Editing Kakita Hayase
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'''Name''': Kakita Hayase | '''Name''': Kakita Hayase | ||
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'''School''': Doji Magistrate | '''School''': Doji Magistrate | ||
− | '''Rank''': | + | '''Rank''': 2 |
− | '''Insight''': | + | '''Insight''': 151 |
− | '''Glory''': | + | '''Glory''': 1.1 |
'''Honor''': 5.5 | '''Honor''': 5.5 | ||
− | '''Status''': | + | '''Status''': 2.1 (Yoriki to Emerald Magistrate) |
− | '''Total Experience Points''': | + | '''Total Experience Points''': 44 |
− | '''Experience Points Spent''': | + | '''Experience Points Spent''': 40 |
'''Target Number To Be Hit''': 20/23 (25 armored and unaware/28 armored and aware) | '''Target Number To Be Hit''': 20/23 (25 armored and unaware/28 armored and aware) | ||
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− | '''Earth''': | + | '''Earth''': 2 Stamina: 2 Willpower: 2 |
− | '''Water''': | + | '''Water''': 2 Strength: 3 Perception: 2 |
'''Fire''': 3 Agility: 3 Intelligence: 3 | '''Fire''': 3 Agility: 3 Intelligence: 3 | ||
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*Kenjustu (Agility) 2 | *Kenjustu (Agility) 2 | ||
*Jiujutusu (Agility) 3 - Unarmed damage increased by +1k0 | *Jiujutusu (Agility) 3 - Unarmed damage increased by +1k0 | ||
− | *Polearms (Agility) | + | *Polearms (Agility) 2 |
*Defense (Reflexes) 2 | *Defense (Reflexes) 2 | ||
*Knives (Agility) 2 – Jitte | *Knives (Agility) 2 – Jitte | ||
− | *Horsemanship (Agility) | + | *Horsemanship (Agility) 1 |
− | *Lore (Law) (Intelligence) 2 | + | *Lore (Law) (Intelligence) 2 |
*Athletics (Strength) 1 | *Athletics (Strength) 1 | ||
*Artisan (Ikebana) (Awareness) 3 | *Artisan (Ikebana) (Awareness) 3 | ||
*Games (Shogi) (Intelligence) 3 | *Games (Shogi) (Intelligence) 3 | ||
− | *Investigation (Perception) | + | *Investigation (Perception) 2 |
*Iaijutsu (Reflexes) 1 | *Iaijutsu (Reflexes) 1 | ||
*Lore (Crane) (Intelligence) 1 | *Lore (Crane) (Intelligence) 1 | ||
− | *Courtier (Awareness) | + | *Courtier (Awareness) 2 |
− | *Calligraphy (Intelligence) | + | *Calligraphy (Intelligence) 1 |
*Lore (History) (Intelligence) 1 | *Lore (History) (Intelligence) 1 | ||
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'''Advantages''' | '''Advantages''' | ||
*Inheritance (+5) – Hayase has inherited her grandmother's naginata. She gains +1k1 when making a skill roll for non-combat purposes. | *Inheritance (+5) – Hayase has inherited her grandmother's naginata. She gains +1k1 when making a skill roll for non-combat purposes. | ||
− | *Large (+4) – Hayase shows her Crab blood in her stature. At 6'2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks | + | *Large (+4) – Hayase shows her Crab blood in her stature. At 6'2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks. |
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls. | *Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls. | ||
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'''Disadvantages''' | '''Disadvantages''' | ||
− | *Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit. ( | + | *Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit. (Two points of xp toward buying off the Disadvantage.) |
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness. | *Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness. | ||
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Flowing Like Water: Hayase is trained in using an opponents strength against them. She may use an opponent's Strength when rolling to control a Grapple or resolve a Disarm. | Flowing Like Water: Hayase is trained in using an opponents strength against them. She may use an opponent's Strength when rolling to control a Grapple or resolve a Disarm. | ||
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*Katana | *Katana | ||
*Wakizashi | *Wakizashi | ||
− | *'' | + | *''Tesuo no Hinode'', Grandmother's Naginata (3k2) |
*Jitte | *Jitte | ||
*Tanto | *Tanto | ||
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*Kimono and Sandals | *Kimono and Sandals | ||
*Traveling Pack | *Traveling Pack | ||
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*Copy of Kakita's ''The Sword'' | *Copy of Kakita's ''The Sword'' | ||
*Daisho Stand | *Daisho Stand | ||
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*Hakama, Two Pair | *Hakama, Two Pair | ||
*Haori | *Haori | ||
*Jinbaori (from Agetoki) | *Jinbaori (from Agetoki) | ||
*Backpack | *Backpack | ||
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− | + | 33 koku, 1 bu, 1 zeni | |
− | + | Notes: | |
Unarmed Strike Damage: 5k1 | Unarmed Strike Damage: 5k1 |