Editing Karag Two-Blades
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== Rank == | == Rank == | ||
− | * | + | *L6 Assassin (Executioner) |
− | *XP: | + | *XP: 41054/55000 (receives +5% bonus) |
*Neutral Alignment | *Neutral Alignment | ||
*PC with four henchmen: [[Hira of the Seven]], [[P'zev the Hairless]], [[Hosfai]] the Cerves, and [[Ishka]] Bronze-skin | *PC with four henchmen: [[Hira of the Seven]], [[P'zev the Hairless]], [[Hosfai]] the Cerves, and [[Ishka]] Bronze-skin | ||
− | *Titles/Holdings: | + | *Titles/Holdings: None |
− | *Age: | + | *Age: 28 (potion of speed'd) |
== Attributes == | == Attributes == | ||
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**'''Riding''' Judge of horseflesh, mounted combat, and control animal | **'''Riding''' Judge of horseflesh, mounted combat, and control animal | ||
**'''Seafaring x2''' The character can crew large sailing ships or galleys. If a character selects this proficiency twice, he can serve as a captain on a seagoing vessel, as described in Specialists. | **'''Seafaring x2''' The character can crew large sailing ships or galleys. If a character selects this proficiency twice, he can serve as a captain on a seagoing vessel, as described in Specialists. | ||
− | **''' | + | **'''Survival''' The character is an expert at hunting small game, gathering fruits and vegetables, and finding water and shelter. The character forages enough food to feed himself automatically, even when on the move, so long as he is in a fairly fertile area. If he is trying to supply more than one person, he must make a proficiency throw (as described in Wilderness Adventures), but gains a +4 bonus on the roll. |
*Class Proficiencies | *Class Proficiencies | ||
− | **'''Acrobatics''' The character is trained to jump, tumble, somersault, and free-run around obstacles. The character gains +2 to saving throws where agility would help avoid the situation, such as tilting floors and pit traps. In lieu of moving during a round, the character may attempt a proficiency throw of | + | **'''Acrobatics''' The character is trained to jump, tumble, somersault, and free-run around obstacles. The character gains +2 to saving throws where agility would help avoid the situation, such as tilting floors and pit traps. In lieu of moving during a round, the character may attempt a proficiency throw of 14+ to tumble behind an opponent in melee. If successful, the character is behind his opponent. The opponent gains no benefit from his shield. Thieves and others eligible to backstab an opponent gain their usual +4 on the attack throw and bonus to damage. Characters with an encumbrance of 6 stone or more may not tumble. |
**'''Combat Trickery (Disarm)''' When the character attempts this special maneuver in combat, the normal penalty for attempting the maneuver is reduced by 2 (e.g. from -4 to -2), and his opponent suffers a -2 penalty to his saving throw to resist the special maneuver. | **'''Combat Trickery (Disarm)''' When the character attempts this special maneuver in combat, the normal penalty for attempting the maneuver is reduced by 2 (e.g. from -4 to -2), and his opponent suffers a -2 penalty to his saving throw to resist the special maneuver. | ||
**'''Fighting Style (two weapons)''' Additional +1 to attack throws | **'''Fighting Style (two weapons)''' Additional +1 to attack throws | ||
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**in leather or lighter | **in leather or lighter | ||
***backstab x3 (damage roll only, not bonuses) | ***backstab x3 (damage roll only, not bonuses) | ||
− | ***move silently | + | ***move silently 12+ (1⁄2 standard combat movement rate without penalty. If moving greater than 1⁄2 speed, take a -5 penalty to the proficiency throw. If running, take a -10 penalty.) |
− | ***hide in shadows | + | ***hide in shadows 14+ (remain hidden so long as he stays motionless. If he moves, he must make a new proficiency throw to hide.) |
== Combat == | == Combat == | ||
*AC 7 (+1 chainmail AC5, +1 protection [sword], +1 dexterity) or sometimes 8 (masterwork lamellar AC 6, +1 protection [sword], +1 dexterity) | *AC 7 (+1 chainmail AC5, +1 protection [sword], +1 dexterity) or sometimes 8 (masterwork lamellar AC 6, +1 protection [sword], +1 dexterity) | ||
*''Dances with Death'': attacks that would hit AC 6 exactly receive an immediate riposte | *''Dances with Death'': attacks that would hit AC 6 exactly receive an immediate riposte | ||
− | *HP | + | *HP 24 |
*Movement Rate: 120/40/120 | *Movement Rate: 120/40/120 | ||
*Initiative Modifier: +1 | *Initiative Modifier: +1 | ||
*Attacks (w/ up to 6 cleave attacks) | *Attacks (w/ up to 6 cleave attacks) | ||
− | **Primary Melee Attack: ''Dances with Death'' + ''Frenzy'', attack throw | + | **Primary Melee Attack: ''Dances with Death'' + ''Frenzy'', attack throw 1+, 1d6+6 |
− | **Secondary Melee Attack: ''Dances with Death'' + masterwork handaxe, attack throw | + | **Secondary Melee Attack: ''Dances with Death'' + masterwork handaxe, attack throw 1+, 1d6+6 |
− | **Tertiary Melee Attack: ''Dances with Death'' alone, attack throw | + | **Tertiary Melee Attack: ''Dances with Death'' alone, attack throw 4+, 1d6+6 |
− | **Primary Ranged Attack: Longbow | + | **Primary Ranged Attack: Longbow 6+, 1d6+3, 70'/140/210' |
− | **Secondary Ranged Attack: masterwork Handaxe | + | **Secondary Ranged Attack: masterwork Handaxe 5+, 1d6+3, 10'/20'/30' |
− | **Tertiary Ranged Attack: normal Dagger | + | **Tertiary Ranged Attack: normal Dagger 6+, 1d4+3, 10/20/30' |
*Saves: (-1 WIS penalty vs spells & magic items) (+1 protection added into values below) | *Saves: (-1 WIS penalty vs spells & magic items) (+1 protection added into values below) | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis 11+ |
− | **Poison & Death | + | **Poison & Death 10+ |
− | **Blast & Breath | + | **Blast & Breath 12+ |
− | **Staves & Wands | + | **Staves & Wands 12+ |
− | **Spells | + | **Spells 13+ |
== Equipment== | == Equipment== | ||
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*Clothing (22.8 gp): Fur-lined cloak, tunic and pants, belt, high boots, gloves, horned helm | *Clothing (22.8 gp): Fur-lined cloak, tunic and pants, belt, high boots, gloves, horned helm | ||
*Armor: chainmail +1 (weighs 2 stone) | *Armor: chainmail +1 (weighs 2 stone) | ||
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*Weapons | *Weapons | ||
**Sword +1, ''Dances with Death'' | **Sword +1, ''Dances with Death'' | ||
**Sword, masterwork ''Frenzy'' (+1 accuracy, +1 damage), 1260 gp | **Sword, masterwork ''Frenzy'' (+1 accuracy, +1 damage), 1260 gp | ||
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**masterwork handaxe | **masterwork handaxe | ||
**Silver dagger, 30 gp | **Silver dagger, 30 gp | ||
*Belt, leather: waterskin, 6sp, coinpurse 5sp | *Belt, leather: waterskin, 6sp, coinpurse 5sp | ||
*Backpack (55.8 gp): flint & steel, map book, mapping tools, ink - 1 oz | *Backpack (55.8 gp): flint & steel, map book, mapping tools, ink - 1 oz | ||
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Backup armor: Lamellar, masterwork (+1 AC, -1 encumbrance), 2050 gp | Backup armor: Lamellar, masterwork (+1 AC, -1 encumbrance), 2050 gp | ||
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*dagger, +1: Xallijk's dagger | *dagger, +1: Xallijk's dagger | ||
*Lamellar Armor, masterwork, +1 AC and -1 stone encumbrance | *Lamellar Armor, masterwork, +1 AC and -1 stone encumbrance | ||
− | * | + | *chain mail, +1 (total AC 5, weighs 2 stone) |
− | + | *Scroll of spells (secured with Mr. Hand) | |
− | *Scroll of spells ( | ||
**First Level | **First Level | ||
***Floating Disc | ***Floating Disc | ||
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'''Dances with Death:''' The blade is named Dances with Death in the Common tongue. It is semi-sentient, endowed at its creation with an air elemental a half-dozen cycles ago by the brass-skinned smiths of Pesh. The wielder of Dances with Death gains the benefits of a ''ring of protection +1'' while it is carried, including the bonuses to saving throws. In addition, whenever an attack roll against the wielder would have hit their old AC *exactly* the wielder can make an automatic riposte, regardless if the wielder is surprised, has already acted or has yet to act. This attack cannot lead to a Cleave. (''Ex. The current wielder, Anna, has an AC of 4 without the sword and an AC of 5 with the sword. She is fighting an opponent with an Attack throw of 10+, who needs to roll a 15+ to hit her. The attacker rolls a 14, which *would* have exactly hit the Anna's old AC. The simple intelligence that inhabits the sword guides Anna's hand and enables her to make a free attack.'') | '''Dances with Death:''' The blade is named Dances with Death in the Common tongue. It is semi-sentient, endowed at its creation with an air elemental a half-dozen cycles ago by the brass-skinned smiths of Pesh. The wielder of Dances with Death gains the benefits of a ''ring of protection +1'' while it is carried, including the bonuses to saving throws. In addition, whenever an attack roll against the wielder would have hit their old AC *exactly* the wielder can make an automatic riposte, regardless if the wielder is surprised, has already acted or has yet to act. This attack cannot lead to a Cleave. (''Ex. The current wielder, Anna, has an AC of 4 without the sword and an AC of 5 with the sword. She is fighting an opponent with an Attack throw of 10+, who needs to roll a 15+ to hit her. The attacker rolls a 14, which *would* have exactly hit the Anna's old AC. The simple intelligence that inhabits the sword guides Anna's hand and enables her to make a free attack.'') | ||
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==Adventures of Note== | ==Adventures of Note== | ||
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143.7 gp remaining | 143.7 gp remaining | ||
− | + | Contributions to Expedition: 191.2 Karag eq + 592 Hira eq + 80.8 P'zev eq + 136 gp = 1000 gp | |
+ | Owes 2000 gp to Harn |