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'''Name: Jox''' Quote: "Cool Story Bro!" Age: ? Sex: N/A (Male persona) Race: Warforged Class: Fighter High School Archetype: Jock/Fratboy Personality: Obnoxious, likes to brag, and prove he is the best. Hits on every women he sees, refers to every man he sees as bro. Wants other to acknowledge him. Bio: Jox claims he was one of the last Warforged created before the ending of the Last War. As such he has never seen combat during that conflict. A fact which lessens his standing amongst his fellow Warforged. Jox is the recipient of some special Warforged only scholarship that Morgrave has recently started. Background: Sharn (Margrave and it's surrounding are the only thing he's ever had like a home) Theme: Mournlands Survivor (refluffed Mercenary) Build: Axe and Board Fighter '''Level 8 Fighter''' '''ABILITY SCORES''' Str 20, Con 17, Dex 12, Int 8, Wis 15, Cha 11. AC: 28 Fort: 24 Reflex: 20 Will: 22 HP: 84 Surges:12 Surge Value: 21 +1 Bonus to all saves +5 Bonus to saves Against fear and charm +2 Bonus to saves against ongoing damage May always take a minimum of 10 on death saving throws Resist Radiant Damage 5 '''To hit:''' +17 '''Base Damage:''' +11 on melee attacks Speed: 6 Initiative: +7 TRAINED SKILLS: Intimidate +19, Endurance +14, Athletics +12, Insight +11, Streetwise +16, Acrobatics +6 '''FEATS''' Freebie Feat: Weapon Expertise: Axes Level 1: Weapon Proficiency (WarAxe) Level 2: Armor Proficiency (Plate) Level 4: Student of Battle (streetwise) Level 6: Improved Defenses Level 8: Superior Will Class Boon: Home Economics Class Boon: Close Quarters Combat '''POWERS ''' Fighter at-will 1: Tide of Iron Fighter at-will 1: Brash Strike Fighter encounter 1: Hack and Hew Fighter encounter 3: Bull Charge Fighter daily 1: Driving Attack Fighter utility 2: Glowering Threat Multiclass Daily: Inspiring Word Fighter Daily 5: Rain Of Steel Fighter Utility Level 6: Ignore Weakness Fighter Utility Level 7: Come get some Racial Encounter: Warforged Resolve (Minor) Theme Encounter: Free action, after melee weapon attack hits add your highest modifer in additional damage and the target is knocked prone ''' ITEMS''' 194 gp Identification and Traveling Papers with Portrait (complete with Jox making his EXTREEME! pose), 2 Handaxes, Everburning torch, Climbing kit, backpack, rope, 2 sunrods, flint and steel, empty pouch, embedded handaxe,embedded dagger in foot and wrist, embedded spike gauntlets in arms, Healing Potion (Heroic Tier), Attachable Heavy Shield, x2 Feather Token, x2 Mirror Image DragonShard '''Magic Items''' Level 7 Item Deep Pocket Cloak +2 (Neck Slot) Level 2 Item +2 Rainbow Serpent Stoles Enchanced Masterwork Mythril Plating Level 6 Item +3 Dynamic Weapon Level 6 Item Iron Armbands of Power (Arm Slot) Voice of the Archangel (Unslotted Warforged Component) Your voice becomes as thunder, resounding with the authority of the heavens. Divine Magic Gift Utility Power Encounter (Minor Action) Effect: Until the end of your next turn, you gain a +2 power bonus to Intimidate checks, and you can make your voice loud enough to shake the heavens, allowing you to be heard over any other noises within 100 squares of you. Your words are translated into Supernal, so that any creature with a language can understand you clearly. Acrobat's Boots (Level 1 Item) Minor Action: Stand from prone Gauntlets of Ogre Strength Free Action (Daily): +5 to any one Melee attack Dynamic Weapon This weapon transforms into any other melee weapon that its wielder desires. Level: 6 Price: 1,800 gp Weapon: Any melee Enhancement: +3 attack rolls and damage rolls Critical: +3d6 damage Power (Encounter • Polymorph): Minor Action. Change the weapon into a different weapon from any melee category (simple, military, or superior). This effect lasts until the end of the encounter, or until you end it as a minor action. Map of Unseen Lands Protected by a sturdy scroll tube, this sheet of vellum is ringed with symbols of travel: wagon wheels, footsteps, and rafts. Level: 7 Price: 2,600 gp Wondrous Item Property: You gain a +2 item bonus to Nature checks and Perception checks to navigate through areas mapped by this item’s power (including checks made during skill challenges). Power (Daily): Standard Action. You command this map to redraw itself, depicting the surface area within a 10-mile radius around you. The map doesn’t go into precise detail, but it’s accurate. It shows only aboveground terrain, not underground areas. The map includes the following features: * General terrain features, such as mountains, rivers, and lakes; * Structures 5,000 square feet or larger in size; * Structures important for travel, such as bridge and portals; * Lairs of creatures that are significant threats; * Names or general descriptions for any of the above features, if such information is well known. The sketch remains on the map until this power is used again. Docent: Esterhauz Minor Artifact Neck Slot +2 Enhancement Bonus to Fort/Reflex/Will Properties: You gain +1 Item bonus to all saving throws. You gain +5 Item bonus to saving throws against Charm and Fear effects. You gain +2 Item bonus to Initiative checks Esterhauz can communicate telepathically with you. Esterhauz knows all languages that you know as well as Giant; while it cannot speak normally, you can lend Esterhauz your vocal chords to allow it to communicate with others. Esterhauz makes History, Religion, and Arcana checks with a +15 bonus, the results of which it may be persuaded to share with you. You also gain: Telekinetic Grasp With your mental strength, you can manipulate nearby objects. At-Will Psionic Minor Action Ranged 5 Target: One object that weighs 20 pounds or less and isn’t carried by another creature Effect: You manipulate the target or move it 5 squares to a square within range. Concordance: Esterhauz favors caution, intellectual superiority, arrogance, and juditious action in its hosts Starting Score 5 Owner gains a level +1d10 Owner humiliates an opponent +1 Owner allows Esterhauz to solve a riddle, puzzle, or conundrum +2 Owner kills a psychic creature +1 Owner avoids unnecessary violent combat +2 Owner reduces a giant to 0 hp -2 DM's discretion +/-2 Concordance effects: Pleased 12-15 Enhancement bonus becomes +3 and Esterhauz gains the following property: Daily Power: Factotum Esterhauz can copy the uses of other items it studies Minor action Requirement: You must expend the use of another item's daily power to use this ability Effect: Esterhauz gains the one time use of the expended daily power until the end of the day. Normal 5-11 As stat block Displeased 5 or less Esterhauz refuses to use Telekinetic Grasp and you lose the +1 item bonus to saving throws and +5 item bonus to saving throws against Fear and Charm effects. Killbastard +3 Greataxe Enhancement Bonus: attack rolls and damage rolls Critical: Ongoing 10 psychic damage (save ends) and all illusion effects currently affecting the target end. For the duration of the encounter, Killbastard hums in harmony with itself, playing a catchy theme song of its own devising. Property: This weapon scores critical hits on a 19 or 20. Property: People will talk to you at parties if you hold this axe. Minor action, at-will, shape-shifting: Killbastard alters its appearance to appear as a different type of greataxe. It's new appearance must always look fabulous and impressive and sexy. '''Martial Practices:''' Thug Life Level 4 Invoking time: 1 minute of thinking about yourself and asking yourself whose awesome, and knowing the right answer. (PROTIP: It's you) Cost: 1 Healing Surge Duration:24 hours You may use Strength as the determining attribute instead of charisma for Streetwise and Intimidate. Temporary Fix (Level 1) Found in Martial Power 2 Master Artisan (level 1) Guaranteed Disarm Time:Instant Duration:Instant Cost: 1 Healing Surge if successful You disarm a trap by going ahead and triggering it. You may roll Endurance instead of Thievery/Arcane/or whatever else the trap calls for. If you pass the check the trap is disarmed and lose one healing surge, if not the Trap activates normally. Level 1, market price: 50 gp, and instead of automatically disarming a trap, you can substitute an endurance check for a thievery check when disarming traps: some traps take several checks to disarm. Also, the time is a standard action. Ocular Receptor Overload Warforged Only Level 5 150 GP Duration: 4 hour Cost: 1 healings surge Time: Standard action Endurance (No check) The warforged with this technique strains their optical receptors way over spec, they now have lowlight vision for four hours. After using this practice, it may not be used again without an extended rest. Beast of Burden Duration: 24 hours Time: Instantaneous Cost: 1 healing surge Endurance (No check) You are considered to have 10 points higher in strength for the purposes of determining your Load weights. Chest Cavity Warforged Only Time: 1 minute Duration: Until retrieved Cost: 1 Healing Surge While there is less room in a warforged body than some might think, there is some room to hide stuff. This practice works as Hidden Pocket, except that it uses Endurance instead of Thievery. market cost: 80 gp, and instead of Endurance the DC for the check result is Hard difficulty +5. Endurance just doesn’t make sense, in this context. '''Class Boons:''' Home Economics (You have Martial Practices as a bonus feat) '''Picture''' [http://www.wizards.com/dnd/images/art_preview/20080501_114875_0.jpg] http://fc03.deviantart.net/fs71/f/2010/238/d/9/Comm___Wirebrain_5_by_eternity_waits.png Theme song "Light up the Night by the Protomen" [http://www.youtube.com/watch?v=UpSHC1dqX1o]] Classes currently attending: Planar Phenomenon (The Dragon Below), Rooftop Obstacle Evasion, Close Quarters Combat, Basic Aeronautics, Small Unit Tactics, Life Skills and Home Economics
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