Suit
  
'''Attack/Defensive/Initiative
+
Armour 13
'''
 
Base Attack = 5 (15p)
 
  
Melee: 5 BAB+4 (Attack Finesse) = 9
+
Super-Strength 4
 +
Limit: Device
  
Ranged: 5 BAB +4 Dex = 9
+
Dazzle 9 'Confetti Combat'
 +
Extra: Dazzle Burst
 +
Extra: Scramble Electronics
 +
Limit: Device
  
Base Defense Bonus = 7
+
Sensory Protection 5
 +
[Device]
  
Defense = 10+ 7 BDB +4 Dex = 21
+
Mental Protection 8
 +
[Device]
  
Flatfooted = 10+ 7 BDB = 17
+
Super-Senses 5
 +
[Device]
  
Initiative: +8
+
Strike 5 'Hand Buzzers'
 
+
[Device]
Unarmed Damage: +2 STR + 8 Super-Strength =10S
 
 
 
Speed: 100/200/400
 
 
 
 
 
'''Saves'''  
 
 
 
Dam: +2 (+13 Armour)
 
 
 
Fort: +2 (Con)
 
 
 
Will: +2 (Wis)
 
 
 
Ref: +6 (Dex + Lightning Reflexes)
 
 
 
 
 
'''Feats'''
 
 
 
Improved Initiative (+4 Initiative)
 
 
 
Imp. Disarm (cannot be countered)
 
 
 
Imp. Grapple (can grapple one handed)
 
 
 
Imp. Trip (once tripped, can attack)
 
 
 
Indomitable Will (can reroll Will save after round
 
 
 
Instant Stand [device] (standing is a free action)
 
 
 
All-Around Sight [Super,Device] (+4 vs. surprises, cannot be flanked)
 
  
Amplhibious [Super, Device] (survive in water)
+
Flight 6
 
+
Stunt: Super-Flight
Darkvision [Super, Device] (see in darkness)
 
 
 
Immunity: Poison [Super, Device]
 
 
 
Immunity: Suffocation [Super, Device]
 
 
 
Lightning Reflexes
 
 
 
Attack Finesse
 
 
 
Radio Broadcasting [Super, Device]
 
 
 
Radio Hearing [Super, Device]
 
 
 
Rapid Strike [Device]
 
 
 
Power Attack [Device]
 
 
 
Rapid Takedown [Device]
 
 
 
Takedown Attack [Device]
 
 
 
Immunity: Pressure [Device]
 
 
 
[27pp]
 
 
 
 
 
'''Skills (Total)'''
 
 
 
Acrobatics 7
 
 
 
Balance 7
 
 
 
Bluff 10
 
 
 
Climb 10
 
 
 
Computers 10
 
 
 
Concentration 2
 
 
 
Craft (Battlesuit) 9
 
 
 
Diplomacy 6
 
 
 
Disable Device 10
 
 
 
Disguise 8
 
 
 
Drive 5
 
 
 
Escape Artist 4
 
 
 
Forgery 9
 
 
 
Gather Info. 4
 
 
 
Hide 4
 
 
 
Innuendo 10
 
 
 
Intimidate 8
 
 
 
Jump 10
 
 
 
Knowledge: Metahumans 9
 
 
 
Known Criminals 9
 
 
 
Freedom City 9
 
 
 
Comedy Routines 9
 
 
 
Listen 6
 
 
 
Medicine 11
 
 
 
Move Silent 4
 
 
 
Open Lock 5
 
 
 
Perfrom (Stand-up comedy) 11
 
 
 
Profession (Technician) 2
 
 
 
Science:
 
 
 
Technology 9
 
 
 
Physics 9
 
 
 
Chemistry 9
 
 
 
Forensics 9
 
 
 
Search 9
 
 
 
Sense Motive 2
 
 
 
Sleight of Hand 6
 
 
 
Spot 2
 
 
 
Survival 2
 
 
 
Swim 10
 
 
 
Taunt 12
 
 
 
[20pp]
 
 
 
 
 
'''Superpowers'''
 
 
 
Super-Intelligence 4
 
 
 
'Jester' Suit
 
 
 
Armour 13
 
 
 
Super-Strength 8
 
Limit: Device
 
 
 
Blending 6
 
Limit: Device
 
<nowiki><nowiki>Insert non-formatted text here</nowiki></nowiki>
 
Sensory Protection 5
 
[Device]
 
 
 
Mental Protection 5
 
[Device]
 
 
 
Super-Senses 5
 
[Device]
 
 
 
Strike 5 'Hand Buzzers'
 
Limit: Stun Only
 
[Device]
 
 
 
Flight 6  
 
Stunt: Super-Flight  
 
[Device]
 
 
 
Illusion 7
 
Extra: Area
 
[Device]
 
 
 
Datalink 3
 
 
[Device]
 
[Device]
  
Comprehend 2
+
Snare 9 'Custard Pie Containment'
 
[Device]
 
[Device]
  
'''Weaknesses'''  
+
'''Weaknesses'''
Quirk (-10pp) Malcolm is a constant joker. Whether he is on the stage or facing down Omega himself, he cannot cease his constant punning. Obviously this gets on some of his few friends' nerves over periods of time. He is also stubborn to a fault and as a result must spend a Hero Point to be stand down from any confrontation.
+
Quirk (-10pp) Malcolm is a constant joker. Whether he is on the stage or facing down Omega himself, he cannot cease his constant punning. Obviously this gets on some of his few friends' nerves over periods of time.
 
+
'''
'''Appearance:''' Malcolm is a somewhat outrageous individual. Slouching about 5' 9" with an athletic build, his corn coloured hair used to bear luminous green streaks. Now it has been cropped back, his trademark goggles still remaining perched on his forehead. He is usually wearing a truly hallucinogenic Hawaiian shirt and tattered jeans, although now he seems a lot more presentable and upbeat. He talks often and loudly, usually poking fun at someone nearby.  
+
Appearance:''' Malcolm is a somewhat outrageous individual. Slouching about 5' 9" with an athletic build, his corn coloured hair bears luminous green streaks. He is usually wearing a truly hallucinogenic Hawaiian shirt and tattered jeans, most often with goggles holding the hair out of his eyes. He talks often and loudly, usually poking fun at someone nearby.
  
 
As Jester, nothing of Malcolm can be seen. The red and green armour reaches around 7 foot with disproportionally large hands and greaves. The armour is modelled after a fool's costume, the helmet bearing a glassy visor where the eyes should be.
 
As Jester, nothing of Malcolm can be seen. The red and green armour reaches around 7 foot with disproportionally large hands and greaves. The armour is modelled after a fool's costume, the helmet bearing a glassy visor where the eyes should be.

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