Editing John Palmer
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | [[AlphaOmega | + | [[AlphaOmega]] |
− | + | <b>Name: John Palmer</b> | |
− | |||
Age: late 20's | Age: late 20's | ||
Line 9: | Line 8: | ||
Concept: Gentleman Mobster | Concept: Gentleman Mobster | ||
− | |||
− | |||
− | |||
<i>John Palmer is, physically speaking, unremarkable. Average height (just under 6 feet), average build, dark hair, dark eyes, impeccably groomed and dressed. But it's the sheer force of personality that he exudes that makes him unique. He's always friendly, always a gracious host at the club he runs, with a smile on his face for any guest that walks in the door. But underneath that is solid steel, and anyone who underestimates him does so at their peril.</i> | <i>John Palmer is, physically speaking, unremarkable. Average height (just under 6 feet), average build, dark hair, dark eyes, impeccably groomed and dressed. But it's the sheer force of personality that he exudes that makes him unique. He's always friendly, always a gracious host at the club he runs, with a smile on his face for any guest that walks in the door. But underneath that is solid steel, and anyone who underestimates him does so at their peril.</i> | ||
==Changing/Combat Statistics== | ==Changing/Combat Statistics== | ||
− | *''See also [ | + | *''See also [http://wiki.rpg.net/index.php/A%26O_Changing_Stats_Tracker#John_Palmer here]'' |
*Health Levels: (Unharmed, ''Bashing'', '''''Lethal''''', <strike>'''''Aggravated'''''</strike>) | *Health Levels: (Unharmed, ''Bashing'', '''''Lethal''''', <strike>'''''Aggravated'''''</strike>) | ||
**Undamaged, 0, -1, -1, -1, -2, -2, -2, -2, -4, Incapacitated | **Undamaged, 0, -1, -1, -1, -2, -2, -2, -2, -4, Incapacitated | ||
*Personal Essence: 13/13 | *Personal Essence: 13/13 | ||
− | *Peripheral Essence: | + | *Peripheral Essence: 22/30 |
− | *Willpower: | + | *Willpower: 5/7 |
*Defenses: | *Defenses: | ||
**dDV: 5 | **dDV: 5 | ||
**pDV: 2 | **pDV: 2 | ||
**MDV: 6 | **MDV: 6 | ||
− | *Limit: | + | *Limit: 1/10 |
− | *XP: | + | *XP: 39/49 ''(7/49)'' |
− | *Anima: | + | *Anima: Bonfire |
− | *Channels Used: | + | *Channels Used: 2 Conviction |
== Motivation/Nature == | == Motivation/Nature == | ||
Line 36: | Line 32: | ||
== Anima== | == Anima== | ||
− | By shaking hands or touching the hands of the participants, John can spend 10 motes and 1 Willpower point to sanctify an oath. Any who dare break the oath and Heaven's Mandate will horribly botch a number of critical actions (equal to John's Permanent Essence score (2, at the moment)) at the worst possible moment. | + | By shaking hands or touching the hands of the participants, John can spend 10 motes and 1 Willpower point to sanctify an oath. Any who dare break the oath and Heaven's Mandate will horribly botch a number of critical actions (equal to the John's Permanent Essence score (2, at the moment)) at the worst possible moment. |
When totemic, John's anima resembles a pair of shaking hands, glowing with faint wisps of silver and gold light. | When totemic, John's anima resembles a pair of shaking hands, glowing with faint wisps of silver and gold light. | ||
<br>John's anima also changes his physical form when he is within the Umbra. The details are [[AlphaOmega/UmbralJohn|here]]. | <br>John's anima also changes his physical form when he is within the Umbra. The details are [[AlphaOmega/UmbralJohn|here]]. | ||
Line 53: | Line 49: | ||
===Caste=== | ===Caste=== | ||
Bureaucracy 5 | Bureaucracy 5 | ||
− | <br>Linguistics 2 (English | + | <br>Linguistics 2 (English, Spanish, Mandarin) |
<br>Drive 1 | <br>Drive 1 | ||
<br>Socialize 3 | <br>Socialize 3 | ||
Line 70: | Line 66: | ||
==Backgrounds== | ==Backgrounds== | ||
− | ===Resources | + | ===Resources 4=== |
− | The earnings of a mid-level mob boss. The income derives from several properties which John either owns outright, or is a "silent partner". Most notable among these are the Lucky Star Hotel & Casino (where he is a silent partner), and the Velvet Room (a nightclub/dancehall) which he owns outright | + | The earnings of a mid-level mob boss. The income derives from several properties which John either owns outright, or is a "silent partner". Most notable among these are the Lucky Star Hotel & Casino (where he is a silent partner), and the Velvet Room (a nightclub/dancehall) which he owns outright. |
− | === | + | ===Followers 2=== |
− | John | + | Various underlings and gang members. John has recruited only the best and those whom he can trust into his gang, and they act as his eyes and hands on the streets. |
− | + | Currently named followers are Mike Viampi, John's highly-trusted second in command; Kevin, the Driver of the Getaway Van; and Brian, a wheelman. | |
− | |||
− | === | + | ===Influence 1=== |
− | + | John has some influence in both the aboveground and underworld aspects of Las Vegas. | |
− | + | ===Backing 1=== | |
− | + | Although his influence was lessened after "going independent", John is still respected and somewhat trusted by the mortal mob of Las Vegas. | |
==Charms== | ==Charms== | ||
Line 110: | Line 105: | ||
*Seven Shadow Evasion (Conviction) (pg. 227) | *Seven Shadow Evasion (Conviction) (pg. 227) | ||
Cost: 3 motes. John perfectly dodges any non-unexpected attack (even an undodgeable one) by using this Charm. Seven Shadow Evasion has Conviction-based Flaw of Invulnerability -- John may not use it if doing so is contrary to his Motivation. | Cost: 3 motes. John perfectly dodges any non-unexpected attack (even an undodgeable one) by using this Charm. Seven Shadow Evasion has Conviction-based Flaw of Invulnerability -- John may not use it if doing so is contrary to his Motivation. | ||
− | *Leaping Dodge Method (pg. 227) | + | *''Leaping Dodge Method (pg. 227)'' |
− | Cost: 3 motes. John may use this Charm in response to any dodged attack. He may move up to 18 yards vertically or 36 yards horizontally, in any direction that he chooses, as long as it is away from his attacker. This counts as a counterattack, lowering his DV by one and rendering any other counterattacks inapplicable. | + | ''Cost: 3 motes. John may use this Charm in response to any dodged attack. He may move up to 18 yards vertically or 36 yards horizontally, in any direction that he chooses, as long as it is away from his attacker. This counts as a counterattack, lowering his DV by one and rendering any other counterattacks inapplicable.'' |
− | *Reflex Sidestep Technique (pg. 227) | + | *''Reflex Sidestep Technique (pg. 227)'' |
− | Cost: 1 mote. This Charm is used to reflexively render any unexpected attack expected (for lack of a better word), allowing John to apply his DDV or any Dodge Charms in response. | + | ''Cost: 1 mote. This Charm is used to reflexively render any unexpected attack expected (for lack of a better word), allowing John to apply his DDV or any Dodge Charms in response.'' |
===Bureaucracy=== | ===Bureaucracy=== | ||
Line 125: | Line 120: | ||
*Sagacious Reading of Intent (pg. 233) | *Sagacious Reading of Intent (pg. 233) | ||
Cost: 3 motes. By using this Charm, John understands a one-sentence summary of what a person making a statement is trying to gain. John may also use this as a perfect Social defense if the attacker's purpose is fundamentally hostile to the him or his motivation. | Cost: 3 motes. By using this Charm, John understands a one-sentence summary of what a person making a statement is trying to gain. John may also use this as a perfect Social defense if the attacker's purpose is fundamentally hostile to the him or his motivation. | ||
− | |||
− | |||
− | |||
− | |||
===Combos=== | ===Combos=== | ||
Line 135: | Line 126: | ||
*"Grease the Wheels of Progress" | *"Grease the Wheels of Progress" | ||
--2nd Bureaucracy Excellency + Speed the Wheels. Cost: 1 WP, 8+2x motes. As with John's other Social Combo, there is no visual effect. However, anyone working within the room where the Combo is being used seems (to an outside observer) to work faster, with no movement or effort wasted. | --2nd Bureaucracy Excellency + Speed the Wheels. Cost: 1 WP, 8+2x motes. As with John's other Social Combo, there is no visual effect. However, anyone working within the room where the Combo is being used seems (to an outside observer) to work faster, with no movement or effort wasted. | ||
− | *"Wrathful Corona" (Name subject to change) | + | *''"Wrathful Corona" (Name subject to change)'' |
− | --AKA "Chungira Defense!!!". 2nd Firearms Excellency + Essence Bullet Attack + Sagacious Reading of Intent + Shadow Over Water + Leaping Dodge Technique + Reflex Sidestep Method. Cost: 1 WP, variable mote cost. John's form glows with silver-white sunlight, leaving behind trailing golden afterimages as he moves. Also, John may use Seven Shadow Evasion freely in place of Shadow Over Water, if he so desires. | + | ''--AKA "Chungira Defense!!!". 2nd Firearms Excellency + Essence Bullet Attack + Sagacious Reading of Intent + Shadow Over Water + Leaping Dodge Technique + Reflex Sidestep Method. Cost: 1 WP, variable mote cost. John's form glows with silver-white sunlight, leaving behind trailing golden afterimages as he moves. Also, John may use Seven Shadow Evasion freely in place of Shadow Over Water, if he so desires.'' |
==Intimacies== | ==Intimacies== | ||
Line 157: | Line 148: | ||
<br>'''Limit Break Condition:''' The character is frustrated by the intemperate or childish nature of the world around him. | <br>'''Limit Break Condition:''' The character is frustrated by the intemperate or childish nature of the world around him. | ||
− | '''Current Limit:''' | + | '''Current Limit:''' 1 |
==Equipment== | ==Equipment== | ||
Hand-tailored business suit, registered Glock 34 (exceptional -- +1 Accuracy, +1 Damage) and shoulder holster (with accompanying concealed-carry permits), PDA, cell phone with encryption. | Hand-tailored business suit, registered Glock 34 (exceptional -- +1 Accuracy, +1 Damage) and shoulder holster (with accompanying concealed-carry permits), PDA, cell phone with encryption. | ||
− | *Current gear: Casual clothing, Glock 34 (exceptional), disposable cell phone, Kia minivan, alternate ID and passport, soulsteel gun (appropriated from Sins of the Father) | + | *Current gear: Casual clothing, Glock 34 (exceptional), disposable cell phone, Kia minivan, alternate ID and passport, soulsteel gun (appropriated from Sins of the Father) |
− | *Pistol (uses Lt. Pistol stats found [http://exalted.xi.co.nz/wiki/FrivYeti/SaGFire here]): Glock 34: Speed 4, Accuracy +2 | + | *Pistol (uses Lt. Pistol stats found [http://exalted.xi.co.nz/wiki/wiki.pl?FrivYeti/SaGFire here]): Glock 34: Speed 4, Accuracy +2, Damage 8L(P) (+2 from Essence Bullet Attack), Rate 2, Range: 15, Clip 16, Cost *** |
− | *Soulsteel pistol: Spd 4, Acc +2 (+4 vs Living Targets | + | *Soulsteel pistol: Spd 4, Acc +2 (+4 vs Living Targets), Dam 7L(P) (9L(P) vs Living Targets), Rate 2, Range 25, Clip 16. Costs 5 motes to commit (10 for non-Abyssals). |
− | |||
==History== | ==History== | ||
Line 198: | Line 188: | ||
*Theme Song: "Akio Car", from the anime "Revolutionary Girl Utena". Jazzy, suave, and with a hint of underlying menace. Suits John to a T. | *Theme Song: "Akio Car", from the anime "Revolutionary Girl Utena". Jazzy, suave, and with a hint of underlying menace. Suits John to a T. | ||
*Actor: Robert Downey Jr. circa "Iron Man", but clean-shaven. He's got the right balance of the affable, pleasant exterior, but with a core of solid steel. | *Actor: Robert Downey Jr. circa "Iron Man", but clean-shaven. He's got the right balance of the affable, pleasant exterior, but with a core of solid steel. | ||
− | *Current XP: | + | **[[Image:Rdjr.jpg]] |
− | **Spent XP: | + | *Current XP: 39/49 ''(7/49)'' |
+ | **Spent XP: 10 ''(32)'' (8 on Essence Bullet Attack, 1 on Linguistics 2 (Mandarin), 1 on Holy Bullet option'', 8 on Reflex Sidestep Technique, 8 on Leaping Dodge Method, 14 on Wrathful Corona Combo, 2 on Shadow Over Water upgrade'') | ||
*[[John Palmer Journal|Journal Entries]] | *[[John Palmer Journal|Journal Entries]] | ||
*[http://i34.tinypic.com/90aa0y.jpg Poster 1] | *[http://i34.tinypic.com/90aa0y.jpg Poster 1] | ||
− | <br>[[AlphaOmega | + | <br>[[AlphaOmega]] |