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Map Descriptions for the [[Carceres et Dracones]] campaign
 
Map Descriptions for the [[Carceres et Dracones]] campaign
  
The [[Numbered_Hexmap]]
 
 
Scale = 15 miles to the hex
 
  
 
==Barbarian Settlements==
 
==Barbarian Settlements==
  
*11:04: '''Toxandria''': This area is settled by the Neo-Toxandrians, a group of foot babarians closely related to the Salii. Through a combination of luck, military strength, and diplomatic pressure, the Neo-Toxandrians were able to win the unprecedented right to settle within Imperial territory. It remains to be seen if this was worth doing; they are now heavily taxed and required to supply many men for the Imperial armies. Discontent grows...
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*11:04: '''Toxandria''': This area is settled by the Neo-Teoxandrians, a group of foot babarians closely related to the Salii. Through a combination of luck, military strength, and diplomatic pressure, the Neo-Toxandrians were able to win the unprecedented right to settle within Imperial territory. It remains to be seen if this was worth doing; they are now heavily taxed and required to supply many men for the Imperial armies. Discontent grows...
  
 
*14:03: '''Twaria''': The chief settlement of the Twarings encompasses not only members of their tribe but also subject members of other tribes. The Twarings are cousins of the Salii, although the two groups have long been rivals. The Twarings are viewed as a menace to Centralia and to the Transfrigidian holdings of the Hpyerborean Province.
 
*14:03: '''Twaria''': The chief settlement of the Twarings encompasses not only members of their tribe but also subject members of other tribes. The Twarings are cousins of the Salii, although the two groups have long been rivals. The Twarings are viewed as a menace to Centralia and to the Transfrigidian holdings of the Hpyerborean Province.
  
*17:04: '''West Chasuarii''': This is the prime settlement of the "West Chasuarii" under their West-King. The Chasuarii have a long reputation as fierce foes of the Empire, but they have also provided many soldiers for the Empire's legions. The Chasuarii are not as mighty as they once were, and pressure from tribes from the Interior has driven them right up against the river. They may soon be forced to cross, but whether they attempt to cross the river as conquerors or supplicants remains to be determined...
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*17:04: '''West Frigidians''': This is the prime settlement of the "West Frigidians" under their West-King. The Frigidians have a long reputation as fierce foes of the Empire, but they have also provided many soldiers for the Empire's legions. The Frigidians are not as mighty as they once were, and pressure from tribes from the Interior has driven them right up against the river. They may soon be forced to cross, but whether they attempt to cross the river as conquerors or supplicants remains to be determined...
  
*18:06: '''East Chasuarii''': This is the main settlement of the "East Chasuarii" under their East-King. The tribal division is something of an arcane process, poorly understood by outsiders; the two groups are not rivals.
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*18:06: '''East Frigidians''': This is the main settlement of the "East Frigidians" under their East-King. The tribal division is something of an arcane process, poorly understood by outsiders; the two groups are not rivals.
  
 
*22:06: '''Intiga''': This is a large and growing barbarian town. It has even recently erected a 20' wooden wall. It is a stopover point for barbarians (either solitary adventurers or entire small tribes) heading west or southwest from the Interior. It is rumored that sometimes evil spirits or savage holdouts from the dense forests to the north come out to cause trouble.
 
*22:06: '''Intiga''': This is a large and growing barbarian town. It has even recently erected a 20' wooden wall. It is a stopover point for barbarians (either solitary adventurers or entire small tribes) heading west or southwest from the Interior. It is rumored that sometimes evil spirits or savage holdouts from the dense forests to the north come out to cause trouble.
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*11:16 '''Salla''' Hundreds of years ago, it was one of the first Centralian settlements to come under Imperial control. It is now a great city. Most trade from the Imperial Core enters Centralia via the docks of Salla, as bringing in goods via ship is far easier than crossing the mountains located on the southeast of the map. Salla also sees ships from many other provinces. It is a cosmopolitan and dangerous city, famed for its gladiatorial arena and its thieves. The surrounding territory is largely a noisome malarial swamp. It is not unknown for newcomers to the city to succumb to fatal fevers.
 
*11:16 '''Salla''' Hundreds of years ago, it was one of the first Centralian settlements to come under Imperial control. It is now a great city. Most trade from the Imperial Core enters Centralia via the docks of Salla, as bringing in goods via ship is far easier than crossing the mountains located on the southeast of the map. Salla also sees ships from many other provinces. It is a cosmopolitan and dangerous city, famed for its gladiatorial arena and its thieves. The surrounding territory is largely a noisome malarial swamp. It is not unknown for newcomers to the city to succumb to fatal fevers.
 
==Frontier Garrisons==
 
 
*00:07: '''Castra Nova''': Built less than ten years ago, this frontier garrison is intended to protect against the sea barbarians.
 
 
*05:02: '''Noviodunum:''' This frontier garrison is built on the site of an ancient Wildling hill-fort.
 
 
*07:05: '''Castra Caecilia:''' This frontier garrison is intended to protect Ostia Lexoviorum.
 
 
*10:02: '''Campus Alarii''': This frontier garrison is inteneded to protect Fer Aquila; its troops are decent but quite barbarous.
 
 
*13:03: '''Iulia Victrix:''' Close to the lands of the Twarings, the troops at this frontier garrison sometimes see action during harsh winters when groups of barbarian exiles or the like try to cross the Frigidus. Pirate raids are also not unheard-of.
 
 
*16:05: '''Castra Magna:''' The soldiers here are the elite---as far as Centralian frontier garrisons go. This post is the most likely to see action.
 
 
*17:06: '''Flavia Centraliorum:''' Although not quite as exciting as Castra Magna, Flavia Centraliorum also defends the main crossing area.
 
 
*18:00: '''Portus Iulianus:''' The soldiers of this garrison see frequent action against the sea barbarians. A ''vicus'' populated by fishermen surrounds the ''castrum''.
 
 
*20:09: '''Verona Nova:''' This frontier garrison is intended to stop barbarians from slipping across the Frigidus and into the woods as they did during the Bad Years. Recently this post has been a quiet one, but rumor has it that a witch in the nearby woods is killing soldiers.
 
 
==Legionary Encampments==
 
 
 
 
*Hex 03:04: '''Legio XXXI Antiqua Constans''': The Thirty-First Steadfast Ancients are one of the oldest legions in the Empire and had a long and illustrious history before being stationed in La-Isla many years ago. The Thirty-First has a core of well-drilled infantry as well as a large section of both dragoons and cavalry to respond rapidly to any incursions by sea barbarians. Were someone foolish enough to attempt to establish a large bandit gang in the province, he would be opposed by detachments from the Thirty-First Steadfast Ancients.
 
 
*Hex 14:01: '''Legio III Classica''': The Third Classicans are a legion originally raised from '' classiarii''---marines. The Third Classicans are the southernmost of Hyperborea's two legions, and their main responsibility is guarding the southern and eastern areas of Hyperborea from the sea barbarians. They also frequently serve to guard Tournai and the surrounding remnants of Imperial Transfrigidia from the foot babarians. The Third Classicans include many dragoons (mounted infantry) who exercise strategic use of horses, but they fight almost exclusively on foot, as their main foes (the sea barbarians and the foot barbarians) do the same.
 
  
 
== Ruined Cities ==
 
== Ruined Cities ==
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* 01:10: '''Santonium:''' This town is a prosperous, quiet farming town, although it is a little too vulnerable to the sea barbarians according to the town fathers who have been petitioning for a wall to be built.
 
* 01:10: '''Santonium:''' This town is a prosperous, quiet farming town, although it is a little too vulnerable to the sea barbarians according to the town fathers who have been petitioning for a wall to be built.
 
* 03:16: '''Autia:''' Located in the prosperous wine-country, Autia is relatively safe. While not yet threatened by barbarians, ''bagaudae'' are sometimes a threat in the surrounding areas.
 
  
 
* 04:00: '''Constantia:''' This Hyperborean town is not far south of Duroliponte and is also close enough to the province of La-Isla to be fairly wealthy. However, the sea barbarians are a growing threat...
 
* 04:00: '''Constantia:''' This Hyperborean town is not far south of Duroliponte and is also close enough to the province of La-Isla to be fairly wealthy. However, the sea barbarians are a growing threat...

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