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Kazoth's old character sheet
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Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]] Current XP: 192292xp -Next: 210000xp Active Effects Aid Death Ward Protection from Energy (Fire) Heroes' Feast Haste Protection from Evil Greater Heroism Bless Weapon (World's Edge) http://www.wizards.com/dnd/images/dmg2_gallery/90035.jpg Picture: [http://www.wizards.com/dnd/images/dmg2_gallery/90035.jpg WotC DMG2 art gallery] ===Basics=== Alignment: Chaotic Good Race: Half-Orc (Humanoid [Orc]) Speed: 30ft, fly 60' (good) Level: Rogue 16/Warblade 4 Hit Dice: 16d6+4d12+100+20 [264hp] ===Combat=== Initiative: +10 [+10 Dex] Armor Class: 38 [+5 natural, +10 armour, +8 Dex, +5 deflection] Touch AC: 23 (33 vs incorporeal) Flat-footed AC: 30 Resistances: Fire 30; criticals and sneak attacks 75% chance of negation Base Attack: +16/+11/+6/+1 Grapple: +22 [+6 Str, +16 BAB] ====Attacks==== World's Edge +28/+23/+18/+13 melee (2d6+15, 17-20/x2 plus 2d6 plus 1 Con dmg plus Implacable wound, plus 1d6 Maiming on critical hit; each hit deals 1d6 damage to wielder) or Light Crossbow +28 ranged 80' (1d8+5/19-20) or Greatsword +26/+21/+16/+11 melee (2d6+13/19-20 plus 1d6 electricity) or Shortsword +25/+20/+15/+10 melee (1d6+9/17-20) or Dagger +27/+22/+17/+12 melee [+31 ranged 10'] (1d4+11/19-20) or Club +23/+18/+13/+8 melee [+27 ranged 10'] (1d6+6) or Sap +23/+18/+13/+8 melee (1d6+6 nonlethal) Gain a +5 insight bonus on any roll to confirm a critical hit. ====Saves==== Fortitude: +20 [+5 Con, +5 Rogue, +4 Warblade, +5 Resistance, +1 luck] Reflex: +32 [+10 Dex, +10 Rogue, +1 Warblade, +5 Resistance, +1 luck, +5 insight*] Will: +17 [+5 Wis, +5 Rogue, +1 Warblade, +5 Resistance, +1 luck] *only if not flat-footed +5 competence bonus vs mind-affecting affects, death effects and negative energy effects; may re-roll vs one mind-affecting affect per day and vs one death effect or negative energy effect per day, either reroll is an immediate action. ===Ability Scores=== Strength 22 +6 [15 Base, +2 Race, -1 age, +6 enhancement] Dexterity 31 +10 [16 Base, -1 age, +5 level, +5 inherent, +6 enhancement] Constitution 20 +5 [14 Base, -1 age, +1 inherent, +6 enhancement] Intelligence 20 +5 [15 Base, -2 Race, +1 age, +6 enhancement] Wisdom 20 +5 [13 Base, +1 age, +6 enhancement] Charisma 14 +2 [9 Base, -2 Race, +1 age, +6 enhancement] ===Skills=== Skills: 23/11.5cc Search +44 [23 Ranks, +10 Dex, +1 luck, +5 competence, +5 insight] Disable Device +41 [23 Ranks, +10 Dex, +2 circumstance, +1 luck, +5 insight]* Open Lock +46 [23 Ranks, +10 Dex, +2 circumstance, +1 luck, +5 competence, +5 insight] Tumble +37 [19 Ranks, +10 Dex, +2 synergy, +1 luck, +5 insight] Jump +22 [8 Ranks, +6 Str, +2 synergy, +1 luck, +5 insight] Climb +24 [12 Ranks, +6 Str, +1 luck, +5 insight] Balance +23 [5 Ranks, +10 Dex, +2 synergy, +1 luck, +5 insight] Hide +49 [23 Ranks, +10 Dex, +1 luck, +10 competence, +5 insight] Move Silently +49 [23 Ranks, +10 Dex, +1 luck, +10 competence, +5 insight] Spot +44 [23 Ranks, +5 Wis, +10 competence, +1 luck, +5 insight] Listen +34 [23 Ranks, +5 Wis, +1 luck, +5 insight] Diplomacy +18 [8 Ranks, +2 Cha, +2 synergy, +1 luck, +5 insight] Bluff +13 [5 Ranks, +2 Cha, +1 luck, +5 insight] Sense Motive +15 [4 ranks, +5 Wis, +1 luck, +5 insight] Escape Artist +21 [0 Ranks, +10 Dex, +1 luck, +5 competence, +5 insight] Swim +12 [0 ranks, +6 Str, +1 luck, +5 insight] All other skills: 0 Ranks, +1 luck, +5 insight *Skill Mastery - may always Take 10 even if distracted Skill Tricks -Nimble Stand (no AoO when standing) -Twisted Charge (make one 90-degree turn on a charge but only move equal to Speed instead of double) -Acrobatic Backstab (first attack made against enemy whose space tumbled through is as though foe is flat-footed). -Opening Tap (can open locks without tools as a swift action at -10 penalty; use per day until check failed) Languages: Common, Orc, Giant, Goblin ===Feats=== 1: Point Blank Shot 3: Precise Shot 6: Combat Reflexes 9: Staggering Strike* [CAd] 12: Savvy Rogue** [CS] 15: Telling Blow [PHBII] 18: Darkstalker [LoM] 20: Tactile Trapsmith [CAd] (Dalt's Blessing bonus) *On a sucessful Sneak Attack, target must make a Fort save DC=damage dealt or be treated as though Staggered for 1 round or until magical healing or a DC 15 Heal check is applied. **Crippling Strike Strength damage dealt even to those normally immune to Sneak Attack; use Defensive Roll 3/day; use Opportunist any number of times per round up to normal limit of AoO though only once per opponent per round. ===Class/Racial Abilities=== CLASS Sneak Attack +8d6 Trapfinding Evasion Trap Sense +5 Uncanny Dodge Improved Uncanny Dodge (effective Rogue level 20) Special Ability: Crippling Strike Special Ability: Defensive Roll Special Ability: Opportunist Battle Clarity (Reflex saves) Weapon Aptitude Battle Ardor (critical confirmation) Initiator Level 12th Maneuvers known: -[[Wall of Blades]] (Iron Heart 2, Counter, 0 prerequisites) -[[Iron Heart Surge]] (Iron Heart 3, 1 prerequisite) -[[Emerald Razor]] (Diamond Mind 2, Strike, 0 prerequisites) -[[Rapid Counter]] (Diamond Mind 5, Counter, 0 prerequisites) -[[Iron Heart Endurance]] (Iron Heart 6, Boost, 2 prerequisites) Stance: [[Dancing Blade Form]] (Iron Heart 5, 2 prerequisites) Stance: [[Hearing the Air]] (Diamond Mind 5, 2 prerequisites) Maneuvers Readied (4): Iron Heart Endurance, Iron Heart Surge, Emerald Razor, Rapid Counter RACIAL Darkvision 60 feet Orc Blood DALT'S BLESSING +1 hp per HD +1 skill point per level Skill Mastery (Disable Device) Bonus feat (Tactile Trapsmith) +5 inherent bonus (Dex) ===Magic Items by body slot=== Head: Headband of All Skills Face: Improved Eyes of Truth Shoulders: Wings of Resistance +5 Neck: Amulet of Natural Armour +5 Torso: Plain Vest Body: Leather Duster (see below) Arms: Bracers of Armour +10 Hands: - Waist: Belt of Magnificence +6 Left Ring: Ring of Protection +5 plus Freedom of Movement Right Ring: Ring of One Wishes Feet: Boots of Swift Passage ===Equipment=== [[World's Edge]]: Deadly Precision, Implacable, Keen, Maiming, Vicious, Wounding adamantine Greatsword +6 Sacred Scabbard [for World's Edge] Leather Duster +3, Moderate Fortification, Slick, Improved Shadow, Improved Silent Moves, Greater Fire Resistance, Etherealness, Glamoured [as Padded Armour] Crystal of Life and Mind (attached to Leather Duster) [as Greater Armour Crystals of Mind Cloaking and Lifekeeping] Light Crossbow +2, Deadly Precision, Seeking Greatsword +4, Shocking Burst Cold Iron Shortsword +1 Shortsword +3, Keen, Deadly Precision, Vicious Adamantine Dagger +5 Crystal of Reaving (attached to World's Edge) [as Greater Weapon Crystals of Truedeath and Demolition] Wings of Resistance +5 [as Wings of Flying and Cloak of Resistance +5] Plain Vest [bestows Hide in Plain Sight ability] Immovable Rod, 2 Figurine of Wondrous Power: Ebony Fly Bag of Holding Type II Chime of Opening (6 charges) Amulet of Natural Armour +5 Hat of Persuasion [as Circlet of Persuasion] Headband of All Skills (underneath Hat) MW Dagger MW Sap MW Club Ring of Sustenance [not worn] Ring of Lockpicking [worn only to pick locks] Ring of Invisibility [worn when specified] Ring of One Wishes [worn when specified] Ring of Protection +5 plus Freedom of Movement Greater Ring of Spell Storing Lens of Detection Bracers of Might [not worn] Bracers of Armour +10 Improved Eyes of Truth Stone of Good Luck Efficient Quiver Case of +5 adamantine Crossbow Bolts, 25 Adamantine Crossbow Bolts, 12 Cold Iron Crossbow Bolts, 15 Alchemical Silver Crossbow Bolts, 15 Crossbow Bolts, 5 MW Thieve's Tools, 2 Feather Token: Whip Feather Token: Bird Feather Token: Anchor Feather Token: Swan Boat Feather Token: Tree Feather Token: Fan Silversheen, 2 Potion of Lesser Vigour, 10 Air Elemental Gem Water Elemental Gem Belt of Magnificence +6 Potion of Neutralise Poison Potion of Tongues Potion of Cure Light Wounds, 2 Potion of Remove Blindness/Deafness Potion of Remove Curse Potion of Remove Disease Potion of Resist Cold 30 Oil of Keen Edge Iridescent Spindle Ioun Stone [sustains without air] Possum Pouch [12"x 3" wide pouch; Search DC30 to find] Rod of Revealing [1/day: Antimagic Field vs. spells from the School of Illusion only; 110' radius, for 110 minutes] Contingent Consecrate ("If I take Vile damage") Contingent Greater Slide ("If I am about to be Disjoined") Boots of Swift Passage Bag: Emerald (1000gp), Fire Opal (1000gp), Sapphire (1000gp), Ruby (1000gp), small Diamond (1000gp) 1259gp 5sp ===Description=== Kazoth is a lean, muscular half-orc, starting to show the signs of age: a face wrinkled at the eyes with crow's feet, and greying hair on his grizzled countenance. Known as the Rake for his easygoing, casual attitude, he nevertheless has seen the group through some difficult times. He moves easily and with an oiled grace that belies his bulk, and has proven himself a useful warrior as well as a cunning and stealthy scout. He has enjoyed all the successes of the party as they triumphed over evil, but never had the inclination to take up the mantle of power. For the last five years, he has served as Gregor's first spy and scout, and has spent long periods in the monster-ridden mountains, trying to pry out the secrets of which menace will next rise to trouble the people. He has recently returned from the last of these trips and is spending some well-earned time at the feasthalls and amongt his friends, and to pursue another of his interests. Since Gregor gained power, and the party was gifted the key to the town, Kazoth has set about campaigning hard to make the land a place less xenophobic and more firendly toward those humanoids who only want to live peacefully, despite their bestial appearances. Having faced such prejudice repeatedly in the past, he now seeks to counter it as best he can, now that he is able - and has proven surprisingly good at it. On his travels, it was this impulse which caused him to befriend an exiled kobold warrior by the name of Soleghur. Soleghur and Kazoth do not always share the same views, but Kazoth has a great deal of patience for Soleghur's sometimes strange ways, and will defend him against those who would persecute the kobold. Kazoth is rarely seen without his favourite leather coat, and is almost never seen without his hat. When armed, it is always with his trusy crossbow, which which he has felled many an enemy, and with his surprisingly large sword, capable of dealing deadly blows. A variety of magical trinkets and potions are hidden around and about his many pockets, and many more are kept stashed in a bag of holding under his coat. Throughout his life, Kazoth has variously maintained attitudes of grim determination, quick-witted humour, and irreverence. He knows that in this world, one falls or stands on one's friends, and it is genuine friendship that motivates his respect for his companions, as well as the will to bring about more good in the land. It is a very nice hat, though. Back to: [[3-5_Against_the_Giants_Campaign]]
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