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==''“I shall do no harm I cain’t patch up”''==
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==Ship's Doctor/Medic :: ''“I shall do no harm I cain’t patch up”''==
[[File:Jian.jpg]]
 
  
 
==Attributes==
 
==Attributes==
|| Pysical d8 || Mental d10 || Social d6 ||
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{| class="wikitable"
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! PHYSICAL
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! MENTAL
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! SOCIAL
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|-
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! d8
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! d10
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| d6
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|-
 +
|}
 +
 
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'''Character Concept:''' Practical Pacifist/Always in the Thick of Things.
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'''Role:''' Ship's Doctor/Medic
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'''Home planet:''' Sihnon
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'''Religion:''' Buddhist[ish]
  
==Trained Skills==
 
'''Fight''' [d10]
 
  
'''Focus''' [d8]
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'''Age:''' 38 
  
'''Know''' [d8]
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'''Height:''' 170cm
* ''Fugitives/Wanted Criminals'' [d6]
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 +
'''Weight:''' 70kg
  
'''Operate''' [d12]
 
* ''Infiltrate Systems'' [d6]
 
  
'''Sneak''' [d8]
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'''First Impressions:''' [https://facadebehindthemask.files.wordpress.com/2016/12/jian.jpg '''Jian'''] is short and wiry, with a mix of Asian and Caucasian features. He keeps his hair buzzed and wears a short goatee, has dark eyes and a quiet, unassuming voice. On ship or station, he is almost always found in ship's coveralls festooned across the arms, legs, and torso with myriad pockets in which he keeps all the tools of his trade handy.
  
'''Treat''' [d12]
 
* ''Trauma'' [d6]
 
  
==Untrained Skills==
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<u>'''ATTRIBUTES'''</u>
Craft, Drive, Fix, Fly, Influence, Labor, Move, Notice, Perform, Shoot, Survive, Throw, Trick [All d4]
 
  
==Distinctions==
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Mental '''[d10]''' Physical '''[d8]''' Social '''[d6]'''
'''Ghost in the Machine:''' [d8] ''There ain't a system in the 'Verse you cain't crack.''
 
* '''Step Back:''' Roll d4 instead of d8 for 1 PP
 
  
* '''I Know This System:''' ''You've studied a lot of systems, you know them inside and out.'' Spend 1 PP to expose a flaw in the system you're infiltrating; take that flaw as a d8 asset.
 
  
* Heavy Handed: ''Sometimes there's no time to be subtle.'' Step up or Double Operate for an action. Both 1s and 2s count as jinxes/complications.
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<u>'''DISTINCTIONS'''</u>
  
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Ship’s Doctor '''[d8]'''
  
----
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* ''Roll d4 Instead of d8 for 1 PP''
'''Shadows of War''' [d8]
 
* '''Step Back:''' Roll d4 instead of d8 for 1 PP  
 
  
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* '''Natural Healer:''' Spend 1 PP to step back another character’s medical or injury based Complication.
  
----
 
'''Mysterious Past''' [d8]
 
* '''Step Back:''' Roll d4 instead of d8 for 1 PP
 
  
* '''Ghosts of Yesterday:''' ''Things happened to you. Things changed you. But you can use those things.'' Create a d8 Complication relating to your history to step up your Fight, Know, or Sneak for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities.
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Shadows of War '''[d8]'''
  
==Signature Assets==
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* ''Roll d4 Instead of d8 for 1 PP''
'''Horse Tranq Hypospray''' [d8] Farm Grade Hypospray for administering large doses of Tranquilizer through physical contact.
 
  
'''Alliance Cortex Implant''' [d8] Computer Implant with full wireless access. Can be used to link with any local system. Relays directly to visual cortex and inner ear. No visible externals.
 
  
* '''Back Door''' ''You can use your implant to suss out back doors into systems by hard-linking your system to theirs. When you stare into the abyss . . . the abyss stares back.'' Create the d8 complication Hard-Linked to step up or double Operate when infiltrating electronic systems.
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Mysterious Past '''[d8]'''
  
==Scene/Episode Assets==
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* ''Roll d4 Instead of d8 for 1 PP''
* ''Grey Ops File On Niska'' - [non-die information asset/d8 asset if PP is spent]
 
  
==Bio==
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* '''Ghosts of Yesterday:''' Create a d8 Complication relating to your history to step up your Fight, Know, or Sneak for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities.
'''Character Concept:''' Practical Pacifist/Always in the Thick of Things.
 
  
'''Role:''' Ship's Doctor/Medic
 
----
 
'''Home planet:''' Sihnon
 
 
   
 
   
'''Religion:''' Buddhist[ish]
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<u>'''SKILLS'''</u>
----
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'''Age:''' 38 
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Fight '''[d10]'''
 +
 
 +
Focus '''[d8]'''
 +
 
 +
Know '''[d8]''' ''Wanted Criminals/Fugitives''
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 +
Operate '''[d12]''' ''System Infiltration''
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 +
Sneak '''[d10]'''
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 +
Treat '''[d12]''' ''Trauma''
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 +
'''[d4/Untrained]''' Craft, Drive, Fix, Fly, Influence, Labor, Move, Perform, Shoot, Survive, Throw, Trick
  
'''Height:''' 170cm
 
 
   
 
   
'''Weight:''' 70kg
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<u>'''SIGNATURE ASSETS'''</u>
----
+
 
'''First Impressions:''' [https://facadebehindthemask.files.wordpress.com/2016/12/jian.jpg '''Jian'''] is short and wiry, with a mix of Asian and Caucasian features. He keeps his hair buzzed and wears a short goatee, has dark eyes and a quiet, unassuming voice. On ship or station, he is almost always found in ship's coveralls festooned across the arms, legs, and torso with myriad pockets in which he keeps all the tools of his trade handy.
+
'''Horse Tranq Hypospray''' [d8] Farm Grade Hypospray for administering large doses of Tranquilizer through physical contact.
 +
 
 +
'''Alliance Cortex Implant''' [d8] Computer Implant with full wireless access. Can be used to link with any local system. Relays directly to visual cortex and inner ear. No visible externals.
  
=[https://wiki.rpg.net/index.php/Firefly_PotR:Main_Page Back to Main Page]=
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* '''Back Door''' ''You can use your implant to suss out back doors into systems by hard-linking your system to theirs. When you stare into the abyss . . . the abyss stares back.'' Create the d8 complication Hard-Linked to step up or double Operate when infiltrating electronic systems.

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