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== Stats ==
 
== Stats ==
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
 
! Character Name !! Player Name !! Career Path !! Rank !! Experience !! Home World  
 
! Character Name !! Player Name !! Career Path !! Rank !! Experience !! Home World  
 
|-
 
|-
| Kaius Delaque || Mr Adventurer || Arch-Militant || 2 || 9700 || Noble Born   
+
| Kaius Delaque || Mr Adventurer || Arch-Militant || 2 || 7000 || Noble Born   
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
! WS !! BS !! S !! T !! Ag !! Int !! Per !! WP !! Fel !! FP !! IP !! CP
+
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption
 
|-
 
|-
| 61 || 33 || 40 || 40 || 58 || 37 || 31 || 40 || 41 || 3 || 4 || 2
+
| 67 || 32 || 32 (4) || 30 || 60 (12) || 33 || 35 || 43 || 53 || 17 || 3 || 31 || 13
 
|}
 
|}
  
 
== Skills ==
 
== Skills ==
Acrobatics (Ag)<br>
+
Acrobatics +20<br>
Awareness (Per) +10<br>
+
Awareness +20<br>
Barter (Fel)<br>
+
Blather<br>
Carouse (T)<br>
+
Carouse +20<br>
Command (Fel)<br>
+
Charm +20<br>
Common Lore (War) (Int)<br>
+
Common Lore (Imperium)<br>
Dodge (Ag) +10<br>
+
Common Lore (Imperial Creed, War) (Basic only)<br>
Forbidden Lore (Xenos) (Int)<br>
+
Deceive +20<br>
Intimidate (S)<br>
+
Disguise +20<br>
Literacy (Int)<br>
+
Dodge +20<br>
Medicae (Int)<br>
+
Gamble<br>
Pilot (Personal) (Ag)<br>
+
Inquiry <br>
Pilot (Spacecraft) (Ag)<br>
+
Intimidation +10<br>
Scholastic Lore (Beasts) (Int)<br>
+
Lip Reading<br>
Scholastic Lore (Tactica Imperialis) +10 (Int)<br>
+
Scrutiny<br>
Secret Tongue (Military) (Int)<br>
+
Search +10<br>
Secret Tongue (Rogue Trader) (Int)<br>
+
Security +20<br>
Speak Language (Low Gothic) (Int)<br>
+
Sleight of Hand +20<br>
Tracking (Int)<br>
+
Tech-Use<br>
Trade (Armourer) (Ag)
+
Speak Language (High Gothic) (Basic only)<br>
 +
Speak Language (Low Gothic)<br>
  
Additional Untrained Basic Skills<br>
+
Stealth Mastery (Concealment, Silent Move, Shadowing)<br>
Speak Language (High Gothic) (Int)
+
-Skill Specialties: Concealment, Silent Move, Shadowing
  
 
== Talents ==
 
== Talents ==
*Ambidextrous
+
*Basic Weapon Training (SP)
*Basic Weapon Training (Universal)
+
*Cult Briefing (Pleasure cults; Decadence)
*Crushing Blow
+
*Disarm
*Decadence
+
*Exotic Weapon Training (Neuro-Gauntlet)
 +
*Hard Target
 +
*Jaded
 
*Leap Up
 
*Leap Up
*Melee Weapon Training (Universal)
+
*Melee Weapon Expertise
 +
*Mighty Shot
 
*Nerves of Steel
 
*Nerves of Steel
*Peer (Nobility)
+
*Peer (Cult (Death Cult))
*Peer (Mercantile)
+
*Pistol Training (SP)
*Pistol Weapon Training (Universal)
 
 
*Quick Draw
 
*Quick Draw
*Sound Constitution
+
*Resistance (Fear)
*Thrown Weapon Training (Universal)
+
*Resistance (Poisons)
 +
*Sound Constitution x5
 +
*Step Aside
 +
*Storm of Blows (Ambidextrous, Dual Strike, Lightning Attack, Swift Attack, Two-weapon Wielder (Melee))
 +
*Total Recall
 +
*Unremarkable
 +
*Wall of Steel
  
 
== Traits ==
 
== Traits ==
*'''Etiquette''' - +10 to Interaction Tests in high-class situations
+
*'''Blessed Ignorance''' - -5 to Forbidden Lore Tests
*'''Vendetta''' - House Krin are the enemy of the von Tod von Becks, and Sanger Krin in particular has crossed paths with Kaius more than once: they share a bitter rivalry
+
*'''Hagiography''' - Common Lore (Imperial Creed, Imperium, War) are Basic Skills
*'''Melee Weapon Master''' - +10 to hit, +2 Damage, +2 Initiative when wielding a melee weapon
+
*'''Liturgical Familiarity''' - Literacy, Speak Language (High Gothic) are Basic Skills
 +
*'''Superior Origins''' - +3 WP
 +
*'''Unnatural Agility (x2)''' - Agility Bonus 12
  
 
==Combat Stats==
 
==Combat Stats==
Line 62: Line 74:
 
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity
 
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity
 
|-
 
|-
! Power Sword !! 71% !! Melee !! - !! - !! 1d10+13 E !! 5 !! - !! - !! Balanced, Power Field !! 3.5 !! Very Rare
+
! ''Blades of the House'' !! 77% !! Melee !! - !! - !! 1d10+10 E !! 7 !! - !! - !! Balanced, Power Field !! 3.5 !! Very Rare
|-
 
! Bolt Pistol !! 33% !! Pistol !! 30m !! S/2/- !! 1d10+5 X !! 4 !! 8 !! Full !! Tearing !! 2.5 !! Very Rare
 
|-
 
! Groxwhip !! 76% !! Melee !! 3m !! - !! 1d10+11 R !! 2 !! - !! - !! Flexible, Tearing !! 4 !! Rare
 
|-
 
! Knife !! 71% !! Melee !! - !! - !! 1d5+8 R !! 0 !! - !! - !! - !! 0.5 !! Plentiful
 
 
|-
 
|-
! Knife (thrown) !! 33% !! Thrown !! 5m !! S/-/- !! 1d5+4 R !! 0 !! - !! - !! - !! 0.5 !! Plentiful
+
! Neuro-Gauntlet !! 77% !! Melee !! - !! - !! 1d10+5 R !! 9 !! - !! - !! Tearing, Toxic, Special !! 2.5 !! Extremely Rare
 
|-
 
|-
! Frag Grenade (1) !! 33% !! Thrown !! 12m !! S/-/- !! 2d10 X !! 0 !! - !! - !! Blast (4) !! 0.5 !! Common
+
! Neural Whip !! 77% !! Melee !! 3m !! - !! 1d10+6 R !! 1 !! - !! - !! Flexible, Shocking !! 4 !! Rare
 
|-
 
|-
! Stun Grenade (1) !! 33% !! Thrown !! 12m !! S/-/- !! - !! - !! - !! - !! Blast (3), Special !! 0.5 !! Scarce
+
! Orthlak Mk IV Autopistol !! 32% !! Pistol !! 30m !! S/-/6 !! 1d10+6 I !! 3 !! 12 !! Full !! Reliable !! 2.5 !! Scarce
 
|-
 
|-
! Smoke Grenade (1) !! 33% !! Thrown !! 12m !! S/-/- !! - !! - !! - !! - !! Smoke !! 0.5 !! Common
+
! Nomad !! 42% !! Basic !! 250m !! S/-/- !! 1d10+7 I !! 3 !! 4 !! Full !! Accurate, Reliable !! 10.5 !! Very Rare
 
|-
 
|-
! Ghost Whip !! 51% !! Melee !! 4m !! - !! - !! 1d10+10 E !! - !! - !! Flexible, ignores Armour and Toughness !! 2.5 !! ???
+
! Mono Combat Knife !! 77% !! Melee !! - !! - !! 1d5+8 R !! 3 !! - !! - !! - !! 0.8 !! Average
 
|}
 
|}
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
  
* '''Initiative Bonus:''' +5, +7 when wielding a Melee weapon
+
* '''Initiative Bonus:''' +12
* '''Movement:''' 5/10/15/30, Hover 6
+
* '''Movement:''' 6/12/18/36
* '''Wounds:''' 11
+
* '''Wounds:''' 17
* '''TB:''' 4
+
* '''TB:''' 3
* '''Armor:''' Head, Right Arm, Legs 5; Left Arm, Body 8
+
* '''Armor:''' Head 4; Arms, Body, Legs 5
* '''Dodge:''' 88%
+
* '''Dodge:''' 80%
* '''Parry:''' 61%, 76% with Mordian-pattern Power Sword or Combat Shield
+
* '''Parry:''' 67%, 77% with a ''Blade of the House''
  
 
== Equipment ==
 
== Equipment ==
 +
=== Bionics ===
 +
* '''"Emperor's Forge" bionic augmentation'''
 +
** BQ subskin armour (+2 AP to arms, body, legs), cranial armour (+1 AP to head), muscle grafts (+1 SB) and cranial-implant psy-jammer (+20 vs Psy Powers and +10 vs possession). The Quality improvements go toward making the implants as unobtrusive as possible.
 +
*** ''After they offered him employment with the Inquisition, the agents of the Ordos arranged for Tai to be strengthened in mind and body.''
 +
 
=== Weapons ===
 
=== Weapons ===
*Mordian-pattern Power Sword
+
*'''''Blades of the House'''''
**Melee, 1d10+5 E, Pen 5, Balanced, Power Field, +5 additional to Parry, 3.5kg
+
**Two Best-Quality Power Swords with the Mono enhancement.
***''A sword such as a military officer might carry: swift and deadly.''
+
**Melee, 1d10+6 E, Pen 6, Balanced, Power Field, +10 WS to hit, 3.5kg
 +
***''Legend has it that the House of Blades death cult was set up specifically to honour these swords and see that they were put to good use in the name of the Emperor.''
 +
 
 +
*'''Neuro-Gauntlet'''
 +
**Best-Quality.
 +
**1d10+1 R, Pen 8, Tearing, Toxic (also reduce all Characteristics by half for 1d5 minutes), +10 WS to hit, 2.5kg
 +
***''After Tai's sixth successful assassination for the Holy Ordos, they presented him with this weapon and dramatically stepped up the difficulty of his targets. The craftsmanship is exquisite and the adamantine blades, when retracted, can be hidden under a large pair of heavy forearm gloves or gauntlets.''
 +
 
 +
*'''Neural Whip'''
 +
**Best-Quality.
 +
**Range 3m, 1d10+1 R, Pen 0, Flexible, Shocking, +10 WS to hit, 4kg.
 +
***''An electro-whip designed to slice flesh.''
 +
 
 +
*'''Combat Monoknife'''
 +
**Best-Quality.
 +
**1d5+4 R, Pen 2, +10 WS to hit, 0.8kg.
 +
***''A large knife that Tai will always try to have on his person''
  
*Groxwhip
+
*'''Orthlak Mk IV Autopistol'''
**Good-Craftsmanship, Mono
+
**Good-Quality, silencer, red-dot sight, loaded with manstoppers.
**Melee, 1d10+3 R, Pen 2, Flexible, Tearing, +5 to hit, 3.5kg
+
**Pistol, range 30m, S/-/6, 1d10+4 I, Pen 3, Clip 12, Reload Full, Reliable, 3kg.
***''An unusual weapon of barbed metal links which Kaius has mastered - it's served him well as a surprise attack with a little extra reach over the years.''
+
***''A well-made heavy machine pistol loaded with armour-piercing rounds; rarely actually used.''
  
*Bolt pistols
+
*'''Nomad Hunting Instrument'''
**Red-dot sights
+
**Holo-visor sight.
**Pistol, Range 30m, RoF S/2/-, Damage 1d10+5 X, Pen 4, Clip 8, Reload Full, Tearing, 3kg
+
**Basic, Range 250m, S/-/-, 1d10+5 I, Pen 3, Clip 4, Reload Full, Accurate, Reliable, 10.5kg.
***''A matched pair of bolt pistols which Kaius will gleefully blast away with until both are empty.''
+
***''Part of the payment from one of the clients of the House of Blades. The House is not as strict as the Moritat, with their unhealthy obsession with using only edges to slay - and Tai has a  a more pragmatic approach in any case. It is fitted with a holographic dot sight linked to a targeting eyepiece.''
  
 
=== Armour ===
 
=== Armour ===
*Enforcer carapace armour and Combat Shield
+
*'''''Night's Cloak'''''
**Head, Right Arm, Legs: 5 AP
+
**Best-Quality Synskin with Cameleoline upgrade.
**Left Arm, Body: 8 AP
+
**+30 to Concealment Tests; +10 to Silent Move Tests; invisible to infra-red goggles and Dark Sight; if wearer remains stationary he counts as being 1 Range Category further away when shot at.
***''Decorated but somewhat worn by good use.''
+
**All locations: 3 AP
 +
***''The House of Blades traditionally provides this to its Blademaster on his ascension to the rank.''
  
 
=== Other Equipment ===
 
=== Other Equipment ===
Good-Craftsmanship Photovisor<br>
+
2 BQ Grapnels in wrist mounts
Grapplehawk<br>
+
GC photo-visor
Flip Belt<br>
+
Rebreather + refills
Microbead<br>
+
Injector + 3 doses of Slaught
Bolt shell keepsake<br>
+
Micro-bead
Injector<br>
+
Badge of office (luminen tattoo on neck, has two activations - one which shows his law enforcement credentials, and a second which shows his affiliation with the Inquisition)
3 doses of Stimm<br>
+
BQ Stummers
Chrono<br>
+
Clip Harness
Filtration Plugs<br>
+
BQ Disguise Kit
Lho-sticks<br>
+
Multikey
Dataslate<br>
+
Auspex
Drop Harness<br>
+
 
Grapnel in a Forearm mount<br>
+
*'''Many different outfits'''
Void suit<br>
+
** Equipment type
Medikit<br>
+
** Equipment description
Manacles<br>
+
*** Flavor text
Backpack<br>
+
 
Survival Suit<br>
+
* '''Equipment name'''
Ration Packs and Recaf<br>
+
** Equipment type
Lamp pack<br>
+
** Equipment description
Pict recorder<br>
+
*** Flavor text
 +
 
 +
* '''Equipment name'''
 +
** Equipment type
 +
** Equipment description
 +
*** Flavor text
 +
 
 +
* '''Equipment name'''
 +
** Equipment type
 +
** Equipment description
 +
*** Flavor text
 +
 
 +
* '''Equipment name'''
 +
** Equipment type
 +
** Equipment description
 +
*** Flavor text
 +
 
 +
 
 +
* '''Equipment name'''
 +
** Equipment type
 +
** Equipment description
 +
*** Flavor text
 +
 
 +
* '''Equipment name'''
 +
** Equipment type
 +
** Equipment description
 +
*** Flavor text
 +
 
 +
* '''Equipment name'''
 +
** Equipment type
 +
** Equipment description
 +
*** Flavor text
 +
 
 +
* '''Equipment name'''
 +
** Equipment type
 +
** Equipment description
 +
*** Flavor text
 +
 
 +
* '''Equipment name'''
 +
** Equipment type
 +
** Equipment description
 +
*** Flavor text
 +
 
 +
== Experience Spent ==
 +
Simple WS (250)<br>
 +
Intermediate WS (500)<br>
 +
Trained WS (750)<br>
 +
Expert WS (1000)<br>
 +
Simple BS (100)<br>
 +
Simple Fel (100)<br>
 +
Intermediate Fel (250)<br>
 +
Trained Fel (500)<br>
 +
Expert Fel (750)<br>
 +
Simple Ag (100)<br>
 +
Intermediate Ag (250)<br>
 +
Trained Ag (500)<br>
 +
Expert Ag (500)<br>
 +
Simple WP (250)<br>
 +
Intermediate WP (500)<br>
 +
Simple Int (250)<br>
 +
Simple Per (250)<br>
 +
Sound Constitution x5 (500)<br>
 +
Tech-Use (200)<br>
 +
Disguise +20 (300)<br>
 +
Dodge +20 (200)<br>
 +
Deceive +20 (200)<br>
 +
Acrobatics +20 (300)<br>
 +
Charm +20 (300)<br>
 +
Lip Reading (100)<br>
 +
Security +20 (300)<br>
 +
Search +10 (200)<br>
 +
Sleight of Hand +20 (300)<br>
 +
Intimidation +10 (200)<br>
 +
Inquiry (100)<br>
 +
Gamble (100)<br>
 +
Carouse +20 (300)<br>
 +
Awareness +20 (200)<br>
 +
Scrutiny (200)<br>
 +
Cult Briefing (Pleasure cults) (400)<br>
 +
Step Aside (200)<br>
 +
Heightened Senses (Sight) (100)<br>
 +
Total Recall (100)<br>
 +
Mighty Shot (200)<br>
 +
Wall of Steel (100)<br>
 +
Jaded (200)<br>
 +
Nerves of Steel (200)<br>
 +
Leap Up (100)<br>
 +
Disarm (200)<br>
 +
Hard Target (100)<br>
 +
Resistance (Poisons) (100)<br>
 +
Quick Draw (100)<br>
 +
Resistance (Fear) (100)<br>
 +
Melee Weapon Expertise (500) (Primitive, Chain, Shock, Power)<br>
 +
Unnatural Agility (x2) (1000)<br>
 +
Storm of Blows (500) (Ambidextrous, Dual Strike, Lightning Attack, Swift Attack, Two-weapon Wielder (Melee))<br>
 +
Stealth Mastery (500) (Concealment, Silent Move, Shadowing)<br>
 +
Exotic Weapon Training (Neuro-gauntlet) (500)<br>
 +
Skill Specialties: Concealment, Shadowing, Silent Move (300)<br>
 +
Literacy (200)
 +
 
 +
Arch-Militant
 +
 
 +
WS 61 (25 + 20 + 6 Origin + 10 Intermediate)
 +
BS 33 (25 + 8)
 +
S 35 (25 + 10)
 +
T 40 (25 + 10 + 5 Simple)
 +
Ag 58 (25 + 20 + 3 Origin + 10 Intermediate)
 +
Int 37 (25 + 9 + 3 Origin)
 +
Per 31 (25 + 9 - 3 Origin)
 +
WP 35 (25 + 15 - 5 Origin)
 +
Fel 41 (25 + 9 + 2 Origin + 5 Simple)
 +
 
 +
Wounds 11
 +
FP 3
 +
Insanity 4
 +
Corruption 2
 +
 
 +
[B]Talents[/B]
 +
Ambidextrous
 +
Basic Weapon Training (Universal)
 +
Crushing Blow
 +
Decadence
 +
Leap Up
 +
Melee Weapon Training (Universal)
 +
Nerves of Steel
 +
Peer (Nobility)
 +
Peer (Mercantile)
 +
Pistol Weapon Training (Universal)
 +
Quick Draw
 +
Sound Constitution
 +
Thrown Weapon Training (Universal)
 +
 
 +
[B]Traits[/B]
 +
Melee Weapon Master (+10 to hit, +2 Damage, +2 Initiative)
 +
 
 +
[B]Skills[/B]
 +
Acrobatics (Ag)
 +
Awareness (Per) +10
 +
Barter (Fel)
 +
Carouse (T)
 +
Command (Fel)
 +
Common Lore (War) (Int)
 +
Dodge (Ag) +10
 +
Forbidden Lore (Xenos) (Int)
 +
Intimidate (S)
 +
Literacy (Int)
 +
Medicae (Int)
 +
Pilot (Personal) (Ag)
 +
Pilot (Spacecraft) (Ag)
 +
Scholastic Lore (Beasts) (Int)
 +
Scholastic Lore (Tactica Imperialis) +10 (Int)
 +
Secret Tongue (Military) (Int)
 +
Secret Tongue (Rogue Trader) (Int)
 +
Speak Language (Low Gothic) (Int)
 +
Tracking (Int)
 +
Trade (Armourer) (Ag)
 +
[I]Extra Untrained Basic Skills[/I]
 +
Literacy (Int)
 +
Speak Language (High Gothic) (Int)
 +
 
 +
[B]Weapons[/B]
 +
Mordian-pattern Power Sword
 +
(Melee, Dam 1d10+12 E, Pen 5, Balanced, Power Field)
 +
 
 +
2 Bolt Pistols
 +
(Pistol, Range 30m, RoF S/2/-, Dam 1d10+5 X, Pen 4, Tearing)
 +
 
 +
Good-Craftsmanship Mono Groxwhip
 +
(Melee, Range 3m, Dam 1d10+10 R, Pen 2, Flexible, Tearing)
 +
 
 +
Knife
 +
(Melee or Thrown, Range 5m, Dam 1d5+7 (1d5+3 Thrown) R, Pen 0, Primitive)
 +
 
 +
Frag Grenade (1)
 +
(Thrown, Range 12m, Dam 2d10 X, Pen 0, Blast 4)
 +
 
 +
Smoke Grenade (1)
 +
(Thrown, Range 12m, Smoke)
 +
 
 +
[B]Armour[/B]
 +
Enforcer light carapace and Combat Shield (Head, Right Arm, Legs: 5; Left Arm, Body: 8)
 +
 
 +
[B]Weapons Locker[/B]
 +
[I]Generally carried by Jarvis, the gunsman[/I]
 +
Lasgun with Melee Attachment and Overcharge Pack
 +
Laspistol with Overcharge Pack
 +
Shotgun with Melee Attachment, loaded with Blazer Ignitius Shotgun Shells
 +
Autopistol
 +
Stub Automatic
 +
Frag Grenades (3)
 +
Smoke Grenades (3)
 +
 
 +
[B]Other possessions[/B]
 +
[I]Normally equipped[/I]
 +
Grapplehawk
 +
Microbead
 +
Bolt shell keepsake
 +
Injector
 +
3 doses of Stimm
 +
Chrono
 +
Filtration Plugs
 +
Lho-sticks
 +
Dataslate
 +
Drop Harness
 +
Grapnel
 +
[I]Also available[/I]
 +
Void suit
 +
Medikit
 +
Manacles
 +
Backpack
 +
Survival Suit
 +
Ration Packs and Recaf
 +
Lamp pack
 +
Pict recorder
 
Shipboard Emergency Kit
 
Shipboard Emergency Kit
  
==== Weapons Locker ====
+
[sblock=Behind the curtain]
''Generally carried by Jarvis, the gunsman''<br>
+
[B]Acquisitions[/B]
Lasgun with Melee Attachment and Overcharge Pack<br>
+
Flip Belt (Single +30, Extremely Rare -30)
Laspistol with Overcharge Pack<br>
+
Two items of Very Rare or lower: Grapplehawk (Very Rare); Mordian-pattern Power Sword (Very Rare)
Shotgun with Melee Attachment, loaded with Blazer Ignitius Shotgun Shells<br>
 
Autopistol<br>
 
Stub Automatic<br>
 
Frag Grenades (3)<br>
 
Smoke Grenades (3)<br>
 
Stun Grenades (3)
 
 
 
== Experience ==
 
''Rank 1''<br>
 
Origin Path 650<br>
 
Basic WS 100<br>
 
Awareness 100<br>
 
Literacy 100<br>
 
Ambidextrous 200<br>
 
Medicae 200<br>
 
Basic Ag 100<br>
 
Pilot (Spacecraft) 150<br>
 
Pilot (Personal) 150<br>
 
Command 150<br>
 
Carouse 300<br>
 
Intermediate Ag 250<br>
 
Intermediate WS 250<br>
 
Total 7200<br>
 
''Rank 2''<br>
 
Acrobatics 200<br>
 
Awareness +10 200<br>
 
Dodge +10 200<br>
 
Tracking 200<br>
 
Crushing Blow 500<br>
 
Simple T 250<br>
 
Simple Fel 250<br>
 
Simple WP 500<br>
 
Secret Tongue (Rogue Trader) 100<br>
 
Simple S 100<br>
 
Total 9800
 
  
Remain 100
+
[B]XP expenditures[/B]
 +
[I]Rank 1[/I]
 +
Origin Path 650
 +
Basic WS 100
 +
Awareness 100
 +
Literacy 100
 +
Ambidextrous 200
 +
Medicae 200
 +
Basic Ag 100
 +
Pilot (Spacecraft) 150
 +
Pilot (Personal) 150
 +
Command 150
 +
Carouse 300
 +
Intermediate Ag 250
 +
Intermediate WS 250
 +
Total 2700
 +
[I]Rank 2[/I]
 +
Acrobatics 200
 +
Awareness +10 200
 +
Dodge +10 200
 +
Tracking 200
 +
Crushing Blow 500
 +
Simple T 250
 +
Simple Fel 250
 +
---------------
 +
Total 4500
 +
Remain 0

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