Editing Justifiers Cybernetics
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Your eyes are fitted with a transparent photoreactive film which darkens when exposed to bright light. You can operate comfortably in bright light without the aid of sunglasses, and you gain a +2 bonus on rolls made to avoid blindness (permanent or temporary) or other harmful visual stimuli. | Your eyes are fitted with a transparent photoreactive film which darkens when exposed to bright light. You can operate comfortably in bright light without the aid of sunglasses, and you gain a +2 bonus on rolls made to avoid blindness (permanent or temporary) or other harmful visual stimuli. | ||
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*'''Cranial Reinforcement''' | *'''Cranial Reinforcement''' | ||
''Value: $2,000/$5,000'' | ''Value: $2,000/$5,000'' | ||
− | Your skull is reinforced with numerous small, thin plates of hardened duralloy, protecting you from damage directed at your head. For $2,000 you effectively gains Armor 4 for vs head shots; for $5,000 you gain Armor 6. | + | Your skull is reinforced with numerous small, thin plates of hardened duralloy, protecting you from damage directed at your head. For $2,000 you effectively gains Armor 4 for vs head shots; for $5,000 you gain or Armor 6. |
*'''Cyberlink''' | *'''Cyberlink''' | ||
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You can consciously "tune" your hearing, allowing you to hear sounds outside of the normal human range, both higher (hypersonic) and lower (infrasound). | You can consciously "tune" your hearing, allowing you to hear sounds outside of the normal human range, both higher (hypersonic) and lower (infrasound). | ||
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*'''Hypervision''' | *'''Hypervision''' | ||
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===Arms/Hands=== | ===Arms/Hands=== | ||
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*'''Implanted Blade''' | *'''Implanted Blade''' | ||
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Strategic reinforcements to your spine and torso enable you to lift and carry enormous weights. Your Strength is considered two ranks higher for purposes of encumbrance and minimum Strength for weapons and armor. For $4,000 your Strength is considered four ranks higher. | Strategic reinforcements to your spine and torso enable you to lift and carry enormous weights. Your Strength is considered two ranks higher for purposes of encumbrance and minimum Strength for weapons and armor. For $4,000 your Strength is considered four ranks higher. | ||
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*'''Subdermal Armor''' | *'''Subdermal Armor''' | ||
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The plates and meshes of subdermal armor can be inconvenient when healing from injuries. Healing rolls made to cure your wounds suffer a penalty equal to your subdermal armor's bonus minus two. | The plates and meshes of subdermal armor can be inconvenient when healing from injuries. Healing rolls made to cure your wounds suffer a penalty equal to your subdermal armor's bonus minus two. | ||
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'''[https://wiki.rpg.net/index.php/Savage_Justifiers Back to the main Savage Justifiers document]''' | '''[https://wiki.rpg.net/index.php/Savage_Justifiers Back to the main Savage Justifiers document]''' |