Editing Kazoth's old character sheet
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− | + | Current Hit Points: 136 | |
+ | Current Nonlethal Damage: | ||
+ | Current Ability Damage/Drain: | ||
+ | Current XP: 131719xp | ||
+ | -Next: 135000xp | ||
+ | http://www.wizards.com/dnd/images/dmg2_gallery/90035.jpg | ||
+ | Alignment: Chaotic Good | ||
+ | Race: Half-Orc (Humanoid [Orc]) | ||
+ | Speed: 30ft | ||
+ | Level: Rogue 14/Fighter 2 | ||
+ | Hit Dice: 14d6+2d10+32 [136hp] | ||
− | + | Initative: +7 [+7 Dex] | |
− | - | + | Armor Class: 24 [+1 natural, +4 armour, +7 Dex, +4 deflection] |
+ | Touch AC: 21 | ||
+ | Flat-footed AC: 19 | ||
+ | Base Attack: +12/+7/+2 | ||
+ | Grapple: +15 [+3 Str, +12 BAB] | ||
− | + | Attack: Light Crossbow +22 ranged 80' (1d8+5/19-20) | |
− | + | or Greatsword +19 melee (2d6+17/19-20 plus 1d6 electricity)* | |
− | + | or Shortsword +18 melee (1d6+4/19-20) | |
− | + | or Dagger +18 melee [+19 ranged 10'] (1d4+3/19-20) | |
− | + | or Club +18 melee [+19 ranged 10'] (1d6+3) | |
− | + | or Sap +18 melee (1d6+3 nonlethal) | |
− | + | Full Attack: Light Crossbow +22/+17/+12 ranged 80' (1d8+5/19-20) | |
− | + | or Greatsword +19/+14/+9 melee (2d6+17/19-20 plus 1d6 electricity)* | |
− | + | or Shortsword +18/+13/+8 melee (1d6+4/19-20) | |
− | + | or Dagger +18/+13/+8 melee [+19 ranged 10'] (1d4+3/19-20) | |
− | + | or Club +18/+13/+8 melee [+19 ranged 10'] (1d6+3) | |
+ | or Sap +18/+13/+8 melee (1d6+3 nonlethal) | ||
+ | *Including Power Attack for -2 to hit. | ||
− | + | Fortitude: +14 [+2 Con, +4 Rogue, +3 Fighter, +4 Resistance, +1 luck] | |
+ | Reflex: +21 [+7 Dex, +9 Rogue, +0 Fighter, +4 Resistance, +1 luck] | ||
+ | Will: +11 [+2 Wis, +4 Rogue, +0 Fighter, +4 Resistance, +1 luck] | ||
− | + | Strength 20 +5 [15 Base, +2 Race, -1 age, +4 enhancement] | |
− | + | Dexterity 25 +7 [16 Base, -1 age, +4 level, +6 enhancement] | |
− | + | Constitution 14 +2 [14 Base, -1 age, +1 inherent] | |
− | + | Intelligence 14 +2 [15 Base, -2 Race, +1 age] | |
− | + | Wisdom 14 +2 [13 Base, +1 age] | |
− | + | Charisma 8 -1 [9 Base, -2 Race, +1 age] | |
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− | Dexterity | ||
− | Constitution | ||
− | Intelligence | ||
− | Wisdom | ||
− | Charisma | ||
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− | + | Skills: 19/9.5cc | |
− | + | Search +26 [17+1cc Ranks, +2 Int, +5 competence, +1 luck] | |
− | + | Disable Device +23 [17+1cc Ranks, +2 Int, +2 circumstance, +1 luck] | |
− | + | Open Lock +32 [17 Ranks, +7 Dex, +2 circumstance, +5 competence, +1 luck] | |
− | - | + | Tumble +27 [17 Ranks, +7 Dex, +2 synergy, +1 luck] |
− | + | Jump +16 [8 Ranks, +3 Str, +2 synergy, +2 untyped, +1 luck] | |
− | + | Climb +18 [12 Ranks, +3 Str, +2 untyped, +1 luck] | |
− | + | Balance +15 [5 Ranks, +7 Dex, +2 synergy, +1 luck] | |
+ | Hide +30 [17 Ranks, +7 Dex, +5 competence, +1 luck] | ||
+ | Move Silently +30 [17 Ranks, +7 Dex, +5 competence, +1 luck] | ||
+ | Spot +25 [17 Ranks, +2 Wis, +5 competence, +1 luck] | ||
+ | Listen +20 [17 Ranks, +2 Wis, +1 luck] | ||
+ | Diplomacy +13 [8 Ranks, -1 Cha, +2 synergy, +3 competence, +1 luck] | ||
+ | Bluff +8 [5 Ranks, -1 Cha, +3 competence, +1 luck] | ||
+ | Escape Artist +23 [0 Ranks, +7 Dex, +15 competence, +1 luck] | ||
+ | Swim +6 [0 ranks, +3 Str, +2 untyped, +1 luck] | ||
+ | All other skills: 0 Ranks, +1 luck | ||
Languages: | Languages: | ||
Common, Orc, Giant, Goblin | Common, Orc, Giant, Goblin | ||
− | + | ||
+ | Feats | ||
1: Point Blank Shot | 1: Point Blank Shot | ||
3: Precise Shot | 3: Precise Shot | ||
− | 6: | + | 6: Weapon Focus (Light Crossbow) |
− | 9: | + | 9: Crossbow Sniper [PHBII] |
− | 12: | + | 10: [Fighter Bonus Feat] Power Attack |
+ | 12: Deadeye Shot [PHBII] | ||
15: Telling Blow [PHBII] | 15: Telling Blow [PHBII] | ||
− | + | 16: [Fighter Bonus Feat] Rapid Reload | |
− | + | ||
− | + | Equipment 125000gp | |
− | + | Leather Duster +3, Greater Slick [as Padded Armour] - | |
− | + | - and Silent Moves 3750gp | |
− | + | Batwing Tattoo [as Cloak of the Bat] - | |
− | + | Shocking Burst Greatsword +4 - | |
− | + | Cold Iron Shortsword +1 - | |
− | + | Winged Boots - | |
− | Sneak Attack + | + | Immovable Rods, 2 - |
+ | Bag of Holding Type II - | ||
+ | Chime of Opening (6 charges) - | ||
+ | Figurine of Wondrous Power: Ebony Fly - | ||
+ | Amulet of Natural Armour +1 - | ||
+ | Light Crossbow +2 - | ||
+ | - plus Deadly Precision [+2 enhancement cost] 14000gp | ||
+ | Hat of Persuasion [as Circlet of Persuasion] 4500gp | ||
+ | Harness of Resistance +4 [as Vest of Resistance] 16000gp | ||
+ | MW Dagger 302gp | ||
+ | MW Sap 301gp | ||
+ | MW Club 300gp | ||
+ | Gloves of Dexterity +6 36000gp | ||
+ | Ring of Sustenance (not worn) 2500gp | ||
+ | Ring of Lockpicking (only worn when picking locks) - | ||
+ | Ring of Invisibility - | ||
+ | Ring of Protection +4 - | ||
+ | Eyes of the Eagle 2500gp | ||
+ | Lens of Detection 3500gp | ||
+ | Bracers of Might 4100gp | ||
+ | Stone of Good Luck 20000gp | ||
+ | Efficient Quiver 1800gp | ||
+ | Adamantine Crossbow Bolts, 15 901.5gp | ||
+ | Cold Iron Crossbow Bolts, 15 3gp | ||
+ | Alchemical Silver Crossbow Bolts, 15 31.5gp | ||
+ | Crossbow Bolts, 15 1.5gp | ||
+ | MW Thieve's Tools, 2 200gp | ||
+ | Potion of Invisibility, 4 1200gp | ||
+ | Potion of Tongues 750gp | ||
+ | Feather Token: Anchor 50gp | ||
+ | Feather Token: Bird 300gp | ||
+ | Feather Token: Fan 200gp | ||
+ | Feather Token: Swan Boat 450gp | ||
+ | Feather Token: Tree 400gp | ||
+ | Feather Token: Whip 500gp | ||
+ | Silversheen, 2 500gp | ||
+ | Potion of Cure Light Wounds, 2 100gp | ||
+ | Potion of Lesser Vigour, 11 [1 used] 600gp | ||
+ | Air Elemental Gem - | ||
+ | Water Elemental Gem - | ||
+ | Belt of Giant Strength +4 - | ||
+ | Potion of Neutralise Poison - | ||
+ | Iridescent Spindle Ioun Stone (sustains without air) - | ||
+ | |||
+ | 1259gp 5sp | ||
+ | |||
+ | Class Abilities: | ||
+ | Sneak Attack +7d6 | ||
Trapfinding | Trapfinding | ||
Evasion | Evasion | ||
− | Trap Sense + | + | Trap Sense +4 |
Uncanny Dodge | Uncanny Dodge | ||
− | Improved Uncanny Dodge | + | Improved Uncanny Dodge |
Special Ability: Crippling Strike | Special Ability: Crippling Strike | ||
− | Special Ability: | + | Special Ability: Slippery Mind |
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− | + | Qualities/Traits: | |
− | + | Darkvision 60 feet | |
− | + | Orc Blood | |
− | + | '''Description''' | |
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Kazoth is a lean, muscular half-orc, starting to show the signs of age: a face wrinkled at the eyes with crow's feet, and greying hair on his grizzled countenance. Known as the Rake for his easygoing, casual attitude, he nevertheless has seen the group through some difficult times. He moves easily and with an oiled grace that belies his bulk, and has proven himself a useful warrior as well as a cunning and stealthy scout. | Kazoth is a lean, muscular half-orc, starting to show the signs of age: a face wrinkled at the eyes with crow's feet, and greying hair on his grizzled countenance. Known as the Rake for his easygoing, casual attitude, he nevertheless has seen the group through some difficult times. He moves easily and with an oiled grace that belies his bulk, and has proven himself a useful warrior as well as a cunning and stealthy scout. | ||
He has enjoyed all the successes of the party as they triumphed over evil, but never had the inclination to take up the mantle of power. For the last five years, he has served as Gregor's first spy and scout, and has spent long periods in the monster-ridden mountains, trying to pry out the secrets of which menace will next rise to trouble the people. He has recently returned from the last of these trips and is spending some well-earned time at the feasthalls and amongt his friends, and to pursue another of his interests. Since Gregor gained power, and the party was gifted the key to the town, Kazoth has set about campaigning hard to make the land a place less xenophobic and more firendly toward those humanoids who only want to live peacefully, despite their bestial appearances. Having faced such prejudice repeatedly in the past, he now seeks to counter it as best he can, now that he is able - and has proven surprisingly good at it. On his travels, it was this impulse which caused him to befriend an exiled kobold warrior by the name of Soleghur. Soleghur and Kazoth do not always share the same views, but Kazoth has a great deal of patience for Soleghur's sometimes strange ways, and will defend him against those who would persecute the kobold. | He has enjoyed all the successes of the party as they triumphed over evil, but never had the inclination to take up the mantle of power. For the last five years, he has served as Gregor's first spy and scout, and has spent long periods in the monster-ridden mountains, trying to pry out the secrets of which menace will next rise to trouble the people. He has recently returned from the last of these trips and is spending some well-earned time at the feasthalls and amongt his friends, and to pursue another of his interests. Since Gregor gained power, and the party was gifted the key to the town, Kazoth has set about campaigning hard to make the land a place less xenophobic and more firendly toward those humanoids who only want to live peacefully, despite their bestial appearances. Having faced such prejudice repeatedly in the past, he now seeks to counter it as best he can, now that he is able - and has proven surprisingly good at it. On his travels, it was this impulse which caused him to befriend an exiled kobold warrior by the name of Soleghur. Soleghur and Kazoth do not always share the same views, but Kazoth has a great deal of patience for Soleghur's sometimes strange ways, and will defend him against those who would persecute the kobold. | ||
− | Kazoth is rarely seen without his favourite leather coat, and is almost never seen without his hat. When armed, it is always with his trusy crossbow, which which he has felled many an enemy, and with his surprisingly large sword, capable of dealing deadly blows. A variety of magical trinkets and potions are hidden around and about his many pockets, and many more are kept stashed in a bag of holding under his coat. | + | Kazoth is rarely seen without his favourite leather coat, and is almost never seen without his hat. When armed, it is always with his trusy crossbow, which which he has felled many an enemy, and with his surprisingly large sword, capable of dealing deadly blows. A variety of magical trinkets and potions are hidden around and about his many pockets, and many more are kept stashed in a bag of holding under his coat. One item is a living tattoo, cut from the skin of a defeated vampire, which takes the form of bat wings spread across the shoulder blades and is able to form wings of shadow to bear Kazoth aloft, or to transmogrify him into a bat himself. |
Throughout his life, Kazoth has variously maintained attitudes of grim determination, quick-witted humour, and irreverence. He knows that in this world, one falls or stands on one's friends, and it is genuine friendship that motivates his respect for his companions, as well as the will to bring about more good in the land. | Throughout his life, Kazoth has variously maintained attitudes of grim determination, quick-witted humour, and irreverence. He knows that in this world, one falls or stands on one's friends, and it is genuine friendship that motivates his respect for his companions, as well as the will to bring about more good in the land. |