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Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]
+
Image:http://www.wizards.com/dnd/images/dmg2_gallery/90035.jpg
 +
Current Hit Points: 124
 +
Current Nonlethal Damage:
 +
Current Ability Damage/Drain:
  
  Current XP: 192292xp
+
  Alignment: Chaotic Good
  -Next: 210000xp
+
  Race: Half-Orc (Humanoid [Orc])
 +
Speed: 30ft
 +
Level: Rogue 14/Fighter 1
 +
Hit Dice: 14d6+1d10+30 [124hp]
  
  Active Effects
+
  Initative: +7 [+7 Dex]
  Aid
+
  Armor Class: 24 [+1 natural, +4 armour, +7 Dex, +2 deflection]
Death Ward
+
  Touch AC:      19
Protection from Energy (Fire)
+
  Flat-footed AC: 17
Heroes' Feast
+
  Base Attack: +11/+6/+1
Haste
+
  Grapple: +14 [+3 Str, +11 BAB]
Protection from Evil
 
  Greater Heroism
 
  Bless Weapon (World's Edge)
 
  
http://www.wizards.com/dnd/images/dmg2_gallery/90035.jpg
+
Attack: Light Crossbow +21 ranged 80' (1d8+5/19-20)
 +
or Greatsword +16 melee (2d6+14/19-20 plus 1d6  electricity)*
 +
                or Shortsword +15 melee (1d6+4/19-20)
 +
                or Dagger +15 melee [+19 ranged 10'] (1d4+3/19-20)
 +
                or Club +15 melee [+19 ranged 10'] (1d6+3)
 +
                or Sap +15 melee (1d6+3 nonlethal)
 +
Full Attack: Light Crossbow +21 ranged 80' (1d8+5/19-20)
 +
or Greatsword +16/+11/+6 melee (2d6+14/19-20 plus 1d6 electricity)*
 +
                or Shortsword +15/+10/+5 melee (1d6+4/19-20)
 +
                or Dagger +15/+10/+5 melee [+19 ranged 10'] (1d4+3/19-20)
 +
                or Club +15/+10/+5 melee [+19 ranged 10'] (1d6+3)
 +
                or Sap +15/+10/+5 melee (1d6+3 nonlethal)
 +
*Including Power Attack for -2 to hit.
  
Picture: [http://www.wizards.com/dnd/images/dmg2_gallery/90035.jpg WotC DMG2 art gallery]
+
Fortitude: +12 [+2 Con, +4 Rogue, +2 Fighter, +4 Resistance, +1 luck]
 +
Reflex: +20 [+7 Dex, +9 Rogue, +0 Fighter, +4 Resistance, +1 luck]
 +
Will: +10 [+2 Wis, +4 Rogue, +0 Fighter, +4 Resistance, +1 luck]
  
===Basics===
+
  Strength 16 +3 [15 Base, +2 Race, -1 age]
  Alignment: Chaotic Good
+
  Dexterity 24 +7 [16 Base, -1 age, +3 level, +6 enhancement]
Race: Half-Orc (Humanoid [Orc])
+
  Constitution 14 +2 [14 Base, -1 age, +1 inherent]
Speed: 30ft, fly 60' (good)
+
  Intelligence 14 +2 [15 Base, -2 Race, +1 age]
Level: Rogue 16/Warblade 4
+
  Wisdom 14 +2 [13 Base, +1 age]
Hit Dice: 16d6+4d12+100+20 [264hp]
+
  Charisma 8 -1 [9 Base, -2 Race, +1 age]
===Combat===
 
Initiative: +10 [+10 Dex]
 
Armor Class: 38 [+5 natural, +10 armour, +8 Dex, +5 deflection]
 
  Touch AC:      23 (33 vs incorporeal)
 
  Flat-footed AC: 30
 
Resistances:    Fire 30; criticals and sneak attacks 75% chance of negation
 
Base Attack: +16/+11/+6/+1
 
Grapple: +22 [+6 Str, +16 BAB]
 
====Attacks====
 
World's Edge +28/+23/+18/+13 melee (2d6+15, 17-20/x2 plus 2d6 plus 1 Con dmg
 
  plus Implacable wound, plus 1d6 Maiming on critical hit; each hit
 
  deals 1d6 damage to wielder)
 
or Light Crossbow +28 ranged 80' (1d8+5/19-20)
 
or Greatsword +26/+21/+16/+11 melee (2d6+13/19-20 plus 1d6 electricity)
 
or Shortsword +25/+20/+15/+10 melee (1d6+9/17-20)
 
or Dagger +27/+22/+17/+12 melee [+31 ranged 10'] (1d4+11/19-20)
 
or Club +23/+18/+13/+8 melee [+27 ranged 10'] (1d6+6)
 
or Sap +23/+18/+13/+8 melee (1d6+6 nonlethal)
 
Gain a +5 insight bonus on any roll to confirm a critical hit.
 
====Saves====
 
Fortitude: +20 [+5 Con, +5 Rogue, +4 Warblade, +5 Resistance, +1 luck]
 
Reflex: +32 [+10 Dex, +10 Rogue, +1 Warblade, +5 Resistance, +1 luck, +5 insight*]
 
Will: +17 [+5 Wis, +5 Rogue, +1 Warblade, +5 Resistance, +1 luck]
 
*only if not flat-footed
 
+5 competence bonus vs mind-affecting affects, death effects and negative energy effects;
 
may re-roll vs one mind-affecting affect per day and vs one death effect or negative energy
 
effect per day, either reroll is an immediate action.
 
===Ability Scores===
 
Strength 22 +6  [15 Base, +2 Race, -1 age, +6 enhancement]
 
  Dexterity 31 +10 [16 Base, -1 age, +5 level, +5 inherent, +6 enhancement]
 
  Constitution 20 +[14 Base, -1 age, +1 inherent, +6 enhancement]
 
  Intelligence 20 +[15 Base, -2 Race, +1 age, +6 enhancement]
 
  Wisdom 20 +[13 Base, +1 age, +6 enhancement]
 
  Charisma 14 +2 [9 Base, -2 Race, +1 age, +6 enhancement]
 
===Skills===
 
Skills:            23/11.5cc
 
Search        +44 [23 Ranks, +10 Dex, +1 luck, +5 competence, +5 insight]
 
Disable Device +41 [23 Ranks, +10 Dex, +2 circumstance, +1 luck, +5 insight]*
 
Open Lock      +46 [23 Ranks, +10 Dex, +2 circumstance, +1 luck, +5 competence, +5 insight]
 
Tumble        +37 [19 Ranks, +10 Dex, +2 synergy, +1 luck, +5 insight]
 
Jump          +22 [8 Ranks, +6 Str, +2 synergy, +1 luck, +5 insight]
 
Climb          +24 [12 Ranks, +6 Str, +1 luck, +5 insight]
 
Balance        +23 [5 Ranks, +10 Dex, +2 synergy, +1 luck, +5 insight]
 
Hide          +49 [23 Ranks, +10 Dex, +1 luck, +10 competence, +5 insight]
 
Move Silently  +49 [23 Ranks, +10 Dex, +1 luck, +10 competence, +5 insight]
 
Spot          +44 [23 Ranks, +5 Wis, +10 competence, +1 luck, +5 insight]
 
Listen        +34 [23 Ranks, +5 Wis, +1 luck, +5 insight]
 
Diplomacy      +18 [8 Ranks, +2 Cha, +2 synergy, +1 luck, +5 insight]
 
Bluff          +13 [5 Ranks, +2 Cha, +1 luck, +5 insight]
 
Sense Motive  +15 [4 ranks, +5 Wis, +1 luck, +5 insight]
 
Escape Artist  +21 [0 Ranks, +10 Dex, +1 luck, +5 competence, +5 insight]
 
Swim          +12 [0 ranks, +6 Str, +1 luck, +5 insight]
 
All other skills: 0 Ranks, +1 luck, +5 insight
 
*Skill Mastery - may always Take 10 even if distracted
 
  
  Skill Tricks
+
  Skills:     18/9cc
  -Nimble Stand (no AoO when standing)
+
  Search        +25 [17 Ranks, +2 Int, +5 competence, +1 luck]
  -Twisted Charge (make one 90-degree turn on a charge but only move equal to Speed
+
Disable Device +22 [17 Ranks, +2 Int, +2 circumstance, +1 luck]
  instead of double)
+
Open Lock      +27 [17 Ranks, +7 Dex, +2 circumstance, +1 luck]
  -Acrobatic Backstab (first attack made against enemy whose space tumbled through is
+
Tumble        +27 [17 Ranks, +7 Dex, +2 synergy, +1 luck]
  as though foe is flat-footed).
+
Jump          +16 [8 Ranks, +3 Str, +2 synergy, +2 untyped, +1 luck]
  -Opening Tap (can open locks without tools as a swift action at -10 penalty; use
+
Climb          +18 [12 Ranks, +3 Str, +2 untyped, +1 luck]
  per day until check failed)
+
Balance        +15 [5 Ranks, +7 Dex, +2 synergy, +1 luck]
 +
Hide          +30 [17 Ranks, +7 Dex, +5 competence, +1 luck]
 +
Move Silently  +30 [17 Ranks, +7 Dex, +5 competence, +1 luck]
 +
  Spot          +25 [17 Ranks, +2 Wis, +5 competence, +1 luck]
 +
Listen        +20 [17 Ranks, +2 Wis, +1 luck]
 +
  Diplomacy      +13 [8 Ranks, -1 Cha, +2 synergy, +3 competence, +1 luck]
 +
Bluff          +8  [5 Ranks, -1 Cha, +3 competence, +1 luck]
 +
  Escape Artist  +23 [0 Ranks, +7 Dex, +15 competence, +1 luck]
 +
Swim          +6  [0 ranks, +3 Str, +2 untyped, +1 luck]
 +
All other skills: 0 Ranks, +1 luck
  
 
  Languages:
 
  Languages:
 
  Common, Orc, Giant, Goblin
 
  Common, Orc, Giant, Goblin
===Feats===
+
 
 +
Feats
 
  1:  Point Blank Shot
 
  1:  Point Blank Shot
 
  3:  Precise Shot
 
  3:  Precise Shot
  6:  Combat Reflexes
+
  6:  Weapon Focus (Light Crossbow)
  9:  Staggering Strike* [CAd]
+
  9:  Crossbow Sniper [PHBII]
  12: Savvy Rogue** [CS]
+
10: [Fighter Bonus Feat] Power Attack
  15: Telling Blow [PHBII]
+
  12: Deadeye Shot [PHBII]
  18: Darkstalker [LoM]
+
  15: Telling Blow [PHBII]  
  20: Tactile Trapsmith [CAd] (Dalt's Blessing bonus)
+
 
  *On a sucessful Sneak Attack, target must make a Fort save DC=damage dealt or be treated as
+
  Equipment                                                125000gp
  though Staggered for 1 round or until magical healing or a DC 15 Heal check is applied.
+
Leather Duster +3, Greater Slick [as Padded Armour]           -
  **Crippling Strike Strength damage dealt even to those normally immune to Sneak Attack; use
+
  - and Silent Moves                                        3750gp
  Defensive Roll 3/day; use Opportunist any number of times per round up to normal limit of AoO
+
  Batwing Tattoo [as Cloak of the Bat]                         -
  though only once per opponent per round.
+
Shocking Burst Greatsword +4                                  -
===Class/Racial Abilities===
+
Cold Iron Shortsword +1                                      -
CLASS
+
Winged Boots                                                  -
  Sneak Attack +8d6
+
Immovable Rods, 2                                            -
 +
Bag of Holding Type II                                        -
 +
Chime of Opening (6 charges)                                 -
 +
Figurine of Wondrous Power: Ebony Fly                        -
 +
Amulet of Natural Armour +1                                  -
 +
Light Crossbow +2                                            -
 +
  - plus Deadly Precision [+2 enhancement cost]            14000gp
 +
Hat of Persuasion [as Circlet of Persuasion]              4500gp
 +
Harness of Resistance +4 [as Vest of Resistance]          16000gp
 +
MW Dagger                                                  302gp
 +
MW Sap                                                      301gp
 +
MW Club                                                    300gp
 +
Gloves of Dexterity +6                                    36000gp
 +
Ring of Sustenance                                        2500gp
 +
Ring of Protection +2                                      8000gp
 +
Eyes of the Eagle                                          2500gp
 +
Lens of Detection                                          3500gp
 +
Bracers of Might                                          4100gp
 +
Stone of Good Luck                                        20000gp
 +
Efficient Quiver                                          1800gp
 +
Adamantine Crossbow Bolts, 15                              901.5gp
 +
  Cold Iron Crossbow Bolts, 15                                  3gp
 +
Alchemical Silver Crossbow Bolts, 15                        31.5gp
 +
  Crossbow Bolts, 15                                            1.5gp
 +
MW Thieve's Tools, 2                                        200gp
 +
Potion of Invisibility, 4                                  1200gp
 +
Potion of Tongues                                          750gp
 +
Feather Token: Anchor                                        50gp
 +
Feather Token: Bird                                        300gp
 +
Feather Token: Fan                                          200gp
 +
Feather Token: Swan Boat                                    450gp
 +
Feather Token: Tree                                        400gp
 +
Feather Token: Whip                                        500gp
 +
  Silversheen, 2                                              500gp
 +
  Potion of Cure Light Wounds, 2                              100gp
 +
Potion of Lesser Vigour, 12                                600gp
 +
   
 +
1259gp 5sp
 +
 
 +
Class Abilities:
 +
  Sneak Attack +7d6
 
  Trapfinding
 
  Trapfinding
 
  Evasion
 
  Evasion
  Trap Sense +5
+
  Trap Sense +4
 
  Uncanny Dodge
 
  Uncanny Dodge
  Improved Uncanny Dodge (effective Rogue level 20)
+
  Improved Uncanny Dodge
 
  Special Ability: Crippling Strike
 
  Special Ability: Crippling Strike
  Special Ability: Defensive Roll
+
  Special Ability: Slippery Mind
Special Ability: Opportunist
 
Battle Clarity (Reflex saves)
 
Weapon Aptitude
 
Battle Ardor (critical confirmation)
 
 
 
Initiator Level 12th
 
Maneuvers known:
 
-[[Wall of Blades]] (Iron Heart 2, Counter, 0 prerequisites)
 
-[[Iron Heart Surge]] (Iron Heart 3, 1 prerequisite)
 
-[[Emerald Razor]] (Diamond Mind 2, Strike, 0 prerequisites)
 
-[[Rapid Counter]] (Diamond Mind 5, Counter, 0 prerequisites)
 
-[[Iron Heart Endurance]] (Iron Heart 6, Boost, 2 prerequisites)
 
Stance: [[Dancing Blade Form]] (Iron Heart 5, 2 prerequisites)
 
Stance: [[Hearing the Air]] (Diamond Mind 5, 2 prerequisites)
 
Maneuvers Readied (4): Iron Heart Endurance, Iron Heart Surge, Emerald Razor,
 
Rapid Counter
 
 
 
RACIAL
 
Darkvision 60 feet
 
Orc Blood
 
 
 
DALT'S BLESSING
 
+1 hp per HD
 
+1 skill point per level
 
Skill Mastery (Disable Device)
 
Bonus feat (Tactile Trapsmith)
 
+5 inherent bonus (Dex)
 
===Magic Items by body slot===
 
Head:      Headband of All Skills
 
Face:      Improved Eyes of Truth
 
Shoulders:  Wings of Resistance +5
 
Neck:      Amulet of Natural Armour +5
 
Torso:      Plain Vest
 
Body:      Leather Duster (see below)
 
Arms:      Bracers of Armour +10
 
Hands:      -
 
Waist:      Belt of Magnificence +6
 
Left Ring:  Ring of Protection +5 plus Freedom of Movement
 
Right Ring: Ring of One Wishes
 
Feet:      Boots of Swift Passage
 
===Equipment===
 
[[World's Edge]]: Deadly Precision, Implacable, Keen, Maiming, Vicious, Wounding
 
  adamantine Greatsword +6
 
Sacred Scabbard [for World's Edge]
 
Leather Duster +3, Moderate Fortification, Slick, Improved Shadow, Improved Silent
 
  Moves, Greater Fire Resistance, Etherealness, Glamoured [as Padded Armour]
 
Crystal of Life and Mind (attached to Leather Duster) [as Greater Armour Crystals of Mind
 
  Cloaking and Lifekeeping]
 
Light Crossbow +2, Deadly Precision, Seeking
 
Greatsword +4, Shocking Burst
 
Cold Iron Shortsword +1
 
Shortsword +3, Keen, Deadly Precision, Vicious
 
Adamantine Dagger +5
 
Crystal of Reaving (attached to World's Edge) [as Greater Weapon Crystals of Truedeath and
 
  Demolition]
 
Wings of Resistance +5 [as Wings of Flying and Cloak of Resistance +5]
 
Plain Vest [bestows Hide in Plain Sight ability]
 
Immovable Rod, 2
 
Figurine of Wondrous Power: Ebony Fly
 
Bag of Holding Type II
 
Chime of Opening (6 charges)
 
Amulet of Natural Armour +5
 
Hat of Persuasion [as Circlet of Persuasion]
 
Headband of All Skills (underneath Hat)
 
MW Dagger
 
MW Sap
 
MW Club
 
Ring of Sustenance [not worn]
 
Ring of Lockpicking [worn only to pick locks]
 
Ring of Invisibility [worn when specified]
 
Ring of One Wishes [worn when specified]
 
Ring of Protection +5 plus Freedom of Movement
 
Greater Ring of Spell Storing
 
Lens of Detection
 
Bracers of Might [not worn]
 
Bracers of Armour +10
 
Improved Eyes of Truth
 
Stone of Good Luck
 
Efficient Quiver
 
Case of +5 adamantine Crossbow Bolts, 25
 
Adamantine Crossbow Bolts, 12
 
Cold Iron Crossbow Bolts, 15
 
Alchemical Silver Crossbow Bolts, 15
 
Crossbow Bolts, 5
 
MW Thieve's Tools, 2
 
Feather Token: Whip
 
Feather Token: Bird
 
Feather Token: Anchor
 
Feather Token: Swan Boat
 
Feather Token: Tree
 
Feather Token: Fan
 
Silversheen, 2
 
Potion of Lesser Vigour, 10
 
Air Elemental Gem
 
Water Elemental Gem
 
Belt of Magnificence +6
 
Potion of Neutralise Poison
 
Potion of Tongues
 
Potion of Cure Light Wounds, 2
 
Potion of Remove Blindness/Deafness
 
Potion of Remove Curse
 
Potion of Remove Disease
 
Potion of Resist Cold 30
 
Oil of Keen Edge
 
Iridescent Spindle Ioun Stone [sustains without air]
 
Possum Pouch [12"x 3" wide pouch; Search DC30 to find]
 
Rod of Revealing [1/day: Antimagic Field vs. spells from the School of Illusion only; 110'
 
radius, for 110 minutes]
 
Contingent Consecrate ("If I take Vile damage")
 
Contingent Greater Slide ("If I am about to be Disjoined")
 
Boots of Swift Passage
 
 
Bag: Emerald (1000gp), Fire Opal (1000gp), Sapphire (1000gp),
 
  Ruby (1000gp), small Diamond (1000gp)
 
1259gp 5sp
 
===Description===
 
Kazoth is a lean, muscular half-orc, starting to show the signs of age: a face wrinkled at the eyes with crow's feet, and greying hair on his grizzled countenance. Known as the Rake for his easygoing, casual attitude, he nevertheless has seen the group through some difficult times. He moves easily and with an oiled grace that belies his bulk, and has proven himself a useful warrior as well as a cunning and stealthy scout.
 
 
 
He has enjoyed all the successes of the party as they triumphed over evil, but never had the inclination to take up the mantle of power. For the last five years, he has served as Gregor's first spy and scout, and has spent long periods in the monster-ridden mountains, trying to pry out the secrets of which menace will next rise to trouble the people. He has recently returned from the last of these trips and is spending some well-earned time at the feasthalls and amongt his friends, and to pursue another of his interests. Since Gregor gained power, and the party was gifted the key to the town, Kazoth has set about campaigning hard to make the land a place less xenophobic and more firendly toward those humanoids who only want to live peacefully, despite their bestial appearances. Having faced such prejudice repeatedly in the past, he now seeks to counter it as best he can, now that he is able - and has proven surprisingly good at it. On his travels, it was this impulse which caused him to befriend an exiled kobold warrior by the name of Soleghur. Soleghur and Kazoth do not always share the same views, but Kazoth has a great deal of patience for Soleghur's sometimes strange ways, and will defend him against those who would persecute the kobold.
 
 
 
Kazoth is rarely seen without his favourite leather coat, and is almost never seen without his hat. When armed, it is always with his trusy crossbow, which which he has felled many an enemy, and with his surprisingly large sword, capable of dealing deadly blows. A variety of magical trinkets and potions are hidden around and about his many pockets, and many more are kept stashed in a bag of holding under his coat.
 
 
 
Throughout his life, Kazoth has variously maintained attitudes of grim determination, quick-witted humour, and irreverence. He knows that in this world, one falls or stands on one's friends, and it is genuine friendship that motivates his respect for his companions, as well as the will to bring about more good in the land.
 
  
It is a very nice hat, though.
+
Qualities/Traits:
 +
  Darkvision 60 feet
 +
  Orc Blood
  
  
Back to: [[3-5_Against_the_Giants_Campaign]]
+
[[3-5_Against_the_Giants_Campaign]]

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