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[[file:Jorr_gnoll.jpg|500px]] '''Attributes:''' Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d8 '''Skills:''' Athletics d8, Common Knowledge d6, Fighting d8, Healing d6, Intimidation d6, Notice d8, Persuasion d4, Riding d6, Shooting d8, Stealth d8, Survival d8 '''Pace:''' 6 '''Parry:''' 6 '''Toughness:''' 9 (3) '''Hindrances:''' Mean, Ugly '''Edges:''' Scout (Notice at -2 to detect traveling hazards, +2 to CK rolls about local landmarks), Woodsman (+2 Survival and Stealth in the wild) '''Gear:''' Leather armor (+2), flail (Str+d6, ignores shield), dagger (Str+d4), long bow (Range 15/30/60, Damage 2d6), 24 arrows. '''Special Abilities:''' * Armor +1: Thick fur. * Bite: Str+d4. * Darkvision: Gnolls ignore penalties for Illumination up to 10β. * Pack Tactics: Gnolls attack in packs, adding any Gang Up bonus to their Fighting damage rolls.
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