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Born 167.
 
Born 167.
  
*General 5, Move 90’, AC 8, HD 5d8, hp 50, Att 5+/6+, Saves: Wood 9+, Fire 11+, Earth 14+, Metal 13+, Water 12+, Init +1
+
*General 4, Move 90’, AC 8, HD 4d8, hp 40, Att 6+/7+, Saves: Wood 10+, Fire 12+, Earth 15+, Metal 14+, Water 13+, Init +1
 
*Dmg: Bow (1d8+2), Sabre (1d10+2), Spear (1d12+2)
 
*Dmg: Bow (1d8+2), Sabre (1d10+2), Spear (1d12+2)
 
*Str +2, Dex +1, Con +2, Cha +1, Morale +5, Loyalty +7
 
*Str +2, Dex +1, Con +2, Cha +1, Morale +5, Loyalty +7
 
*Proficiencies: Command, Riding, Manual of Arms (Infantry, Archers, Cavalry), Diplomacy, Military Strategy x2, Wakefulness
 
*Proficiencies: Command, Riding, Manual of Arms (Infantry, Archers, Cavalry), Diplomacy, Military Strategy x2, Wakefulness
 
*Weapon Masteries: Skilled (Spear, Sabre, Horsebow, dagger), Basic (Major, Common, Military)
 
*Weapon Masteries: Skilled (Spear, Sabre, Horsebow, dagger), Basic (Major, Common, Military)
*Chi Abilities: Lightfoot (Sprint/Leap, Climb/Fall) Iron Body (Cleanse the Blood, Iron Skin, Feel No Pain, Strong Defense)
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*Chi Abilities: Lightfoot (Sprint/Leap, Climb/Fall) Iron Body (Cleanse the Blood, Iron Skin, Feel No Pain)
 
*Languages: Chinese
 
*Languages: Chinese
 
*Equipment: Spear, horsebow, sabre, dagger heavy armor. Enc 7/6 Stone
 
*Equipment: Spear, horsebow, sabre, dagger heavy armor. Enc 7/6 Stone
 
*Mount: Medium Warhorse
 
*Mount: Medium Warhorse
 
*Retainers:  
 
*Retainers:  
 +
*Investments: None
 +
*Salary: 10 silver/month
 +
*Lifestyle: 5 silver/month
 
*Other: Xie Zhao lost his right eye taking Bei Ye Ford. He is -2 to throws to attack/defend vs missile weapons.
 
*Other: Xie Zhao lost his right eye taking Bei Ye Ford. He is -2 to throws to attack/defend vs missile weapons.
 
**Minor Scarring
 
**Minor Scarring
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Born 169.
 
Born 169.
  
*Outlaw 4, Move 120’, AC 5, HD 4d6, hp 28, Att 8+/7+, Saves: Wood 12+, Fire 10+, Earth 13+, Metal 14+, Water 11+, Init +2
+
*Outlaw 3, Move 120’, AC 5, HD 3d6, hp 21, Att 8+/7+, Saves: Wood 12+, Fire 10+, Earth 13+, Metal 14+, Water 11+, Init +2
 
*Dmg: Bow (1d8+1), Sword (1d8+1)
 
*Dmg: Bow (1d8+1), Sword (1d8+1)
 
*Str +1, Dex +2, Con +1 Wis +2, Cha +1, Morale +4, Loyalty +5
 
*Str +1, Dex +2, Con +1 Wis +2, Cha +1, Morale +4, Loyalty +5
 
*Proficiencies: Ambushing, Swashbuckling, Skulking, Sniping, Survival, Tracking, Trapping  
 
*Proficiencies: Ambushing, Swashbuckling, Skulking, Sniping, Survival, Tracking, Trapping  
*Skill Modifiers: +2 Alertness, Climbing, Stealth +1 Dismantle, Ledgerdemain
+
*Skill Modifiers: +1 Alertness, Climbing, Dismantle, Ledgerdemain, Stealth
 
*Weapon Masteries: Basic (Major, Common), Skilled: (Horse bow, Sword)
 
*Weapon Masteries: Basic (Major, Common), Skilled: (Horse bow, Sword)
*Chi Abilities: Lightfoot (Withdraw, Wall-running, Climb/Fall, Sprint/Leap) Perfect Action (Second Hand)
+
*Chi Abilities: Lightfoot (Withdraw, Wall-running, Climb/Fall) Perfect Action (Second Hand)
 
*Languages: Chinese
 
*Languages: Chinese
 
*Equipment: Durable clothing, horsebow, sword, bandit armor. Enc 3/6 Stone
 
*Equipment: Durable clothing, horsebow, sword, bandit armor. Enc 3/6 Stone

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