Editing K-Money

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K-MONEY
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K-MONEY
 
PL: 10  (150 pp)
 
PL: 10  (150 pp)
  
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FEATS:  Accurate Attack, Power Attack, Precise Shot (2), Attack Focus (5), Improved Initiative (2), Defensive Attack, All-out Attack
 
FEATS:  Accurate Attack, Power Attack, Precise Shot (2), Attack Focus (5), Improved Initiative (2), Defensive Attack, All-out Attack
  
POWERS:  *Fire Control (Range: Perception, Action: Free) [10], AP: Blast (Area: Shapeable, Concentration, Feat: Progression 5, Indirect 3) [10], AP: Blast (Penetrating, Feat: Homing) [10], AP: Blast (Area: Cone, Penetrating) [10], *Force Field (Impervious) [9], Impervious Toughness (Linked to Force Field) [1], *Immunity (Cold, Heat, Fire damage) [7]
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POWERS:  *Fire Control (Range: Perception, Action: Free) [10], AP: Summon Minions (25, 150 pt) (Fanatical, Horde, Feat: Progression 4) [10], AP: Blast (Penetrating, Feat: Homing) [10], AP: Blast (Area: Cone) [10], *Force Field (Impervious) [9], Impervious Toughness (Linked to Force Field) [1], *Immunity (Cold, Heat, Fire damage) [7]
  
 
COMBAT:  Attack 5  [Blast +10 (Lethal)]  Defense 14 (12 flat-footed)  Init  10
 
COMBAT:  Attack 5  [Blast +10 (Lethal)]  Defense 14 (12 flat-footed)  Init  10
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Abilities 8  +  Skills 16 (63 ranks)  +  Feats 13  +  Powers 79  +  Combat 18  +  Saves 16  –  Drawbacks 0 = 150 / 150
 
Abilities 8  +  Skills 16 (63 ranks)  +  Feats 13  +  Powers 79  +  Combat 18  +  Saves 16  –  Drawbacks 0 = 150 / 150
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SALAMANDERS
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PL: 10  (150 pp)
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ABILITIES:  STR: 10 (0)  DEX: 20 (+5)  CON: 0 (-5)  INT: 0 (-5)  WIS: 10 (0)  CHA: 0 (-5)
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SKILLS:  Acrobatics 12 (+17), Bluff (NA), Computers (NA), Diplomacy (NA), Disable Device (NA), Disguise (NA), Drive  (+5), Escape Artist  (+5), Gather Info (NA), Handle Animal (NA), Intimidate (NA), Investigate (NA), Streetwise (NA), Notice 12 (+12), Search (NA), Stealth  (+5)
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FEATS:  Accurate Attack, All-out Attack, Defensive Attack, Elusive Target, Teamwork (3)
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POWERS:  *Insubstantial [3], *Strike (Aura, Penetrating, Continuous, Area: Cloud, Affects Corporeal) [10] - DC:25:tough, *Flight [6], *Regeneration (+10 recovery, Resurrection, Source: Fire) [20], Bruised 2, , Unconscious 2, , Injured 2, , Staggered 2, , Disabled 2, , *Environment Control: Heat [5], *Environment Control: Light [5]
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COMBAT:  Attack 0  [Unarmed +0 (Bruise)]  Defense 10 (10 flat-footed)  Init  5
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SAVES:  Toughness 0 (0 flat-footed)  Fortitude 5  Reflex 5  Will 0
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Abilities -20  +  Skills 6 (24 ranks)  +  Feats 7  +  Powers 137  +  Combat 0  +  Saves 5  –  Drawbacks 0 = 135 / 150
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(This is inacurrate since I didn't technically sell back the attribute points.  The salamanders are "constructs")
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K-money's minions are basically a living firestorm.  I'm too lazy to shuffle the points to make their Insubstantial power continuous and permanent.  It all evens out.  When he unleashes them, they just burn stuff.  He's only nominally in control of the burning thereof.  You can kind of see where K-money was hard on local real-estate.
  
 
Personality: Kelvin Meadows was a thug and a bully.  He battered women and was willing to maim and kill to get what he wanted, or even just to amuse himself.  He wasn't stupid, so he kept his powers more or less under wraps.  There were people who knew if you wanted something burned with no evidence the cops would ever understand, that K-money could help you out.  Over the years, there were a few fires he caused so someone else could cash in on the insurance, or to hide evidence from investigators.
 
Personality: Kelvin Meadows was a thug and a bully.  He battered women and was willing to maim and kill to get what he wanted, or even just to amuse himself.  He wasn't stupid, so he kept his powers more or less under wraps.  There were people who knew if you wanted something burned with no evidence the cops would ever understand, that K-money could help you out.  Over the years, there were a few fires he caused so someone else could cash in on the insurance, or to hide evidence from investigators.

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