Editing KOTB
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Keep on the borderrrrrlaaaaand | Keep on the borderrrrrlaaaaand | ||
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===MAP=== | ===MAP=== | ||
[[File:Kotbgrid.png]] | [[File:Kotbgrid.png]] | ||
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Heavy armor only exists as lamellar or other bulky lower tech forms. | Heavy armor only exists as lamellar or other bulky lower tech forms. | ||
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Female Tiefling | Female Tiefling | ||
Bloodrager (Abyssal Bloodline) 3 | Bloodrager (Abyssal Bloodline) 3 | ||
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'''Skills'''<br/> | '''Skills'''<br/> | ||
− | Acrobatics | + | Acrobatics 1:8<br/> |
− | Climb | + | Climb 1:5<br/> |
− | Diplomacy | + | Diplomacy 1:3 (4 with Druids/Rangers)<br/> |
− | Disable Device | + | Disable Device 1:8<br/> |
− | Handle Animal | + | Handle Animal 1:3 (5 with dogs)<br/> |
− | + | Knowledge(nature) 1:6 (8 with regards to dogs)<br/> | |
− | Knowledge(nature) | + | Perception 1:7<br/> |
− | Perception | + | Sleight of Hand 1:8<br/> |
− | Sleight of Hand | + | Stealth 1:8<br/> |
− | Stealth | + | Survival 1:8 (1 point comes from Heart of the Wilderness)<br/> |
− | Survival | ||
Sense Motive 0:2 (Due to Eye for Talent)<br/> | Sense Motive 0:2 (Due to Eye for Talent)<br/> | ||
'''Saves''' | '''Saves''' | ||
− | Fort: + | + | Fort: +2<br/> |
− | Ref: + | + | Ref: +6<br/> |
− | Will: + | + | Will: +3<br/> |
'''Feats'''<br/> | '''Feats'''<br/> | ||
Huntmaster<br/> | Huntmaster<br/> | ||
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'''Racial Traits'''<br/> | '''Racial Traits'''<br/> | ||
Heart of the Wilderness<br/> | Heart of the Wilderness<br/> | ||
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== Abbin Mec == | == Abbin Mec == | ||
− | Male Human Cleric Level | + | Male Human Cleric Level 2, HP 13 |
Str 10 Dex 10 Con 11 Int 14 Wis 18 Cha 16 <br/> | Str 10 Dex 10 Con 11 Int 14 Wis 18 Cha 16 <br/> | ||
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Diplomacy 2:10 (11 with Clerics) | Diplomacy 2:10 (11 with Clerics) | ||
Heal 1:8 | Heal 1:8 | ||
− | Knowledge: Arcana | + | Knowledge: Arcana 1:6 |
− | Knowledge History | + | Knowledge History 1:6 |
− | Knowledge: Nobility | + | Knowledge: Nobility 1:6 |
− | Knowledge: Planes | + | Knowledge: Planes 1:6 |
− | Knowledge Religion | + | Knowledge Religion 1:6 |
Linguistics 1:6 | Linguistics 1:6 | ||
Perception 1:9 | Perception 1:9 | ||
Sense Motive 1:8 | Sense Motive 1:8 | ||
− | Speed 20' Fort + | + | Speed 20' Fort +3, Ref +0 Will +7 |
− | AC 18, BAB Melee | + | AC 18, BAB Melee 1 BAB Rng 1 |
Traits | Traits | ||
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Extend Spell (Spell duration is automatically doubled) | Extend Spell (Spell duration is automatically doubled) | ||
Persuasive (+2 to diplomacy and intimidate rolls) | Persuasive (+2 to diplomacy and intimidate rolls) | ||
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Languages: | Languages: | ||
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Spells (unless otherwise noted) | Spells (unless otherwise noted) | ||
Level 0 | Level 0 | ||
− | + | Mend | |
Stabilize | Stabilize | ||
Light | Light | ||
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Aspect of the Nightingale | Aspect of the Nightingale | ||
Divine Favor | Divine Favor | ||
− | + | Remove Sickness | |
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− | Wealth | + | Wealth 47 Bullets, 7 Tin |
Equipment # Cost Weight | Equipment # Cost Weight | ||
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*Weapon Focus (Spiked Shield) | *Weapon Focus (Spiked Shield) | ||
*Iron Will | *Iron Will | ||
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'''Equipment''' | '''Equipment''' | ||
*Spiked Medium Harness. 40 lbs. | *Spiked Medium Harness. 40 lbs. | ||
*S+2/W+1 Spiked Shield, Heavy. 20 lbs. | *S+2/W+1 Spiked Shield, Heavy. 20 lbs. | ||
*Fighter’s Kit - a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin. 29 lbs. | *Fighter’s Kit - a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin. 29 lbs. | ||
− | * | + | *5 bullets |
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'''Physical Description''': Tall, blocky and grim-looking. Numerous scars across his face, arms and torso. Constant four o'clock shadow. Tanned, rough skin. | '''Physical Description''': Tall, blocky and grim-looking. Numerous scars across his face, arms and torso. Constant four o'clock shadow. Tanned, rough skin. | ||
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HD: 1d6 | HD: 1d6 | ||
− | HP: | + | HP: 10 |
Hit Dice: 1 | Hit Dice: 1 | ||
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*Charisma 12 (+1) | *Charisma 12 (+1) | ||
− | Reflex: + | + | Reflex: +0 |
− | Fortitude: + | + | Fortitude: +0 |
Will: +5 | Will: +5 | ||
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*Appraise (Int) (1: +8) | *Appraise (Int) (1: +8) | ||
*Craft (Int) (1: +8) | *Craft (Int) (1: +8) | ||
− | *Diplomacy (Cha) ( | + | *Diplomacy (Cha) (1: +5) |
− | *Knowledge (Arcana) (Int) ( | + | *Knowledge (Arcana) (Int) (1: +8) |
*Knowledge (History) (Int) (1: +8) | *Knowledge (History) (Int) (1: +8) | ||
*Knowledge (Religion) (Int) (1: +8) | *Knowledge (Religion) (Int) (1: +8) | ||
*Linguistics (Int) (1: +8) | *Linguistics (Int) (1: +8) | ||
− | *Spellcraft (Int) ( | + | *Spellcraft (Int) (1: +8) |
− | *Sense Motive (Wis) ( | + | *Sense Motive (Wis) (2: +4) |
*Survival (Wis) (2: +4) | *Survival (Wis) (2: +4) | ||
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Languages spoken (+2 bonus): | Languages spoken (+2 bonus): | ||
*Common | *Common | ||
− | * | + | *Abyssal |
− | * | + | *Infernal |
'''Earth School''' | '''Earth School''' | ||
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*Wild: fey creatures, plant creatures; allows limited communication with intelligent animals like crows, apes, dogs, felines. Druids get this for free. | *Wild: fey creatures, plant creatures; allows limited communication with intelligent animals like crows, apes, dogs, felines. Druids get this for free. | ||
*Wanderer: a cant spoken by human wanderers, only partially comprehensible by those who know Common. Includes a mark language like hobo code. | *Wanderer: a cant spoken by human wanderers, only partially comprehensible by those who know Common. Includes a mark language like hobo code. | ||
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