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(Brethiliel of the Beast lands) =DISTINCTIONS= *Interplanar Archaeologist *Beastlands Elf *All these voices, all the time! =WOOD ELF= Enhanced Reflexes d8, Enhanced Speed d8, Enhanced Senses d8, Magical Aptitude d8 *SFX: Elven Grace - Spend 1PP to reroll an attack action and add Senses to the roll or step it up if it was already included. *SFX: Transcendent - Spend 1PP to ignore complications from sleep, charm or ageing. *LIMIT: Mechanically Inept – Earn 1 PP if you match emotional stress dealt by a mechanical object or machine to physical stress dealt by an object. =TOMB RAIDER= Weapon d8, Exceptional Durability d10, Enhanced Senses d8, Mimic d10 *SFX: Trap Sense - Step back any Stress or Complication caused by a trap in an Exploration Scene. *SFX: Memory Blade - When using Mimic to create a “soul drain” complication on a target, add a d6 and keep an extra effect die for physical stress. *SFX: Stolen Knowledge - Spend 1PP to use any Distinction, Specialty or non-equipment based SFX a target suffering a "soul drain" Complication has until the end of the Action Scene. Or spend 1PP to know something known by someone killed by the Memory Blade. *SFX: Protector Shield - Spend 1PP to add Durability to an ally's reaction roll. Take a d6 Mental Stress if they fail the reaction. *LIMIT: Uncontrollable - Turn a TOMB RAIDER power into a Complication and gain 1PP. Remove the Complication to regain power. *LIMIT: Zero Sum - Mimic and Stolen Knowledge SFX can only be used to imitate or take the abilities of targets who are killed by Memory or are currently suffering a "soul drain" Complication. =SPECIALTIES= *Lore Expert d8 *Acrobatics Master d10 *Melee Combat Expert d8 *Merchantry Expert d8 *Skullduggery Expert d8 *Mystic Expert d8
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