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Valeria is a character in [[Kaiju Hunters of Siberia]], played by Skycroft. | Valeria is a character in [[Kaiju Hunters of Siberia]], played by Skycroft. | ||
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=Aspects= | =Aspects= | ||
− | ==High Concept: Kleinberg | + | ==High Concept: Kleinberg Weapons Geek== |
A scion of the famous Kleinberg family, blacksmiths and engineers, who were among the first to discover and develop ways of working with adamantine. For three generations now they have created some of the most widely lauded weapons in the known world such as the great scythe Obsidian Reaper, or the infamous Meteor Tempest. Valeria was born into the family tradition, and labeled a prodigy in the art at a young age. But she was always dissatisfied with the idea of someone else using the weapons she designed. She would take every opportunity she could to field-test the equipment she helped design, and ultimately signed on as a hunter. Her family is torn between worrying about her safety, sorry to lose her evident genius, and glad to see her go because... | A scion of the famous Kleinberg family, blacksmiths and engineers, who were among the first to discover and develop ways of working with adamantine. For three generations now they have created some of the most widely lauded weapons in the known world such as the great scythe Obsidian Reaper, or the infamous Meteor Tempest. Valeria was born into the family tradition, and labeled a prodigy in the art at a young age. But she was always dissatisfied with the idea of someone else using the weapons she designed. She would take every opportunity she could to field-test the equipment she helped design, and ultimately signed on as a hunter. Her family is torn between worrying about her safety, sorry to lose her evident genius, and glad to see her go because... | ||
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==Trouble: Form Over Function== | ==Trouble: Form Over Function== | ||
...Valeria is, unless strictly supervised, incapable of designing a weapon without at least one unnecessarily complicated moving part that makes it impossible for anyone but her to wield it, and which serves no actual useful purpose. Indeed, as a general rule, whenever given the choice of accomplishing a goal in a simple and straightforward fashion and accomplishing it in a roundabout, inefficient but flashy way, Valeria will choose the latter almost every time. | ...Valeria is, unless strictly supervised, incapable of designing a weapon without at least one unnecessarily complicated moving part that makes it impossible for anyone but her to wield it, and which serves no actual useful purpose. Indeed, as a general rule, whenever given the choice of accomplishing a goal in a simple and straightforward fashion and accomplishing it in a roundabout, inefficient but flashy way, Valeria will choose the latter almost every time. | ||
− | + | ==First Adventure: == | |
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− | ==First Adventure: | ||
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==Crossing Paths: Relentlessly Cheerful== | ==Crossing Paths: Relentlessly Cheerful== | ||
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You have to feel sorry for Cantana Ivory, really. | You have to feel sorry for Cantana Ivory, really. | ||
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==Crossing Paths Again: Obsessed with Lost Technology== | ==Crossing Paths Again: Obsessed with Lost Technology== | ||
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Her curiosity led her to interact with the other girl hopes of getting a closer look, but against all odds the two struck up an unlikely friendship. Iris is as detached and emotionless around Valeria as she is around anyone else, but Val doesn't seem to mind. Conversely, Iris doesn't seem to object to Valeria's presence. And Valeria is the only person so far to have gleaned some insight into how the Atlas Hands work - possibly enough to repair some part if they get broken. Other parts, though, are still a black box to her. | Her curiosity led her to interact with the other girl hopes of getting a closer look, but against all odds the two struck up an unlikely friendship. Iris is as detached and emotionless around Valeria as she is around anyone else, but Val doesn't seem to mind. Conversely, Iris doesn't seem to object to Valeria's presence. And Valeria is the only person so far to have gleaned some insight into how the Atlas Hands work - possibly enough to repair some part if they get broken. Other parts, though, are still a black box to her. | ||
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=Skills= | =Skills= | ||
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|| '''Good (+3)''' ||Crafts||Fight|| || | || '''Good (+3)''' ||Crafts||Fight|| || | ||
|- | |- | ||
− | || '''Fair (+2)''' ||Lore|| | + | || '''Fair (+2)''' ||Lore||Shoot||Notice|| |
|- | |- | ||
− | || '''Average (+1)''' || | + | || '''Average (+1)''' ||Will||Physique||Rapport||Survival |
|} | |} | ||
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*etc | *etc | ||
− | + | It is occasionally prone to breaking down in highly complex and hard to repair ways. | |
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==Stunt: Where Does She Get All Those Wonderful Toys?== | ==Stunt: Where Does She Get All Those Wonderful Toys?== | ||
− | In addition to transforming into not terribly useful stuff, Hekatonkheir can reshape itself into | + | In addition to transforming into not terribly useful stuff, Hekatonkheir can reshape itself into every mundane tool under the sun, subject to the following restrictions: |
1) This cannot provide a mechanical bonus | 1) This cannot provide a mechanical bonus |