Editing John Palmer

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*Seven Shadow Evasion (Conviction) (pg. 227)
 
*Seven Shadow Evasion (Conviction) (pg. 227)
 
Cost: 3 motes.  John perfectly dodges any non-unexpected attack (even an undodgeable one) by using this Charm.  Seven Shadow Evasion has Conviction-based Flaw of Invulnerability -- John may not use it if doing so is contrary to his Motivation.
 
Cost: 3 motes.  John perfectly dodges any non-unexpected attack (even an undodgeable one) by using this Charm.  Seven Shadow Evasion has Conviction-based Flaw of Invulnerability -- John may not use it if doing so is contrary to his Motivation.
*Leaping Dodge Method (pg. 227)
+
*''Leaping Dodge Method (pg. 227)''
Cost: 3 motes.  John may use this Charm in response to any dodged attack.  He may move up to 18 yards vertically or 36 yards horizontally, in any direction that he chooses, as long as it is away from his attacker.  This counts as a counterattack, lowering his DV by one and rendering any other counterattacks inapplicable.
+
''Cost: 3 motes.  John may use this Charm in response to any dodged attack.  He may move up to 18 yards vertically or 36 yards horizontally, in any direction that he chooses, as long as it is away from his attacker.  This counts as a counterattack, lowering his DV by one and rendering any other counterattacks inapplicable.''
*Reflex Sidestep Technique (pg. 227)
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*''Reflex Sidestep Technique (pg. 227)''
Cost: 1 mote.  This Charm is used to reflexively render any unexpected attack expected (for lack of a better word), allowing John to apply his DDV or any Dodge Charms in response.
+
''Cost: 1 mote.  This Charm is used to reflexively render any unexpected attack expected (for lack of a better word), allowing John to apply his DDV or any Dodge Charms in response.''
  
 
===Bureaucracy===
 
===Bureaucracy===

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