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− | [[AlphaOmega | + | [[AlphaOmega]] |
− | + | <b>Name: John Palmer</b> | |
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Age: late 20's | Age: late 20's | ||
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Concept: Gentleman Mobster | Concept: Gentleman Mobster | ||
− | + | <i>John Palmer is, physically speaking, unremarkable. Average height (just under 6 feet), average build, dark hair, dark eyes, impeccably groomed and dressed. But it's the sheer force of personality that he exudes that makes him unique. He's always friendly, always a gracious host at the club he runs, with a smile on his face for any guest that walks in the door. But underneath that is solid steel, and anyone who underestimates him does so at their peril.</i> | |
+ | ==Changing Statistics== | ||
+ | *Health Levels: ('''Bold''' = Current) | ||
+ | **'''Undamaged''', 0, -1, -1, -1, -2, -2, -2, -2, -4, I | ||
+ | *Personal Essence: 1/13 | ||
+ | *Peripheral Essence: 16/30 | ||
+ | *Willpower: 1/7 | ||
+ | *Limit: 0/10 | ||
+ | *XP: 10/23 | ||
+ | *Anima: Bonfire | ||
+ | *Channels Used: 1 Conviction | ||
− | < | + | == Motivation == |
+ | <p>To unite the underworld under him. | ||
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== Anima== | == Anima== | ||
− | By shaking hands or touching the hands of the participants, John can spend 10 motes and 1 Willpower point to sanctify an oath. Any who dare break the oath and Heaven's Mandate will horribly botch a number of critical actions (equal to John's Permanent Essence score (2, at the moment)) at the worst possible moment. | + | By shaking hands or touching the hands of the participants, John can spend 10 motes and 1 Willpower point to sanctify an oath. Any who dare break the oath and Heaven's Mandate will horribly botch a number of critical actions (equal to the John's Permanent Essence score (2, at the moment)) at the worst possible moment. |
When totemic, John's anima resembles a pair of shaking hands, glowing with faint wisps of silver and gold light. | When totemic, John's anima resembles a pair of shaking hands, glowing with faint wisps of silver and gold light. | ||
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== Attributes == | == Attributes == | ||
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===Caste=== | ===Caste=== | ||
Bureaucracy 5 | Bureaucracy 5 | ||
− | <br>Linguistics 2 (English | + | <br>Linguistics 2 (English, Spanish, Mandarin) |
<br>Drive 1 | <br>Drive 1 | ||
<br>Socialize 3 | <br>Socialize 3 | ||
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==Backgrounds== | ==Backgrounds== | ||
− | ===Resources | + | ===Resources 4=== |
− | The earnings of a mid-level mob boss. The income derives from several properties which John either owns outright, or is a "silent partner". Most notable among these are the Lucky Star Hotel & Casino (where he is a silent partner), and the Velvet Room (a nightclub/dancehall) which he owns outright | + | The earnings of a mid-level mob boss. The income derives from several properties which John either owns outright, or is a "silent partner". Most notable among these are the Lucky Star Hotel & Casino (where he is a silent partner), and the Velvet Room (a nightclub/dancehall) which he owns outright. |
− | === | + | ===Followers 2=== |
− | John | + | Various underlings and gang members. John has recruited only the best and those whom he can trust into his gang, and they act as his eyes and hands on the streets. |
− | + | Currently named followers are Mike Viampi, John's highly-trusted second in command; Kevin, the Driver of the Getaway Van; and Brian, a wheelman. | |
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− | === | + | ===Influence 1=== |
− | + | John has some influence in both the aboveground and underworld aspects of Las Vegas. | |
− | + | ===Backing 1=== | |
− | + | Although his influence was lessened after "going independent", John is still respected and somewhat trusted by the mortal mob of Las Vegas. | |
==Charms== | ==Charms== | ||
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===Dodge=== | ===Dodge=== | ||
− | *Shadow over Water (pg. 227) | + | *Shadow over Water (pg. 227) |
− | Cost: 1 mote. When used to | + | Cost: 1 mote. When used to responsd to an attack, John ignores all penalties that apply to his Dodge DV. His Dodge DV is still 0 against an undodgeable attack, but he takes no further penalties. |
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*Seven Shadow Evasion (Conviction) (pg. 227) | *Seven Shadow Evasion (Conviction) (pg. 227) | ||
Cost: 3 motes. John perfectly dodges any non-unexpected attack (even an undodgeable one) by using this Charm. Seven Shadow Evasion has Conviction-based Flaw of Invulnerability -- John may not use it if doing so is contrary to his Motivation. | Cost: 3 motes. John perfectly dodges any non-unexpected attack (even an undodgeable one) by using this Charm. Seven Shadow Evasion has Conviction-based Flaw of Invulnerability -- John may not use it if doing so is contrary to his Motivation. | ||
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===Bureaucracy=== | ===Bureaucracy=== | ||
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*Sagacious Reading of Intent (pg. 233) | *Sagacious Reading of Intent (pg. 233) | ||
Cost: 3 motes. By using this Charm, John understands a one-sentence summary of what a person making a statement is trying to gain. John may also use this as a perfect Social defense if the attacker's purpose is fundamentally hostile to the him or his motivation. | Cost: 3 motes. By using this Charm, John understands a one-sentence summary of what a person making a statement is trying to gain. John may also use this as a perfect Social defense if the attacker's purpose is fundamentally hostile to the him or his motivation. | ||
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===Combos=== | ===Combos=== | ||
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*"Grease the Wheels of Progress" | *"Grease the Wheels of Progress" | ||
--2nd Bureaucracy Excellency + Speed the Wheels. Cost: 1 WP, 8+2x motes. As with John's other Social Combo, there is no visual effect. However, anyone working within the room where the Combo is being used seems (to an outside observer) to work faster, with no movement or effort wasted. | --2nd Bureaucracy Excellency + Speed the Wheels. Cost: 1 WP, 8+2x motes. As with John's other Social Combo, there is no visual effect. However, anyone working within the room where the Combo is being used seems (to an outside observer) to work faster, with no movement or effort wasted. | ||
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==Intimacies== | ==Intimacies== | ||
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<br>'''Limit Break Condition:''' The character is frustrated by the intemperate or childish nature of the world around him. | <br>'''Limit Break Condition:''' The character is frustrated by the intemperate or childish nature of the world around him. | ||
− | '''Current Limit:''' | + | '''Current Limit:''' 0 |
==Equipment== | ==Equipment== | ||
Hand-tailored business suit, registered Glock 34 (exceptional -- +1 Accuracy, +1 Damage) and shoulder holster (with accompanying concealed-carry permits), PDA, cell phone with encryption. | Hand-tailored business suit, registered Glock 34 (exceptional -- +1 Accuracy, +1 Damage) and shoulder holster (with accompanying concealed-carry permits), PDA, cell phone with encryption. | ||
− | *Current gear: Casual clothing, Glock 34 (exceptional), disposable cell phone, Kia minivan, alternate ID and passport | + | *Current gear: Casual clothing, Glock 34 (exceptional), disposable cell phone, Kia minivan, alternate ID and passport |
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− | + | Pistol (uses Lt. Pistol stats found [http://exalted.xi.co.nz/wiki/wiki.pl?FrivYeti/SaGFire here]): | |
+ | <br>Glock 34: Speed 4, Accuracy +2, Damage 8L(P) (+2 from Essence Bullet Attack), Rate 2, Range: 15, Clip 16, Cost *** | ||
==History== | ==History== | ||
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==Character Notes== | ==Character Notes== | ||
*Theme Song: "Akio Car", from the anime "Revolutionary Girl Utena". Jazzy, suave, and with a hint of underlying menace. Suits John to a T. | *Theme Song: "Akio Car", from the anime "Revolutionary Girl Utena". Jazzy, suave, and with a hint of underlying menace. Suits John to a T. | ||
− | *Actor: | + | *Actor: Mark Strong. Played Septimus in "Stardust", proving that he can play polite and yet utterly ruthless. |
− | *Current XP: | + | *Current XP: 10 |
− | **Spent XP: | + | **Spent XP: 10 (8 on Essence Bullet Attack, 1 on Linguistics 2 (Mandarin), 1 on Holy Bullet option) |
*[[John Palmer Journal|Journal Entries]] | *[[John Palmer Journal|Journal Entries]] | ||
*[http://i34.tinypic.com/90aa0y.jpg Poster 1] | *[http://i34.tinypic.com/90aa0y.jpg Poster 1] | ||
− | <br>[[AlphaOmega | + | <br>[[AlphaOmega]] |