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| Career/Specializations: Bounty Hunter / Gadgeteer | | Career/Specializations: Bounty Hunter / Gadgeteer |
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− | '''Characteristics''' 3 [4] Brawn | 4 Agility | 2 Intellect | 3 Cunning | 2 Willpower | 3 Presence | + | '''Characteristics''' 3 Brawn 3 Agility 2 Intellect 3 Cunning 2 Willpower 3 Presence |
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− | '''Soak''' 8 (5) + 1 Soak vs. blaster and flame attacks. | + | '''Soak''' 3 |
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− | '''Defense''' 1
| + | '''Wound''' 15 (6) |
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− | '''Wound''' 15 (0) | |
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| '''Strain''' 13 (2) | | '''Strain''' 13 (2) |
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| '''Skills''' | | '''Skills''' |
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− | Athletics YGGG | + | Athletics YGG |
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| Coercion YG | | Coercion YG |
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| Cool YGG | | Cool YGG |
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− | Mechanics YYG | + | Mechanics YG |
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| Perception YGG | | Perception YGG |
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− | Piloting (Space) YGGG | + | Piloting (Space) YGG |
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− | Ranged (Heavy) YGGG | + | Ranged (Heavy) YGG |
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| '''Talents''' | | '''Talents''' |
− | *Toughened - +2 Wound Threshold (pg 145 EotE)
| + | Toughened - +2 Wound Threshold (pg 145 EotE) |
− | *Jury Rigged - Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. (pg 138 EotE)
| + | Jury Rigged - Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. (pg 138 EotE) |
− | *Armor Master - When wearing armor, improve Soak by one. (pg 132 EotE)
| + | Armor Master - When wearing armor, improve Soak by one. (pg 132 EotE) |
− | *Tinkerer - May add 1 additional hard point to a number of items equal to ranks in Tinkerer (pg 145 EotE)
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− | *Dedication - Increase Agility by one.
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− | *Improved Armor Master - When wearing armor with Soak value 2 or higher, increase Defense by 1. (pg 132 EotE)
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− | *Point Blank - Add 1 damage per rank of Point Blank to successful Ranged attacks made at short range or engaged. (pg 141 EotE)
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− | '''Inventory'''
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− | Laser Trigger for Booby Trap
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− | Light Repeating Blaster - 2250 HP 5 (Tinkerer) (Jury Rig Auto Fire) Dam 11 | Crit 3 | Range Long | Auto-fire | Cumbersome 4 | Pierce 1
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− | *Electronic Sighting System - May aim as an incidental once per round at short range. Decrease difficulty of perception checks to find me in low light by 1. (SoR 110) [500]
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− | *Superior - +1 damage and +1 advantage (Edge 191) [5000]
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− | *Forearm Grip - Reduce penalty for using Ranged Heavy while Engaged to +1eD (Edge 190) [250]
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− | *Custom Grip - Remove setback from all combat checks the weapon's owner makes with this weapon (SM 54) [500]
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− | *SoroSuub “Bantha’s Eye” Laser Sight - Gain 1 advantage on all successful combat checks with weapon (DC 52) [500]
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− | Kav’Dan Power Armor - Soak 2 | Defense 2 | +1 Brawn | Add boost to resist radiation | May survive in vacuum for 4 hours [13500] HP 6
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− | *Superior - Reduce Enc by 1, increase Soak by 1 (Edge 195) [5000]
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− | *Enhanced Optics Suite - Removes up to two Setback dice caused by environmental effects that obscure vision (Edge 194)
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− | *Kiirium Coating - +1 soak against blaster and flame attacks (KtP 56) [2500] (2 HP)
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− | *Chedak Communications Multi-Band Comlink - Long-range helmet integrated commlink (DC 53) [200] (0 HP)
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− | *Micro-Rocket Armor Mounting - May fire one mounted micro-rocket without performing a maneuver to draw (ND 52) [800] (2 HP)
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− | Anti-Armor Rocket (2) - 600
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− | Explosive Rocket (2) - 300
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− | Flechette Rocket (2) - 350
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− | Incendiary Rocket (2) - 350
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− | Ion Rocket (2) - 200
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| ---- | | ---- |
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| +Armor Master 15 | | +Armor Master 15 |
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− | ''Session 3'' - 20 XP | + | ''XP Remaining'' - 5 |
− | +Tinkerer 20
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− | ''Session 4'' - 20 XP
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− | +Dedication - Agility 25
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− | ''Session 5'' - 10 XP
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− | ''Session 6'' - 15 XP
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− | +Improved Armor Master - 25
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− | ''Session 7'' - 20 XP
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− | +Mechanics - 10
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− | +Point Blank - 10
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− | ''Session 8'' - 20 XP
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− | +Mechanics 3 - 15
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− | ''Session 9'' - 20 XP
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− | ''Session 10'' - 30 XP
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− | ''Session 11'' - 20 XP
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− | ''XP Remaining'' - 75
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