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− | '''Name: Jox'''
| + | Name: Jox |
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| Quote: "Cool Story Bro!" | | Quote: "Cool Story Bro!" |
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| Background: Sharn (Margrave and it's surrounding are the only thing he's ever had like a home) | | Background: Sharn (Margrave and it's surrounding are the only thing he's ever had like a home) |
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− | Theme: Mournlands Survivor (refluffed Mercenary)
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| Build: Axe and Board Fighter | | Build: Axe and Board Fighter |
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− | '''Level 8 Fighter'''
| + | Level 5 Fighter |
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− | '''ABILITY SCORES'''
| + | ABILITY SCORES |
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− | Str 20, Con 17, Dex 12, Int 8, Wis 15, Cha 11. | + | Str 19, Con 17, Dex 12, Int 11, Wis 14, Cha 8. |
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− | AC: 28 Fort: 24 Reflex: 20 Will: 22 | + | AC: 23 Fort: 19 Reflex: 16 Will: 16 |
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− | HP: 84 Surges:12 Surge Value: 21 | + | HP: 56 Surges:12 Surge Value: 14 |
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− | +1 Bonus to all saves
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− | +5 Bonus to saves Against fear and charm
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| +2 Bonus to saves against ongoing damage | | +2 Bonus to saves against ongoing damage |
| May always take a minimum of 10 on death saving throws | | May always take a minimum of 10 on death saving throws |
− | Resist Radiant Damage 5
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− | '''To hit:''' +17 '''Base Damage:''' +11 on melee attacks
| + | To hit: +12 |
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− | Speed: 6 Initiative: +7 | + | Speed: 6 Initiative: +3 |
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− | TRAINED SKILLS: Intimidate +19, Endurance +14, Athletics +12, Insight +11, Streetwise +16, Acrobatics +6 | + | TRAINED SKILLS: Intimidate +8, Endurance +12, Athletics +9, Insight +9, Streetwise +6 |
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− | '''FEATS'''
| + | FEATS |
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| Freebie Feat: Weapon Expertise: Axes | | Freebie Feat: Weapon Expertise: Axes |
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| Level 4: Student of Battle (streetwise) | | Level 4: Student of Battle (streetwise) |
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− | Level 6: Improved Defenses
| + | POWERS |
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− | Level 8: Superior Will
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− | Class Boon: Home Economics
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− | Class Boon: Close Quarters Combat
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− |
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− | '''POWERS
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− | '''
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| Fighter at-will 1: Tide of Iron | | Fighter at-will 1: Tide of Iron |
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| Fighter at-will 1: Brash Strike | | Fighter at-will 1: Brash Strike |
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− | Fighter encounter 1: Hack and Hew | + | Fighter encounter 1: Steel Serpent Strike |
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| Fighter encounter 3: Bull Charge | | Fighter encounter 3: Bull Charge |
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− | Fighter daily 1: Driving Attack | + | Fighter daily 1: Lasting Threat |
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| Fighter utility 2: Glowering Threat | | Fighter utility 2: Glowering Threat |
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| Fighter Daily 5: Rain Of Steel | | Fighter Daily 5: Rain Of Steel |
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− | Fighter Utility Level 6: Ignore Weakness
| + | Racial Encounter: Warforged Resolve (Minor) |
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− | Fighter Utility Level 7: Come get some
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− | Racial Encounter: Warforged Resolve (Minor)
| + | Warsouled WarAxe Item Daily Power: Warsoul Weapon (Triggers on Enemy Shifting) May may an attack on shifting enemy. |
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− | Theme Encounter: Free action, after melee weapon attack hits add your highest modifer in additional damage and the target is knocked prone
| + | Lucky Charm Item Daily Power: No Action. Trigger: You miss with an attack or fail a skill check, ability check, or saving throw. Effect: Roll a d6 and add the result to the attack roll, skill check, ability check, or saving throw. |
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− | '''
| + | ITEMS |
− | ITEMS''' | + | 1609 gp |
− | 194 gp
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| Identification and Traveling Papers with Portrait (complete with Jox making his EXTREEME! pose), 2 Handaxes, Everburning torch, Climbing kit, backpack, rope, 2 sunrods, flint and steel, empty pouch, embedded handaxe,embedded dagger in foot and wrist, embedded spike gauntlets in arms, Healing Potion (Heroic Tier), Attachable Heavy Shield, x2 Feather Token, x2 Mirror Image DragonShard | | Identification and Traveling Papers with Portrait (complete with Jox making his EXTREEME! pose), 2 Handaxes, Everburning torch, Climbing kit, backpack, rope, 2 sunrods, flint and steel, empty pouch, embedded handaxe,embedded dagger in foot and wrist, embedded spike gauntlets in arms, Healing Potion (Heroic Tier), Attachable Heavy Shield, x2 Feather Token, x2 Mirror Image DragonShard |
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− | '''Magic Items'''
| + | Level 4 Item +1 Lucky Charm (neck slot) |
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− | Level 7 Item Deep Pocket Cloak +2 (Neck Slot) | |
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− | Level 2 Item +2 Rainbow Serpent Stoles Enchanced Masterwork Mythril Plating
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− | Level 6 Item +3 Dynamic Weapon
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− | Level 6 Item Iron Armbands of Power (Arm Slot)
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− | Voice of the Archangel (Unslotted Warforged Component)
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− | Your voice becomes as thunder, resounding with the authority of the heavens.
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− | Divine Magic Gift
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− | Utility Power Encounter (Minor Action)
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− | Effect: Until the end of your next turn, you gain a +2 power bonus to Intimidate checks, and you can make your voice loud enough to shake the heavens, allowing you to be heard over any other noises within 100 squares of you. Your words are translated into Supernal, so that any creature with a language can understand you clearly.
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− | Acrobat's Boots (Level 1 Item)
| + | Level 2 Item +1 Mythril Plating) |
− | Minor Action: Stand from prone
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− | Gauntlets of Ogre Strength
| + | Level 3 Item +1 Warsoul WarAxe) |
− | Free Action (Daily): +5 to any one Melee attack
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| Dynamic Weapon | | Dynamic Weapon |
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| Price: 1,800 gp | | Price: 1,800 gp |
| Weapon: Any melee | | Weapon: Any melee |
− | Enhancement: +3 attack rolls and damage rolls | + | Enhancement: +2 attack rolls and damage rolls |
− | Critical: +3d6 damage | + | Critical: +2d6 damage |
| Power (Encounter • Polymorph): Minor Action. Change the weapon into a different weapon from any melee category (simple, military, or superior). This effect lasts until the end of the encounter, or until you end it as a minor action. | | Power (Encounter • Polymorph): Minor Action. Change the weapon into a different weapon from any melee category (simple, military, or superior). This effect lasts until the end of the encounter, or until you end it as a minor action. |
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| The sketch remains on the map until this power is used again. | | The sketch remains on the map until this power is used again. |
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− | Docent: Esterhauz
| + | Martial Practices: |
− | Minor Artifact
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− | Neck Slot
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− | +2 Enhancement Bonus to Fort/Reflex/Will
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− | Properties:
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− | You gain +1 Item bonus to all saving throws.
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− | You gain +5 Item bonus to saving throws against Charm and Fear effects.
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− | You gain +2 Item bonus to Initiative checks
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− | Esterhauz can communicate telepathically with you. Esterhauz knows all languages that you know as well as Giant; while it cannot speak normally, you can lend Esterhauz your vocal chords to allow it to communicate with others. Esterhauz makes History, Religion, and Arcana checks with a +15 bonus, the results of which it may be persuaded to share with you.
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− | You also gain:
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− | Telekinetic Grasp
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− | With your mental strength, you can manipulate nearby objects.
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− | At-Will Psionic
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− | Minor Action Ranged 5
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− | Target: One object that weighs 20 pounds or less and isn’t carried by another creature
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− | Effect: You manipulate the target or move it 5 squares to a square within range.
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− | Concordance:
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− | Esterhauz favors caution, intellectual superiority, arrogance, and juditious action in its hosts
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− | Starting Score 5
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− | Owner gains a level +1d10
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− | Owner humiliates an opponent +1
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− | Owner allows Esterhauz to solve a riddle, puzzle, or conundrum +2
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− | Owner kills a psychic creature +1
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− | Owner avoids unnecessary violent combat +2
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− | Owner reduces a giant to 0 hp -2
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− | DM's discretion +/-2
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− | Concordance effects:
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− | Pleased 12-15
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− | Enhancement bonus becomes +3 and Esterhauz gains the following property:
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− | Daily Power: Factotum
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− | Esterhauz can copy the uses of other items it studies
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− | Minor action
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− | Requirement: You must expend the use of another item's daily power to use this ability
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− | Effect: Esterhauz gains the one time use of the expended daily power until the end of the day.
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− | Normal 5-11
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− | As stat block
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− | Displeased 5 or less
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− | Esterhauz refuses to use Telekinetic Grasp and you lose the +1 item bonus to saving throws and +5 item bonus to saving throws against Fear and Charm effects.
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− | Killbastard +3 Greataxe
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− | Enhancement Bonus: attack rolls and damage rolls
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− | Critical: Ongoing 10 psychic damage (save ends) and all illusion effects currently affecting the target end. For the duration of the encounter, Killbastard hums in harmony with itself, playing a catchy theme song of its own devising.
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− | Property: This weapon scores critical hits on a 19 or 20.
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− | Property: People will talk to you at parties if you hold this axe.
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− | Minor action, at-will, shape-shifting: Killbastard alters its appearance to appear as a different type of greataxe. It's new appearance must always look fabulous and impressive and sexy.
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− | '''Martial Practices:'''
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| Thug Life | | Thug Life |
| Level 4 | | Level 4 |
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| You may use Strength as the determining attribute instead of charisma for Streetwise and Intimidate. | | You may use Strength as the determining attribute instead of charisma for Streetwise and Intimidate. |
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− | Temporary Fix (Level 1) Found in Martial Power 2 | + | Temporary Fix (Level 1) |
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− | Master Artisan (level 1)
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− | Guaranteed Disarm
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− | Time:Instant
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− | Duration:Instant
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− | Cost: 1 Healing Surge if successful
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− | You disarm a trap by going ahead and triggering it. You may roll Endurance instead of Thievery/Arcane/or whatever else the trap calls for. If you pass the check the trap is disarmed and lose one healing surge, if not the Trap activates normally.
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− | Level 1, market price: 50 gp, and instead of automatically disarming a trap, you can substitute an endurance check for a thievery check when disarming traps: some traps take several checks to disarm. Also, the time is a standard action.
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− | Ocular Receptor Overload
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− | Warforged Only
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− | Level 5
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− | 150 GP
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− | Duration: 4 hour
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− | Cost: 1 healings surge
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− | Time: Standard action
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− | Endurance (No check)
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− | The warforged with this technique strains their optical receptors way over spec, they now have lowlight vision for four hours. After using this practice, it may not be used again without an extended rest.
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− | Beast of Burden
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− | Duration: 24 hours
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− | Time: Instantaneous
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− | Cost: 1 healing surge
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− | Endurance (No check)
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− | You are considered to have 10 points higher in strength for the purposes of determining your Load weights.
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− | Chest Cavity
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− | Warforged Only
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− | Time: 1 minute
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− | Duration: Until retrieved
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− | Cost: 1 Healing Surge
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− | While there is less room in a warforged body than some might think, there is some room to hide stuff. This practice works as Hidden Pocket, except that it uses Endurance instead of Thievery.
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− | market cost: 80 gp, and instead of Endurance the DC for the check result is Hard difficulty +5. Endurance just doesn’t make sense, in this context.
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− | '''Class Boons:'''
| + | Class Boons: |
| Home Economics (You have Martial Practices as a bonus feat) | | Home Economics (You have Martial Practices as a bonus feat) |
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− | '''Picture'''
| + | Picture |
| [http://www.wizards.com/dnd/images/art_preview/20080501_114875_0.jpg] | | [http://www.wizards.com/dnd/images/art_preview/20080501_114875_0.jpg] |
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