Editing Justifiers Cybernetics

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A mechanism is implanted in your arm allowing you to discharge a sudden burst of electricity through metal contact points in your knuckles or fingertips. This deals 3d6 electrical damage and requires a touch attack (normal Fighting roll at +2). The internal battery holds enough charge for three shots, and is slowly recharged by your own bioelectricity. If the battery is exhausted you can continue to use the taser, but at a cost: each shot imposes one level of fatigue.
 
A mechanism is implanted in your arm allowing you to discharge a sudden burst of electricity through metal contact points in your knuckles or fingertips. This deals 3d6 electrical damage and requires a touch attack (normal Fighting roll at +2). The internal battery holds enough charge for three shots, and is slowly recharged by your own bioelectricity. If the battery is exhausted you can continue to use the taser, but at a cost: each shot imposes one level of fatigue.
 
*'''Implanted Tool'''
 
''Value: $500''
 
 
A small tool such as a buzzsaw, drill/screwdriver, set of wrenches, or the like is implanted in your hand. You gain +1 to the relevant skill when using your implanted tool. Implanted tools can be replaced with different tools in a short procedure that costs $100.
 
  
 
*'''Remote-Operated Hand'''
 
*'''Remote-Operated Hand'''

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