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==Background==
 
==Background==
 
Write a brief history of your PC here.
 
Write a brief history of your PC here.
 +
Guards the twice weekly supply run from Pavis
  
Jolanti...... Braided hair the colour of copper, he walks as if he owns the rubble. Afraid of no living man nor Troll. Tattooed copiously, the usual Pavic scenes complimenting a stasis rune across his chest,  man rune upon his forehead and earth rune chequer work across both legs and arms. A voice unable to speak low unless  waiting in ambush.... then the ancient mason hand signals suffice. A tap here, an angled fist there....
+
"The giant jolanti who were made whole by the Aggar elves were called the Dringi to differentiate them from the more numerous normal-sized jolanti." [Different Worlds, Jun 1982. This article is now online.]
 
 
Asked to describe the giant of a man, most Real City folk will just mention two words 'Big Axe' and nod grimly, though if they like you they might add ''Bit of a gardener too" before returning to their work......
 
 
 
Named after the First Foe of Waha General Garngar,  Jolanti earnt his nickname from the Real City Flintnail cultists the day he walked onto his first masonry job. Towering above all men by the age of 12 he quickly came to the attention of the Mayor. First came a stint with the Real city guards, becoming a true protector upon his Initiation. Singled out by Captain Kline he then went on to lead a 'Brick' of the newly formed RCAE.
 
 
 
known for his trademark great axe the 'Eighteenth' foe of Waha, he is fearless in battle and canny in the way of the Rubble. Jolanti counts amongst his friends several Dwarven members of the Rubble trackers.
 
 
 
Unusually for one so connected to Masonry and the Mostali, Jolanti has a great admiration and love of the Aldryami of the nearby garden. A lay member of the 'Children of the Garden' he is an active participant during the annual crop blessings. The Aldryami call him 'Dringi' , their own name for the giant Jolanti taken and turned by the elves in the forests near Aggar.
 
 
 
During his infrequent spare time he tends a small allotment near his home and it has been a highlight of his religious career when a visiting elf blessed his garden two years ago upon joining their cult.
 
 
 
A staunch worshipper of Pavis and especially Opilli, the guard is a true traditionalist, refusing to speak New Pavic and will always reply in Trade to outsiders.
 
 
 
Through his twice weekly runs to the new city Jolanti has become a lay member of Issaries.
 
 
 
He will support his cousin in everything unquestionably, sacrificing his life if need be. He doesn't know what to make of Ornin though.
 
 
 
Married with 4 young sons, he of course lives in the Jolanti heights. His most recent son he has named Dropsin after his cousin and friend and plans to foster him to when he comes to age.
 
 
 
Out spoken amongst his own, he is careful with strangers. He is at war continually, either with nomads or UZ. Trolls he has a grudging respect for and will even deal with them peacefully when needed....Nomads rarely.
 
  
 
==Character Details==
 
==Character Details==
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* Race: '''Human'''
 
* Race: '''Human'''
 
* Cults:-
 
* Cults:-
** Rune Level:  
+
** Rune Level: '''Character cults go here'''
** Initiate: '''PAVIS''' Opili  
+
** Initiate: '''PAVIS''' Opili the Wallmaker
** Lay Member: '''Aldrya''', '''Daka Fal''', '''Issaries'''  
+
** Lay Member: '''Aldrya??''', '''Daka Fal''', '''Issaries'''  
 
* Social Condition: '''Townsman'''
 
* Social Condition: '''Townsman'''
 
* Sex: '''Male'''
 
* Sex: '''Male'''
 
* Previous Experience: '''Real City Armed Escort'''
 
* Previous Experience: '''Real City Armed Escort'''
*1 Str, +2 Pow, Vulnerable to Dragonmagic/breath [-2 relevent att to resist] but +20% to att/parry/dodge against them.
 
  
 
==Characteristics==
 
==Characteristics==
Str: '''19''', Con: '''16''', Siz: '''18''', Int: '''14''', Pow: '''17''', Dex: '''15''':, Cha: '''15'''.
+
Str: '''17''', Con: '''15''', Siz: '''17''', Int: '''13''', Pow: '''10''', Dex: '''14''':, Cha: '''14'''.
 
*Damage Bonus/Minus: '''+1d6 Damage Dice'''
 
*Damage Bonus/Minus: '''+1d6 Damage Dice'''
 
*Hit Point Bonus/minus: '''+2HPs'''
 
*Hit Point Bonus/minus: '''+2HPs'''
*Experience bonus: '''+4%'''
+
*Experience bonus: '''+3%'''
*Encumbrance limit: '''16.5'''. if all weapons and armour carried his enc is 16.5. with str spell enc is 18.
+
*Encumbrance limit: 16
  
 
==Skill Groups==
 
==Skill Groups==
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
*'''Agility: +20%''' extra+5% with str spell
+
*'''Agility: +/-n%'''
 
**Dance (30%/5%):-
 
**Dance (30%/5%):-
***Real City stomp: 50%
+
***Style: n%
**Dodge (15%): 60%
+
**Dodge (15%): n%
**Climb (25%): 85%
+
**Climb (25%): n%
**Jump (25%): 50%
+
**Jump (25%): n%
 
**<u>Tumbling</u> (25%): n%
 
**<u>Tumbling</u> (25%): n%
  
  
*'''Aim: +10%''' +5% STR spell
+
*'''Aim: +/-n%'''
**Catch (25%): 30%
+
**Catch (25%): n%
**Throw (25%): 50%
+
**Throw (25%): n%
  
  
*'''Knowledge: +6%'''
+
*'''Knowledge: +/-n%'''
 
**Evaluate (10%):-
 
**Evaluate (10%):-
***Treasure: 16%
+
***Treasure: n%
***Trade Goods: 16%
+
***Trade Goods: n%
 
***Art: n%
 
***Art: n%
 
**Read/Write Language (10/0%):-
 
**Read/Write Language (10/0%):-
***Old Pavic: 21%
+
***Language Name: n%
 
**Animal Lore (5%):-
 
**Animal Lore (5%):-
***Find cattle food: 21%
+
***Find cattle food: n%
***Hunting: 21%
+
***Hunting: n%
***Tending/Herding: 21%
+
***Tending/Herding: n%
***Training: 21%
+
***Training: n%
**Folk Lore (30%) By Old Pavic.: 41%
+
**Folk Lore (30%) By culture/race.: n%
 
**Mineral Lore (5%):-
 
**Mineral Lore (5%):-
 
***Mining: n%
 
***Mining: n%
 
***Caving: n%
 
***Caving: n%
 
***Assess Mineral: n%
 
***Assess Mineral: n%
**Plant Lore (5%):-11%
+
**Plant Lore (5%):-
***Find healing plants: 31%
+
***Find healing plants: n%
***Identify plants: 31%
+
***Identify plants: n%
***Farming: 31%
+
***Farming: n%
**World lore (5%):-11%
+
**World lore (5%):-
***Find Water: 21%
+
***Find Water: n%
***Survival: 26%
+
***Survival: n%
***Weatherlore: 21%
+
***Weatherlore: n%
 
**<u>Healing lore</u>: (10%):-
 
**<u>Healing lore</u>: (10%):-
 
***Identify disease: n%
 
***Identify disease: n%
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**<u>Spirit Lore</u> (5%): n%
 
**<u>Spirit Lore</u> (5%): n%
 
**<u>Star lore </u>(Navigation)(10%):-
 
**<u>Star lore </u>(Navigation)(10%):-
***Trailblazing: 6%
+
***Trailblazing: n%
 
***Seaborne: n%
 
***Seaborne: n%
  
  
 
+
*'''Manipulation[Body]: +/-n%'''
*'''Manipulation[Body]: +22%''' +5% STR spell
 
 
**Boating (10%): n%
 
**Boating (10%): n%
 
**<u>Sailing</u> (5%): n%
 
**<u>Sailing</u> (5%): n%
 
**Craft, Physical (30%/10%) Sp:-
 
**Craft, Physical (30%/10%) Sp:-
***Armour/weapon/shield making: 32%  
+
***Armour/weapon/shield making: n%  
***Masonry/architect: 82%
+
***Masonry/architect: n%
***Peaceful Cut/butchery: 32%
+
***Peaceful Cut/butchery: n%
***Shiphandling: 32%
+
***Shiphandling: n%
***Teamster/packhandler: 32%
+
***Teamster/packhandler: n%
**Swimming (15%): 37%
+
**Swimming (15%): n%
**Riding (5%): 92%
+
**Riding (5%): n%
 
**<u>Running (25%)</u>: n%
 
**<u>Running (25%)</u>: n%
 
**<u>Drive Cart/wagon (15%)</u>: n%
 
**<u>Drive Cart/wagon (15%)</u>: n%
  
  
*'''Manipulation[Fine]: +12%'''
+
*'''Manipulation[Fine]: +/-n%'''
**First aid (10%): 67%
+
**First aid (10%): n%
**Treat disease/poison (5): 17%
+
**Treat disease/poison (5): n%
 
**Sleight of hand (15%):-
 
**Sleight of hand (15%):-
***Hide item: 27%
+
***Hide item: n%
***Pick pockets: 27%
+
***Pick pockets: n%
***Palm object: 27%
+
***Palm object: n%
 
**Craft, Fine (30%/10)% Sp:-
 
**Craft, Fine (30%/10)% Sp:-
***Map making: 42%
+
***Map making: n%
***Netmaking: 22%
+
***Netmaking: n%
***Gemsmith/Jewelcraft: 22%
+
***Gemsmith/Jewelcraft: n%
***Brewing: 22%
+
***Brewing: n%
***Trapsmith: 22%
+
***Trapsmith: n%
***Locksmith: 22%
+
***Locksmith: n%
 
**Devices (5):-
 
**Devices (5):-
 
***Lock pick: n%
 
***Lock pick: n%
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*'''Perception: +13%'''
+
*'''Perception: +/-n%'''
**Listen (25)%: 83%
+
**Listen (25)%: n%
**Scan (25)%: 73%
+
**Scan (25)%: n%
 
**<u>Sense</u> (5%):-
 
**<u>Sense</u> (5%):-
 
***Ambush: n%
 
***Ambush: n%
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***Assassin: n%
 
***Assassin: n%
 
**Spot (5):-
 
**Spot (5):-
***Hidden items: 63%
+
***Hidden items: n%
***Trap: 55%
+
***Trap: n%
 
**<u>Taste analysis</u> (5%): n%
 
**<u>Taste analysis</u> (5%): n%
**<u>Tracking</u> (10%): 50%
+
**<u>Tracking</u> (10%): n%
  
  
*'''Stealth: +0%'''
+
*'''Stealth: +/-n%'''
**Camouflage (10%): 90%
+
**Camouflage (10%): n%
**Hide (15%): 65%
+
**Hide (15%): n%
**Move quietly (15%): 90% (-25% armour) (65% from 90%)
+
**Move quietly (15%): n%
 
**Ambush (5)%: n%
 
**Ambush (5)%: n%
 
**<u>Shadowing</u> (10%): n%
 
**<u>Shadowing</u> (10%): n%
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*'''Communication: +13%'''
+
*'''Communication: +/-n%'''
**Bargain (10%): 23%
+
**Bargain (10%): n%
**Orate (10%): 63%
+
**Orate (10%): n%
**Sing (5%): 18%
+
**Sing (5%): n%
 
**Speak Language:-
 
**Speak Language:-
***Native: Old Pavic: 83%
+
***Native (Int x 5): n%
***Dark tongue (00): 33%
+
***Other (00): n%
***Aldryami: 33% (15% from the 50%)
 
***Tradetalk 28%
 
***Auld Wyrmish 23%
 
 
**<u>Understand beast speech</u> (10%): n%
 
**<u>Understand beast speech</u> (10%): n%
 
**<u>Voice Mimicry</u> (5%): n%
 
**<u>Voice Mimicry</u> (5%): n%
  
  
*'''Social: +15%'''
+
*'''Social: +/-n%'''
 
**<u>Acting </u>(10%): n%
 
**<u>Acting </u>(10%): n%
 
**<u>Bribery</u> (20%): n%
 
**<u>Bribery</u> (20%): n%
**Fast talk (20%): 40%
+
**Fast talk (20%): n%
 
**<u>Disguise</u> (10%): n%
 
**<u>Disguise</u> (10%): n%
 
**Wise (30%/10%/5%):-
 
**Wise (30%/10%/5%):-
***Battlewise: 30%
+
***Streetwise: n%
***Streetwise: 20%
+
***Courtliness: n%
***Courtliness: 25%
+
***Nomad ways: n%
***Nomad ways: 45%
 
 
</div>
 
</div>
  
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!width="100"|Location
 
!width="100"|Location
 
|-
 
|-
|Head || Closed helm/hood || 7 || 6|| 1.25 || 19-20  
+
|Head || open helm || 6 || number || number || 19-20  
 
|-
 
|-
|Left Arm || Plate+Leather || 6 || 6 || 1.125 || 16-18
+
|Left Arm || Cuirboilli || 5 || number || number || 16-18
 
|-
 
|-
|Right Arm || Plate+Leather || 6 || 6 || 1.125 || 13-15  
+
|Right Arm || Cuirboilli || 5 || number || number || 13-15  
 
|-
 
|-
|Chest || Hv Scale Hauberk+Leather || 9 || 6|| 1.75 || 12
+
|Chest || Mail Hauberk+padding || 7 || number || number || 12
 
|-
 
|-
|Abdomen || Hv scale Hauberk+Leather || 7 || 6 || 1.75 || 09-11
+
|Abdomen || Mail Hauberk+padding || 6 || number || number || 09-11
 
|-
 
|-
|Left Leg || plate+Leather || 76 || 6r || 1.125 || 05-08
+
|Left Leg || Cuirboilli || 6 || number || number || 05-08
 
|-
 
|-
|Right Leg || plate+Leather || 7 || 6r || 1.125 || 01-04
+
|Right Leg || Cuirboilli || 6 || number || number || 01-04
 
|}
 
|}
  
*Total Hit Points: 19HP
+
*Total Hit Points: 17HP
*ENC 9.25
 
  
 
==Weapons and Shields==
 
==Weapons and Shields==
* Attack Bonus/Minus: +20% +5% STR spell
+
* Attack Bonus/Minus: +20%
* Parry Bonus/Minus: +20% +5% STR spell
+
* Parry Bonus/Minus: +20%
* Aim Bonus/Minus: +10% +5% STR spell
+
* Aim Bonus/Minus: +10%
*Strike Ranks: Siz:(1)+Dex:(3)=(4)
+
*Strike Ranks: Siz:(1)+Dex:(2)=(3)
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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!width="50"|Enc.
 
!width="50"|Enc.
 
|-
 
|-
|18th foe of Waha 1.5m|| 4d6 || 5 || 12 || 100% || 80% || melee || 3
+
|2H great axe 1.5m|| 3d6+2 || 4 || ap || 70% || 70% || range || enc
 
|-
 
|-
|1H Broadsword || 1d8+1+1d6 || 6 || 20 || 60% || 60% || melee || 1
+
|1H Broadsword || 1d8+1+1d6 || 5 || ap || 50% || 50% || range || enc
 
|-
 
|-
|Thrown rock || 1d4+1d3 || sr || ap || 35% || pry% || 20 || enc
+
|Med shield || damage || sr || 12 || % || 30% || range || enc
 
|-
 
|-
|1H hammer || 2d6+2 || 7 || 20 || 65% || 60% || melee || 1
+
|Thrown rock || 1d4+1d3 || sr || ap || 35% || pry% || range || enc
 
|-
 
|-
|Xbow || 2d6+2 || 1/3 || 10 || 90% || pry% || 120 || 2
+
|1H hammer || 2d6+2 || sr || ap || 40% || 40% || range || enc
 
|-
 
|-
|RH Dagger || 1d4+2+1d6 || sr || 12 || 45% || 45% || melee || 0.25
+
|Xbow || 2d6+2 || sr || ap || 35% || pry% || range || enc
 
|-
 
|-
|Fist || 1d3+1d6 || 8 || arm || 65% || pry% || melee || 0
+
|RH Dagger || 1d4+2+1d6 || sr || 12 || 45% || 45% || melee || 0
 
|-
 
|-
|Kick || 2d6 || 8 || leg || 65% || pry% || melee || 0
+
|Fist || 1d3+1d6 || sr || arm || 45% || pry% || melee || 0
 
|-
 
|-
|Head Butt || 1d4+1d6 || 8 || head || 55% || pry% || melee || 0
+
|Kick || 2d6 || sr || leg || 45% || pry% || melee || 0
 
|-
 
|-
|Grapple || Special || sr || special || 65% || pry% || melee || 0
+
|Head Butt || 1d4+1d6 || sr || head || 30% || pry% || melee || 0
 +
|-
 +
|Grapple || Special || sr || special || 45% || pry% || melee || 0
 
|}
 
|}
 
*Enc of weapons if all carried 7.25
 
  
 
==Magic==
 
==Magic==
 
*'''Power:-'''
 
*'''Power:-'''
** Current Characteristic POW:15
+
** Current Characteristic POW:
** Current Available POW:15
+
** Current Available POW:
 
** Current Stored POW:
 
** Current Stored POW:
  
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'''Spirits:'''
 
'''Spirits:'''
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
*Allied Spirit  
+
*Spirit One
** INT:16
+
** INT:
** POW:18
+
** POW:
** Where Bound:axe
+
** Where Bound:
  
 
*Spirit Two
 
*Spirit Two
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*'''Battle Magic:'''
+
*'''Battle Magic:'''4000L
** Strength 1 STR21 gives extra 1d6 dam
+
** Demoralize 750L Half price
** Healing 2  
+
** Detect Enemies 150L Half price
** Bladesharp 3  
+
** Healing 2 750L Half price
** Control Zebra 1
+
** Bladesharp 3 1500 Half price
** Food song 1
+
** Control Zebra
** Silence 1
+
** Detect traps 300L
** Glue 2
+
** Silence 500L
** Speedart 1
 
**stout defence 1 +20hp building
 
** Detect Enemies 1
 
***Detect Traps matrix on a thumbring.
 
***Countermagic 4 matrix on a Bronze disc.
 
  
 
* '''Rune Magic:'''
 
* '''Rune Magic:'''
** Evade 1. reusable
+
** Evade 1.
**summon wood gnome.
 
 
 
*'''18th magic'''
 
**Spell teaching 1
 
**Summon small undine
 
**Summon small salamander
 
**Summon small shade
 
**heal body 2
 
  
 
==Mounts==
 
==Mounts==
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==Equipment==
 
==Equipment==
 
*Weapons:
 
*Weapons:
** '''Eighteenth''' Pole Axe 1.5m
+
** List your weapons and shields here
** Pavic Hammer/pick
 
** Broadsword
 
** Dagger
 
** Hv Crossbow
 
***20 quarrels
 
 
 
 
*Armour:
 
*Armour:
**Heavy Scale hauberk, Plate greaves and vambraces , Closed Helm.-25%
+
** List you armour and clothing here
**Leather hauberk,greaves and vambraces (75L) -5%MQ
 
 
*Other:
 
*Other:
**Flask
+
**Loot http://invisiblecastle.com/roller/view/2803735/
**Lantern
+
** 741 Lunars 641
**Two torches
+
**200 lunars spent on xbow 5%
**5m strong rope
+
**500L ransom
**Saddle bags
 
**Blanket
 
**Clothes
 
**Adventurers pack
 
**5pt blade venom antidote
 
**7pt manticore venom antidote
 
  
*Magic stuff
 
**Book of bodily virtues. Following the advice of this text for a season is supposed to increase your Con by 1. Written in Pavic.
 
**Detect Traps matrix on a thumbring.
 
**Countermagic 4 matrix on a Bronze disc.
 
**13 A bag of poisoned wind. When released, will act as a sylph of medium size with only one power - anyone enveloped will be attacked by a mineral poison Pot=pow of the sylph. Con rolls can be made to hold breath in the cloud. Lasts for pow in minutes. [45] Can be used twice.
 
*Money
 
**Loot  started with'''1400''' - 500= 900L-500 blade venom antidote=400-280 manticore antidote.=120L-leather 75=45L=45 starting cash='''90L'''
 
 
 
*Credit of 1300L-950= 350L left
 
**500L on silence spell
 
**100L on Crossbow
 
**150L dt enemy cult half price.
 
**200 lunars spent on xbow skill 5%
 
  
 
*45L starting money http://invisiblecastle.com/roller/view/2803749/
 
*45L starting money http://invisiblecastle.com/roller/view/2803749/
 
+
** add the left over from above of 41 = 86L
 
 
 
 
*'''500L ransom'''
 

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