Editing Karag Two-Blades
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== Rank == | == Rank == | ||
− | * | + | *L6 Assassin (Executioner) |
− | *XP: | + | *XP: 29000/55000 (receives +5% bonus) |
*Neutral Alignment | *Neutral Alignment | ||
− | *PC with | + | *PC with three henchmen: [[Hira of the Seven]], [[P'zev the Hairless]], and [[Hosfai]] the Cerves |
− | *Titles/Holdings: | + | *Titles/Holdings: None |
− | *Age: | + | *Age: 28 (potion of speed'd) |
== Attributes == | == Attributes == | ||
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**'''Riding''' Judge of horseflesh, mounted combat, and control animal | **'''Riding''' Judge of horseflesh, mounted combat, and control animal | ||
**'''Seafaring x2''' The character can crew large sailing ships or galleys. If a character selects this proficiency twice, he can serve as a captain on a seagoing vessel, as described in Specialists. | **'''Seafaring x2''' The character can crew large sailing ships or galleys. If a character selects this proficiency twice, he can serve as a captain on a seagoing vessel, as described in Specialists. | ||
− | **''' | + | **'''Survival''' The character is an expert at hunting small game, gathering fruits and vegetables, and finding water and shelter. The character forages enough food to feed himself automatically, even when on the move, so long as he is in a fairly fertile area. If he is trying to supply more than one person, he must make a proficiency throw (as described in Wilderness Adventures), but gains a +4 bonus on the roll. |
*Class Proficiencies | *Class Proficiencies | ||
− | **'''Acrobatics''' The character is trained to jump, tumble, somersault, and free-run around obstacles. The character gains +2 to saving throws where agility would help avoid the situation, such as tilting floors and pit traps. In lieu of moving during a round, the character may attempt a proficiency throw of | + | **'''Acrobatics''' The character is trained to jump, tumble, somersault, and free-run around obstacles. The character gains +2 to saving throws where agility would help avoid the situation, such as tilting floors and pit traps. In lieu of moving during a round, the character may attempt a proficiency throw of 14+ to tumble behind an opponent in melee. If successful, the character is behind his opponent. The opponent gains no benefit from his shield. Thieves and others eligible to backstab an opponent gain their usual +4 on the attack throw and bonus to damage. Characters with an encumbrance of 6 stone or more may not tumble. |
**'''Combat Trickery (Disarm)''' When the character attempts this special maneuver in combat, the normal penalty for attempting the maneuver is reduced by 2 (e.g. from -4 to -2), and his opponent suffers a -2 penalty to his saving throw to resist the special maneuver. | **'''Combat Trickery (Disarm)''' When the character attempts this special maneuver in combat, the normal penalty for attempting the maneuver is reduced by 2 (e.g. from -4 to -2), and his opponent suffers a -2 penalty to his saving throw to resist the special maneuver. | ||
**'''Fighting Style (two weapons)''' Additional +1 to attack throws | **'''Fighting Style (two weapons)''' Additional +1 to attack throws | ||
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**in leather or lighter | **in leather or lighter | ||
***backstab x3 (damage roll only, not bonuses) | ***backstab x3 (damage roll only, not bonuses) | ||
− | ***move silently | + | ***move silently 12+ (1⁄2 standard combat movement rate without penalty. If moving greater than 1⁄2 speed, take a -5 penalty to the proficiency throw. If running, take a -10 penalty.) |
− | ***hide in shadows | + | ***hide in shadows 14+ (remain hidden so long as he stays motionless. If he moves, he must make a new proficiency throw to hide.) |
== Combat == | == Combat == | ||
− | *AC 7 | + | *AC 7 (masterwork lamellar AC 6, +1 dexterity) / AC 6 for giant fight |
− | + | *HP 24 | |
− | *HP | + | *Movement Rate: 90/30/90 |
− | *Movement Rate: | ||
*Initiative Modifier: +1 | *Initiative Modifier: +1 | ||
*Attacks (w/ up to 6 cleave attacks) | *Attacks (w/ up to 6 cleave attacks) | ||
− | **Primary Melee Attack: | + | **Primary Melee Attack: ''Frenzy'' & magical dagger, attack throw 1+, 1d6+6 |
− | **Secondary Melee Attack: | + | **Secondary Melee Attack: Handaxe & magical dagger, attack throw 2+, 1d6+5 |
− | **Tertiary Melee Attack: '' | + | **Tertiary Melee Attack: ''Frenzy'' alone, attack throw 4+, 1d6+6 |
− | **Primary Ranged Attack: Longbow | + | **Primary Ranged Attack: Longbow 6+, 1d6+3, 70'/140/210' |
− | **Secondary Ranged Attack: | + | **Secondary Ranged Attack: Handaxe 6+, 1d6+3, 10'/20'/30' |
− | **Tertiary Ranged Attack: normal Dagger | + | **Tertiary Ranged Attack: normal Dagger 6+, 1d4+3, 10/20/30' |
− | *Saves: (-1 WIS penalty vs spells & magic items | + | *Saves: (-1 WIS penalty vs spells & magic items) |
− | **Petrification & Paralysis | + | **Petrification & Paralysis 12+ |
− | **Poison & Death | + | **Poison & Death 11+ |
− | **Blast & Breath | + | **Blast & Breath 13+ |
− | **Staves & Wands | + | **Staves & Wands 13+ |
− | **Spells | + | **Spells 14+ |
== Equipment== | == Equipment== | ||
− | Gear, Armor, Weapons: | + | Gear, Armor, Weapons: 6 stone, 5 items |
*Clothing (22.8 gp): Fur-lined cloak, tunic and pants, belt, high boots, gloves, horned helm | *Clothing (22.8 gp): Fur-lined cloak, tunic and pants, belt, high boots, gloves, horned helm | ||
− | *Armor: | + | *Armor: Lamellar, masterwork (+1 AC, -1 encumbrance), 2050 gp |
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*Weapons | *Weapons | ||
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**Sword, masterwork ''Frenzy'' (+1 accuracy, +1 damage), 1260 gp | **Sword, masterwork ''Frenzy'' (+1 accuracy, +1 damage), 1260 gp | ||
− | ** | + | **Handaxe, 4 gp |
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**Silver dagger, 30 gp | **Silver dagger, 30 gp | ||
*Belt, leather: waterskin, 6sp, coinpurse 5sp | *Belt, leather: waterskin, 6sp, coinpurse 5sp | ||
− | *Backpack (55.8 gp): flint & steel, map book, mapping tools, ink - 1 oz | + | *Backpack (55.8 gp): flint & steel, 8 sp, map book, mapping tools, ink - 1 oz |
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Cyclone, Medium WarHorse, HP 17/17, 250 gp | Cyclone, Medium WarHorse, HP 17/17, 250 gp | ||
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*Sword, masterwork: ''Frenzy'', +1 to hit and +1 damage | *Sword, masterwork: ''Frenzy'', +1 to hit and +1 damage | ||
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*dagger, +1: Xallijk's dagger | *dagger, +1: Xallijk's dagger | ||
*Lamellar Armor, masterwork, +1 AC and -1 stone encumbrance | *Lamellar Armor, masterwork, +1 AC and -1 stone encumbrance | ||
− | * | + | *chain mail, +1 (total AC 5, weighs 2 stone) |
− | + | *Scroll of spells (secured with Mr. Hand) | |
− | *Scroll of spells ( | ||
**First Level | **First Level | ||
***Floating Disc | ***Floating Disc | ||
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**Sixth Level | **Sixth Level | ||
***Trollblood | ***Trollblood | ||
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==Adventures of Note== | ==Adventures of Note== | ||
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143.7 gp remaining | 143.7 gp remaining | ||
− | + | Contributions to Expedition: 191.2 Karag eq + 592 Hira eq + 80.8 P'zev eq + 136 gp = 1000 gp | |
+ | Owes 2000 gp to Harn |