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− | [[AlphaOmega | + | [[AlphaOmega]] |
− | + | <b>Name: John Palmer</b> | |
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Age: late 20's | Age: late 20's | ||
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Concept: Gentleman Mobster | Concept: Gentleman Mobster | ||
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<i>John Palmer is, physically speaking, unremarkable. Average height (just under 6 feet), average build, dark hair, dark eyes, impeccably groomed and dressed. But it's the sheer force of personality that he exudes that makes him unique. He's always friendly, always a gracious host at the club he runs, with a smile on his face for any guest that walks in the door. But underneath that is solid steel, and anyone who underestimates him does so at their peril.</i> | <i>John Palmer is, physically speaking, unremarkable. Average height (just under 6 feet), average build, dark hair, dark eyes, impeccably groomed and dressed. But it's the sheer force of personality that he exudes that makes him unique. He's always friendly, always a gracious host at the club he runs, with a smile on his face for any guest that walks in the door. But underneath that is solid steel, and anyone who underestimates him does so at their peril.</i> | ||
− | == | + | == Motivation == |
− | + | <p>To unite the underworld under him. | |
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== Anima== | == Anima== | ||
− | + | The Exalt can spend 10 motes and 1 Willpower point to sanctify an oath. Those who break the oath will horribly botch a number of critical actions (equal to the Eclipse's Essence at the time of the swearing) at the worst possible moment. The Eclipse must either shake hands to seal the agreement, or touch the hands of those swearing to the oath. When totemic, John's anima resembles a pair of shaking hands, glowing with faint wisps of silver and gold light. | |
− | When totemic, John's anima resembles a pair of shaking hands, glowing with faint wisps of silver and gold light | ||
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== Attributes == | == Attributes == | ||
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===Caste=== | ===Caste=== | ||
Bureaucracy 5 | Bureaucracy 5 | ||
− | <br>Linguistics | + | <br>Linguistics 1 (English, Spanish) |
<br>Drive 1 | <br>Drive 1 | ||
<br>Socialize 3 | <br>Socialize 3 | ||
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===Favored=== | ===Favored=== | ||
Archery/Firearms 4 | Archery/Firearms 4 | ||
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==Backgrounds== | ==Backgrounds== | ||
− | ===Resources | + | ===Resources 4=== |
− | The earnings of a mid-level mob boss. The income derives from several properties which John either owns outright, or is a "silent partner". Most notable among these are the Lucky Star Hotel & Casino (where he is a silent partner), and the Velvet Room (a nightclub/dancehall) which he owns outright | + | The earnings of a mid-level mob boss. The income derives from several properties which John either owns outright, or is a "silent partner". Most notable among these are the Lucky Star Hotel & Casino (where he is a silent partner), and the Velvet Room (a nightclub/dancehall) which he owns outright. |
− | === | + | ===Followers 2=== |
− | John | + | Various underlings and gang members. John has recruited only the best and those whom he can trust into his gang, and they act as his eyes and hands on the streets. |
− | + | Currently named followers are Mike Viampi, John's highly-trusted second in command; Kevin, the Driver of the Getaway Van; and Brian, a wheelman. | |
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− | === | + | ===Influence 1=== |
− | + | John has some influence in both the aboveground and underworld aspects of Las Vegas. | |
− | + | ===Backing 1=== | |
− | + | Although his influence was lessened after "going independent", John is still respected and somewhat trusted by the mortal mob of Las Vegas. | |
==Charms== | ==Charms== | ||
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Cost: 3 motes. Negates all penalties (except wound and multiple action penalties) for a single Firearms-based attack. | Cost: 3 motes. Negates all penalties (except wound and multiple action penalties) for a single Firearms-based attack. | ||
*Essence Bullet Attack | *Essence Bullet Attack | ||
− | + | (Description coming soon) | |
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===Presence=== | ===Presence=== | ||
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===Dodge=== | ===Dodge=== | ||
− | *Shadow over Water (pg. 227) | + | *Shadow over Water (pg. 227) |
− | Cost: 1 mote. When used to | + | Cost: 1 mote. When used to responsd to an attack, John ignores all penalties that apply to his Dodge DV. His Dodge DV is still 0 against an undodgeable attack, but he takes no further penalties. |
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*Seven Shadow Evasion (Conviction) (pg. 227) | *Seven Shadow Evasion (Conviction) (pg. 227) | ||
Cost: 3 motes. John perfectly dodges any non-unexpected attack (even an undodgeable one) by using this Charm. Seven Shadow Evasion has Conviction-based Flaw of Invulnerability -- John may not use it if doing so is contrary to his Motivation. | Cost: 3 motes. John perfectly dodges any non-unexpected attack (even an undodgeable one) by using this Charm. Seven Shadow Evasion has Conviction-based Flaw of Invulnerability -- John may not use it if doing so is contrary to his Motivation. | ||
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===Bureaucracy=== | ===Bureaucracy=== | ||
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*Sagacious Reading of Intent (pg. 233) | *Sagacious Reading of Intent (pg. 233) | ||
Cost: 3 motes. By using this Charm, John understands a one-sentence summary of what a person making a statement is trying to gain. John may also use this as a perfect Social defense if the attacker's purpose is fundamentally hostile to the him or his motivation. | Cost: 3 motes. By using this Charm, John understands a one-sentence summary of what a person making a statement is trying to gain. John may also use this as a perfect Social defense if the attacker's purpose is fundamentally hostile to the him or his motivation. | ||
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===Combos=== | ===Combos=== | ||
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*"Grease the Wheels of Progress" | *"Grease the Wheels of Progress" | ||
--2nd Bureaucracy Excellency + Speed the Wheels. Cost: 1 WP, 8+2x motes. As with John's other Social Combo, there is no visual effect. However, anyone working within the room where the Combo is being used seems (to an outside observer) to work faster, with no movement or effort wasted. | --2nd Bureaucracy Excellency + Speed the Wheels. Cost: 1 WP, 8+2x motes. As with John's other Social Combo, there is no visual effect. However, anyone working within the room where the Combo is being used seems (to an outside observer) to work faster, with no movement or effort wasted. | ||
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==Intimacies== | ==Intimacies== | ||
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<br>--His reputation | <br>--His reputation | ||
− | ==Essence | + | ==Essence== |
'''Permanent Essence:''' 2 | '''Permanent Essence:''' 2 | ||
<br>'''Personal:''' 13 | <br>'''Personal:''' 13 | ||
− | + | *Current Score: 7/13 | |
− | + | '''Peripheral:''' 30 | |
+ | *Current Score: 24/30 | ||
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+ | ==Willpower== | ||
+ | Willpower: 7 | ||
+ | *Current Score: 3/7 | ||
==Virtues== | ==Virtues== | ||
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<br>'''Duration:''' One full day | <br>'''Duration:''' One full day | ||
<br>'''Limit Break Condition:''' The character is frustrated by the intemperate or childish nature of the world around him. | <br>'''Limit Break Condition:''' The character is frustrated by the intemperate or childish nature of the world around him. | ||
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==Equipment== | ==Equipment== | ||
Hand-tailored business suit, registered Glock 34 (exceptional -- +1 Accuracy, +1 Damage) and shoulder holster (with accompanying concealed-carry permits), PDA, cell phone with encryption. | Hand-tailored business suit, registered Glock 34 (exceptional -- +1 Accuracy, +1 Damage) and shoulder holster (with accompanying concealed-carry permits), PDA, cell phone with encryption. | ||
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− | + | Pistol (uses Lt. Pistol stats found [http://exalted.xi.co.nz/wiki/wiki.pl?FrivYeti/SaGFire here]): | |
− | + | <br>Glock 34: Speed 4, Accuracy +2, Damage 6L(P), Rate 2, Range: 15, Clip 16, Cost *** | |
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==History== | ==History== | ||
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Within a few years, John had become someone to watch in the underworld. Any operation he ran, he kept clean and profitable. No dealers were busted, violence was kept to a minimum (or at least, kept behind closed doors), and oddly enough, civilian casualties were minimized. Whenever someone asked why, John generally just shrugged and muttered that it was "bad for business." Less than five years after he joined up, the high-ranking bosses decided to formally induct John into the family. | Within a few years, John had become someone to watch in the underworld. Any operation he ran, he kept clean and profitable. No dealers were busted, violence was kept to a minimum (or at least, kept behind closed doors), and oddly enough, civilian casualties were minimized. Whenever someone asked why, John generally just shrugged and muttered that it was "bad for business." Less than five years after he joined up, the high-ranking bosses decided to formally induct John into the family. | ||
− | John arrived at the meeting place, and the bosses showed him what the underworld was really like. Fangs, magic, bloodsucking, the whole deal. John was understandably | + | John arrived at the meeting place, and the bosses showed him what the underworld was really like. Fangs, magic, bloodsucking, the whole deal. John was understandably freaked out by this, and only got less comfortable when he realized that this wasn't just the job opportunity of a life time -- it was the job of several lifetimes. One of the bosses approached him.... |
And that's when things got weird. | And that's when things got weird. | ||
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==Personality== | ==Personality== | ||
No matter what happens, John is cool, collected, and takes pride in always appearing in control. His default state seems to be quiet amusement; he prefers to sit back and watch a situation, before entering into anything. However, when things turn serious, John becomes entirely serious, his posture and body language clearly conveying his authority. He ''is'' a leader, and people ''will'' listen to what he has to say. | No matter what happens, John is cool, collected, and takes pride in always appearing in control. His default state seems to be quiet amusement; he prefers to sit back and watch a situation, before entering into anything. However, when things turn serious, John becomes entirely serious, his posture and body language clearly conveying his authority. He ''is'' a leader, and people ''will'' listen to what he has to say. | ||
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==Merits/Flaws== | ==Merits/Flaws== | ||
==Goals/Motivation== | ==Goals/Motivation== | ||
− | + | (Still working on it) | |
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==Character Notes== | ==Character Notes== | ||
*Theme Song: "Akio Car", from the anime "Revolutionary Girl Utena". Jazzy, suave, and with a hint of underlying menace. Suits John to a T. | *Theme Song: "Akio Car", from the anime "Revolutionary Girl Utena". Jazzy, suave, and with a hint of underlying menace. Suits John to a T. | ||
− | *Actor: | + | *Actor: Mark Strong. Played Septimus in "Stardust", proving that he can play polite and yet utterly ruthless. |
− | *Current XP: | + | *Current XP: 13 |
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*[[John Palmer Journal|Journal Entries]] | *[[John Palmer Journal|Journal Entries]] | ||
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