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Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]
+
Back to: [[3-5_Against_the_Giants_Campaign]]
 
+
  Current XP: 184519xp
  Current XP: 192292xp
+
  -Next: 190000xp
  -Next: 210000xp
 
  
 
  Active Effects
 
  Active Effects
  Aid
+
  -
Death Ward
 
Protection from Energy (Fire)
 
Heroes' Feast
 
Haste
 
Protection from Evil
 
Greater Heroism
 
Bless Weapon (World's Edge)
 
 
 
 
http://www.wizards.com/dnd/images/dmg2_gallery/90035.jpg
 
http://www.wizards.com/dnd/images/dmg2_gallery/90035.jpg
  
 
Picture: [http://www.wizards.com/dnd/images/dmg2_gallery/90035.jpg WotC DMG2 art gallery]
 
Picture: [http://www.wizards.com/dnd/images/dmg2_gallery/90035.jpg WotC DMG2 art gallery]
 +
Alignment: Chaotic Good
 +
Race: Half-Orc (Humanoid [Orc])
 +
Speed: 30ft
 +
Level: Rogue 16/Warblade 3
 +
Hit Dice: 16d6+3d12+95 [227hp]
  
===Basics===
+
  Initative: +7 [+7 Dex]
Alignment: Chaotic Good
+
  Armor Class: 30 [+4 natural, +4 armour, +7 Dex, +5 deflection]
Race: Half-Orc (Humanoid [Orc])
+
   Touch AC:      22
Speed: 30ft, fly 60' (good)
+
   Flat-footed AC: 23
Level: Rogue 16/Warblade 4
+
  DR:             5/slashing or bludgeoning
Hit Dice: 16d6+4d12+100+20 [264hp]
+
  Base Attack: +15/+10/+5
===Combat===
+
  Grapple: +21 [+6 Str, +15 BAB]
  Initiative: +10 [+10 Dex]
+
 
  Armor Class: 38 [+5 natural, +10 armour, +8 Dex, +5 deflection]
+
  Attack:      World's Edge +27 melee (2d6+15, 17-20/x2 plus 2d6 plus 1 Constitution
   Touch AC:      23 (33 vs incorporeal)
+
                plus Implacable wound, plus 1d6 Maiming on critical hit; each hit
   Flat-footed AC: 30
+
                deals 1d6 damage to wielder)
  Resistances:   Fire 30; criticals and sneak attacks 75% chance of negation
+
              or Light Crossbow +24 ranged 80' (1d8+5/19-20)
  Base Attack: +16/+11/+6/+1
+
              or Greatsword +25 melee (2d6+13/19-20 plus 1d6 electricity)
  Grapple: +22 [+6 Str, +16 BAB]
+
              or Shortsword +24 melee (1d6+9/17-20)
====Attacks====
+
              or Dagger +22 melee [+23 ranged 10'] (1d4+6/19-20)
  World's Edge +28/+23/+18/+13 melee (2d6+15, 17-20/x2 plus 2d6 plus 1 Con dmg
+
              or Club +22 melee [+23 ranged 10'] (1d6+6)
  plus Implacable wound, plus 1d6 Maiming on critical hit; each hit
+
              or Sap +22 melee (1d6+6 nonlethal)
  deals 1d6 damage to wielder)
+
Full Attack: World's Edge +27/+22/+17 melee (2d6+15, 17-20/x2 plus 2d6 plus 1 Constitution
or Light Crossbow +28 ranged 80' (1d8+5/19-20)  
+
                plus Implacable wound, plus 1d6 Maiming on critical hit; each hit
or Greatsword +26/+21/+16/+11 melee (2d6+13/19-20 plus 1d6 electricity)
+
                deals 1d6 damage to wielder)
or Shortsword +25/+20/+15/+10 melee (1d6+9/17-20)
+
              or Light Crossbow +24/+19/+14 ranged 80' (1d8+5/19-20)  
or Dagger +27/+22/+17/+12 melee [+31 ranged 10'] (1d4+11/19-20)
+
              or Greatsword +25/+20/+15 melee (2d6+13/19-20 plus 1d6 electricity)
or Club +23/+18/+13/+8 melee [+27 ranged 10'] (1d6+6)
+
              or Shortsword +24/+19/+14 melee (1d6+9/17-20)
or Sap +23/+18/+13/+8 melee (1d6+6 nonlethal)
+
              or Dagger +22/+17/+12 melee [+23 ranged 10'] (1d4+6/19-20)
 +
              or Club +22/+17/+12 melee [+23 ranged 10'] (1d6+6)
 +
              or Sap +22/+17/+12 melee (1d6+6 nonlethal)
 
  Gain a +5 insight bonus on any roll to confirm a critical hit.
 
  Gain a +5 insight bonus on any roll to confirm a critical hit.
====Saves====
 
Fortitude: +20 [+5 Con, +5 Rogue, +4 Warblade, +5 Resistance, +1 luck]
 
Reflex: +32 [+10 Dex, +10 Rogue, +1 Warblade, +5 Resistance, +1 luck, +5 insight*]
 
Will: +17 [+5 Wis, +5 Rogue, +1 Warblade, +5 Resistance, +1 luck]
 
*only if not flat-footed
 
+5 competence bonus vs mind-affecting affects, death effects and negative energy effects;
 
may re-roll vs one mind-affecting affect per day and vs one death effect or negative energy
 
effect per day, either reroll is an immediate action.
 
===Ability Scores===
 
Strength 22 +6  [15 Base, +2 Race, -1 age, +6 enhancement]
 
Dexterity 31 +10 [16 Base, -1 age, +5 level, +5 inherent, +6 enhancement]
 
Constitution 20 +5  [14 Base, -1 age, +1 inherent, +6 enhancement]
 
Intelligence 20 +5  [15 Base, -2 Race, +1 age, +6 enhancement]
 
Wisdom 20 +5  [13 Base, +1 age, +6 enhancement]
 
Charisma 14 +2  [9 Base, -2 Race, +1 age, +6 enhancement]
 
===Skills===
 
Skills:            23/11.5cc
 
Search        +44 [23 Ranks, +10 Dex, +1 luck, +5 competence, +5 insight]
 
Disable Device +41 [23 Ranks, +10 Dex, +2 circumstance, +1 luck, +5 insight]*
 
Open Lock      +46 [23 Ranks, +10 Dex, +2 circumstance, +1 luck, +5 competence, +5 insight]
 
Tumble        +37 [19 Ranks, +10 Dex, +2 synergy, +1 luck, +5 insight]
 
Jump          +22 [8 Ranks, +6 Str, +2 synergy, +1 luck, +5 insight]
 
Climb          +24 [12 Ranks, +6 Str, +1 luck, +5 insight]
 
Balance        +23 [5 Ranks, +10 Dex, +2 synergy, +1 luck, +5 insight]
 
Hide          +49 [23 Ranks, +10 Dex, +1 luck, +10 competence, +5 insight]
 
Move Silently  +49 [23 Ranks, +10 Dex, +1 luck, +10 competence, +5 insight]
 
Spot          +44 [23 Ranks, +5 Wis, +10 competence, +1 luck, +5 insight]
 
Listen        +34 [23 Ranks, +5 Wis, +1 luck, +5 insight]
 
Diplomacy      +18 [8 Ranks, +2 Cha, +2 synergy, +1 luck, +5 insight]
 
Bluff          +13 [5 Ranks, +2 Cha, +1 luck, +5 insight]
 
Sense Motive  +15 [4 ranks, +5 Wis, +1 luck, +5 insight]
 
Escape Artist  +21 [0 Ranks, +10 Dex, +1 luck, +5 competence, +5 insight]
 
Swim          +12 [0 ranks, +6 Str, +1 luck, +5 insight]
 
All other skills: 0 Ranks, +1 luck, +5 insight
 
*Skill Mastery - may always Take 10 even if distracted
 
  
  Skill Tricks
+
  Fortitude: +18 [+5 Con, +5 Rogue, +3 Warblade, +4 Resistance, +1 luck]
  -Nimble Stand (no AoO when standing)
+
Reflex: +23 [+7 Dex, +10 Rogue, +1 Warblade, +4 Resistance, +1 luck]*
-Twisted Charge (make one 90-degree turn on a charge but only move equal to Speed  
+
Will: +16 [+5 Wis, +5 Rogue, +1 Warblade, +4 Resistance, +1 luck]
  instead of double)
+
*+5 insight bonus if not flat-footed
-Acrobatic Backstab (first attack made against enemy whose space tumbled through is  
+
 
  as though foe is flat-footed).
+
Strength 22 +6 [15 Base, +2 Race, -1 age, +6 enhancement]
-Opening Tap (can open locks without tools as a swift action at -10 penalty; use
+
Dexterity 25 +7 [16 Base, -1 age, +4 level, +6 enhancement]
  per day until check failed)
+
Constitution 20 +5 [14 Base, -1 age, +1 inherent, +6 enhancement]
 +
Intelligence 20 +5 [15 Base, -2 Race, +1 age, +6 enhancement]
 +
Wisdom 20 +5 [13 Base, +1 age, +6 enhancement]
 +
  Charisma 14 +2 [9 Base, -2 Race, +1 age, +6 enhancement]
 +
 
 +
Skills:     22/11cc
 +
Search        +33 [22 Ranks, +5 Int, +1 luck, +5 competence]
 +
Disable Device +30 [22 Ranks, +5 Int, +2 circumstance, +1 luck]
 +
Open Lock      +34 [19 Ranks, +7 Dex, +2 circumstance, +1 luck, +5 competence]
 +
Tumble        +29 [19 Ranks, +7 Dex, +2 synergy, +1 luck]
 +
Jump          +19 [8 Ranks, +6 Str, +2 synergy, +1 luck, +2 untyped]
 +
Climb          +21 [12 Ranks, +6 Str, +1 luck, +2 untyped]
 +
Balance        +15 [5 Ranks, +7 Dex, +2 synergy, +1 luck]
 +
Hide          +32 [19 Ranks, +7 Dex, +1 luck, +5 competence]
 +
Move Silently  +32 [19 Ranks, +7 Dex, +1 luck, +5 competence]
 +
Spot          +32 [21 Ranks, +5 Wis, +5 competence, +1 luck]
 +
Listen        +25 [19 Ranks, +5 Wis, +1 luck]
 +
Diplomacy      +16 [8 Ranks, +2 Cha, +2 synergy, +1 luck, +3 competence]
 +
Bluff          +11 [5 Ranks, +2 Cha, +1 luck, +3 competence]
 +
Escape Artist  +23 [0 Ranks, +7 Dex, +1 luck, +15 competence]
 +
Swim          +9  [0 ranks, +6 Str, +1 luck, +2 untyped]
 +
All other skills: 0 Ranks, +1 luck
 +
Skill Tricks: Nimble Stand (no AoO when standing); Twisted Charge (make one 90-degree turn
 +
  on a charge but only move equal to Speed instead of double); Acrobatic Backstab (first attack
 +
  made against enemy whose space tumbled through is as though foe is flat-footed).
  
 
  Languages:
 
  Languages:
 
  Common, Orc, Giant, Goblin
 
  Common, Orc, Giant, Goblin
===Feats===
+
 
 +
Feats
 
  1:  Point Blank Shot
 
  1:  Point Blank Shot
 
  3:  Precise Shot
 
  3:  Precise Shot
Line 98: Line 86:
 
  15: Telling Blow [PHBII]
 
  15: Telling Blow [PHBII]
 
  18: Darkstalker [LoM]
 
  18: Darkstalker [LoM]
20: Tactile Trapsmith [CAd] (Dalt's Blessing bonus)
 
 
  *On a sucessful Sneak Attack, target must make a Fort save DC=damage dealt or be treated as
 
  *On a sucessful Sneak Attack, target must make a Fort save DC=damage dealt or be treated as
 
  though Staggered for 1 round or until magical healing or a DC 15 Heal check is applied.
 
  though Staggered for 1 round or until magical healing or a DC 15 Heal check is applied.
Line 104: Line 91:
 
  Defensive Roll 3/day; use Opportunist any number of times per round up to normal limit of AoO
 
  Defensive Roll 3/day; use Opportunist any number of times per round up to normal limit of AoO
 
  though only once per opponent per round.
 
  though only once per opponent per round.
===Class/Racial Abilities===
+
 
CLASS
+
Class Abilities:
 
  Sneak Attack +8d6
 
  Sneak Attack +8d6
 
  Trapfinding
 
  Trapfinding
Line 111: Line 98:
 
  Trap Sense +5
 
  Trap Sense +5
 
  Uncanny Dodge
 
  Uncanny Dodge
  Improved Uncanny Dodge (effective Rogue level 20)
+
  Improved Uncanny Dodge (effective Rogue level 19)
 
  Special Ability: Crippling Strike
 
  Special Ability: Crippling Strike
 
  Special Ability: Defensive Roll
 
  Special Ability: Defensive Roll
Line 119: Line 106:
 
  Battle Ardor (critical confirmation)
 
  Battle Ardor (critical confirmation)
  
  Initiator Level 12th
+
Maneuvers Known:
Maneuvers known:
+
  Initiator Level 11th
 
  -[[Wall of Blades]] (Iron Heart 2, Counter, 0 prerequisites)
 
  -[[Wall of Blades]] (Iron Heart 2, Counter, 0 prerequisites)
 
  -[[Iron Heart Surge]] (Iron Heart 3, 1 prerequisite)
 
  -[[Iron Heart Surge]] (Iron Heart 3, 1 prerequisite)
Line 127: Line 114:
 
  -[[Iron Heart Endurance]] (Iron Heart 6, Boost, 2 prerequisites)
 
  -[[Iron Heart Endurance]] (Iron Heart 6, Boost, 2 prerequisites)
 
  Stance: [[Dancing Blade Form]] (Iron Heart 5, 2 prerequisites)
 
  Stance: [[Dancing Blade Form]] (Iron Heart 5, 2 prerequisites)
Stance: [[Hearing the Air]] (Diamond Mind 5, 2 prerequisites)
+
  Maneuvers Readied (3): Rapid Counter, Emerald Razor, Iron Heart Endurance
  Maneuvers Readied (4): Iron Heart Endurance, Iron Heart Surge, Emerald Razor,  
 
Rapid Counter
 
  
  RACIAL
+
  Qualities/Traits:
 
  Darkvision 60 feet
 
  Darkvision 60 feet
 
  Orc Blood
 
  Orc Blood
  
  DALT'S BLESSING
+
  Equipment by body slot
+1 hp per HD
+
  Head:      Hat of Persuasion
+1 skill point per level
+
  Eyes:      Eyes of the Eagle
Skill Mastery (Disable Device)
+
  Shoulders:  Tattoo of the Bat
Bonus feat (Tactile Trapsmith)
+
  Neck:      Amulet of Natural Armour +4
+5 inherent bonus (Dex)
+
  Torso:      Harness of Resistance +4
===Magic Items by body slot===
+
  Body:      Greater Slick Leather Duster +3 of Silent Moves
  Head:      Headband of All Skills
+
  Arms:      Bracers of Might
  Face:      Improved Eyes of Truth
 
  Shoulders:  Wings of Resistance +5
 
  Neck:      Amulet of Natural Armour +5
 
  Torso:      Plain Vest
 
  Body:      Leather Duster (see below)
 
  Arms:      Bracers of Armour +10
 
 
  Hands:      -
 
  Hands:      -
 
  Waist:      Belt of Magnificence +6
 
  Waist:      Belt of Magnificence +6
 
  Left Ring:  Ring of Protection +5 plus Freedom of Movement
 
  Left Ring:  Ring of Protection +5 plus Freedom of Movement
  Right Ring: Ring of One Wishes
+
  Right Ring: -
  Feet:      Boots of Swift Passage
+
  Feet:      Winged Boots
===Equipment===
+
 
  [[World's Edge]]: Deadly Precision, Implacable, Keen, Maiming, Vicious, Wounding  
+
Equipment
  adamantine Greatsword +6
+
  [[World's Edge]]: +6 Deadly Precision, Implacable, Keen, Maiming,  
Sacred Scabbard [for World's Edge]
+
  Vicious, Wounding adamantine greatsword
  Leather Duster +3, Moderate Fortification, Slick, Improved Shadow, Improved Silent  
+
  Leather Duster +3, Spearblock, Greater Slick, Silent Moves [as Padded Armour]
  Moves, Greater Fire Resistance, Etherealness, Glamoured [as Padded Armour]
 
Crystal of Life and Mind (attached to Leather Duster) [as Greater Armour Crystals of Mind
 
  Cloaking and Lifekeeping]
 
 
  Light Crossbow +2, Deadly Precision, Seeking
 
  Light Crossbow +2, Deadly Precision, Seeking
 
  Greatsword +4, Shocking Burst
 
  Greatsword +4, Shocking Burst
 
  Cold Iron Shortsword +1
 
  Cold Iron Shortsword +1
 
  Shortsword +3, Keen, Deadly Precision, Vicious
 
  Shortsword +3, Keen, Deadly Precision, Vicious
  Adamantine Dagger +5
+
  Tattoo of the Bat [as Cloak of the Bat]
Crystal of Reaving (attached to World's Edge) [as Greater Weapon Crystals of Truedeath and
+
  Winged Boots
  Demolition]
 
Wings of Resistance +5 [as Wings of Flying and Cloak of Resistance +5]
 
  Plain Vest [bestows Hide in Plain Sight ability]
 
 
  Immovable Rod, 2
 
  Immovable Rod, 2
 
  Figurine of Wondrous Power: Ebony Fly
 
  Figurine of Wondrous Power: Ebony Fly
 
  Bag of Holding Type II
 
  Bag of Holding Type II
 
  Chime of Opening (6 charges)
 
  Chime of Opening (6 charges)
  Amulet of Natural Armour +5
+
  Amulet of Natural Armour +4
 
  Hat of Persuasion [as Circlet of Persuasion]
 
  Hat of Persuasion [as Circlet of Persuasion]
  Headband of All Skills (underneath Hat)
+
  Harness of Resistance +4 [as Vest of Resistance]
 
  MW Dagger
 
  MW Dagger
 
  MW Sap
 
  MW Sap
Line 184: Line 157:
 
  Ring of Lockpicking [worn only to pick locks]
 
  Ring of Lockpicking [worn only to pick locks]
 
  Ring of Invisibility [worn when specified]
 
  Ring of Invisibility [worn when specified]
  Ring of One Wishes [worn when specified]
+
  Ring of Three Wishes [worn when specified]
 
  Ring of Protection +5 plus Freedom of Movement
 
  Ring of Protection +5 plus Freedom of Movement
Greater Ring of Spell Storing
 
 
  Lens of Detection
 
  Lens of Detection
  Bracers of Might [not worn]
+
  Bracers of Might
  Bracers of Armour +10
+
  Eyes of the Eagle
Improved Eyes of Truth
 
 
  Stone of Good Luck
 
  Stone of Good Luck
 
  Efficient Quiver
 
  Efficient Quiver
Case of +5 adamantine Crossbow Bolts, 25
 
 
  Adamantine Crossbow Bolts, 12
 
  Adamantine Crossbow Bolts, 12
 
  Cold Iron Crossbow Bolts, 15
 
  Cold Iron Crossbow Bolts, 15
Line 211: Line 181:
 
  Belt of Magnificence +6
 
  Belt of Magnificence +6
 
  Potion of Neutralise Poison
 
  Potion of Neutralise Poison
 +
Potion of Invisibility
 
  Potion of Tongues
 
  Potion of Tongues
 
  Potion of Cure Light Wounds, 2
 
  Potion of Cure Light Wounds, 2
Line 219: Line 190:
 
  Oil of Keen Edge
 
  Oil of Keen Edge
 
  Iridescent Spindle Ioun Stone [sustains without air]
 
  Iridescent Spindle Ioun Stone [sustains without air]
  Possum Pouch [12"x 3" wide pouch; Search DC30 to find]
+
  Possum Pouch [12”x 3” wide pouch; Search DC30 to find]
 
  Rod of Revealing [1/day: Antimagic Field vs. spells from the School of Illusion only; 110'  
 
  Rod of Revealing [1/day: Antimagic Field vs. spells from the School of Illusion only; 110'  
 
  radius, for 110 minutes]
 
  radius, for 110 minutes]
  Contingent Consecrate ("If I take Vile damage")
+
  Shattered remains of Atadiko, wrapped in a giant's cloak
Contingent Greater Slide ("If I am about to be Disjoined")
 
Boots of Swift Passage
 
 
   
 
   
 
  Bag: Emerald (1000gp), Fire Opal (1000gp), Sapphire (1000gp),
 
  Bag: Emerald (1000gp), Fire Opal (1000gp), Sapphire (1000gp),
 
   Ruby (1000gp), small Diamond (1000gp)
 
   Ruby (1000gp), small Diamond (1000gp)
 
  1259gp 5sp
 
  1259gp 5sp
===Description===
+
 
 +
'''Description'''
 +
 
 
Kazoth is a lean, muscular half-orc, starting to show the signs of age: a face wrinkled at the eyes with crow's feet, and greying hair on his grizzled countenance. Known as the Rake for his easygoing, casual attitude, he nevertheless has seen the group through some difficult times. He moves easily and with an oiled grace that belies his bulk, and has proven himself a useful warrior as well as a cunning and stealthy scout.
 
Kazoth is a lean, muscular half-orc, starting to show the signs of age: a face wrinkled at the eyes with crow's feet, and greying hair on his grizzled countenance. Known as the Rake for his easygoing, casual attitude, he nevertheless has seen the group through some difficult times. He moves easily and with an oiled grace that belies his bulk, and has proven himself a useful warrior as well as a cunning and stealthy scout.
  
 
He has enjoyed all the successes of the party as they triumphed over evil, but never had the inclination to take up the mantle of power. For the last five years, he has served as Gregor's first spy and scout, and has spent long periods in the monster-ridden mountains, trying to pry out the secrets of which menace will next rise to trouble the people. He has recently returned from the last of these trips and is spending some well-earned time at the feasthalls and amongt his friends, and to pursue another of his interests. Since Gregor gained power, and the party was gifted the key to the town, Kazoth has set about campaigning hard to make the land a place less xenophobic and more firendly toward those humanoids who only want to live peacefully, despite their bestial appearances. Having faced such prejudice repeatedly in the past, he now seeks to counter it as best he can, now that he is able - and has proven surprisingly good at it. On his travels, it was this impulse which caused him to befriend an exiled kobold warrior by the name of Soleghur. Soleghur and Kazoth do not always share the same views, but Kazoth has a great deal of patience for Soleghur's sometimes strange ways, and will defend him against those who would persecute the kobold.
 
He has enjoyed all the successes of the party as they triumphed over evil, but never had the inclination to take up the mantle of power. For the last five years, he has served as Gregor's first spy and scout, and has spent long periods in the monster-ridden mountains, trying to pry out the secrets of which menace will next rise to trouble the people. He has recently returned from the last of these trips and is spending some well-earned time at the feasthalls and amongt his friends, and to pursue another of his interests. Since Gregor gained power, and the party was gifted the key to the town, Kazoth has set about campaigning hard to make the land a place less xenophobic and more firendly toward those humanoids who only want to live peacefully, despite their bestial appearances. Having faced such prejudice repeatedly in the past, he now seeks to counter it as best he can, now that he is able - and has proven surprisingly good at it. On his travels, it was this impulse which caused him to befriend an exiled kobold warrior by the name of Soleghur. Soleghur and Kazoth do not always share the same views, but Kazoth has a great deal of patience for Soleghur's sometimes strange ways, and will defend him against those who would persecute the kobold.
  
Kazoth is rarely seen without his favourite leather coat, and is almost never seen without his hat. When armed, it is always with his trusy crossbow, which which he has felled many an enemy, and with his surprisingly large sword, capable of dealing deadly blows. A variety of magical trinkets and potions are hidden around and about his many pockets, and many more are kept stashed in a bag of holding under his coat.
+
Kazoth is rarely seen without his favourite leather coat, and is almost never seen without his hat. When armed, it is always with his trusy crossbow, which which he has felled many an enemy, and with his surprisingly large sword, capable of dealing deadly blows. A variety of magical trinkets and potions are hidden around and about his many pockets, and many more are kept stashed in a bag of holding under his coat. One item is a living tattoo, cut from the skin of a defeated vampire, which takes the form of bat wings spread across the shoulder blades and is able to form wings of shadow to bear Kazoth aloft, or to transmogrify him into a bat himself.  
  
 
Throughout his life, Kazoth has variously maintained attitudes of grim determination, quick-witted humour, and irreverence. He knows that in this world, one falls or stands on one's friends, and it is genuine friendship that motivates his respect for his companions, as well as the will to bring about more good in the land.
 
Throughout his life, Kazoth has variously maintained attitudes of grim determination, quick-witted humour, and irreverence. He knows that in this world, one falls or stands on one's friends, and it is genuine friendship that motivates his respect for his companions, as well as the will to bring about more good in the land.

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