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Map Descriptions for the [[Carceres et Dracones]] campaign | Map Descriptions for the [[Carceres et Dracones]] campaign | ||
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==Barbarian Settlements== | ==Barbarian Settlements== | ||
− | *11:04: '''Toxandria''': This area is settled by the Neo- | + | *11:04: '''Toxandria''': This area is settled by the Neo-Teoxandrians, a group of foot babarians closely related to the Salii. Through a combination of luck, military strength, and diplomatic pressure, the Neo-Toxandrians were able to win the unprecedented right to settle within Imperial territory. It remains to be seen if this was worth doing; they are now heavily taxed and required to supply many men for the Imperial armies. Discontent grows... |
*14:03: '''Twaria''': The chief settlement of the Twarings encompasses not only members of their tribe but also subject members of other tribes. The Twarings are cousins of the Salii, although the two groups have long been rivals. The Twarings are viewed as a menace to Centralia and to the Transfrigidian holdings of the Hpyerborean Province. | *14:03: '''Twaria''': The chief settlement of the Twarings encompasses not only members of their tribe but also subject members of other tribes. The Twarings are cousins of the Salii, although the two groups have long been rivals. The Twarings are viewed as a menace to Centralia and to the Transfrigidian holdings of the Hpyerborean Province. | ||
− | *17:04: '''West | + | *17:04: '''West Frigidians''': This is the prime settlement of the "West Frigidians" under their West-King. The Frigidians have a long reputation as fierce foes of the Empire, but they have also provided many soldiers for the Empire's legions. The Frigidians are not as mighty as they once were, and pressure from tribes from the Interior has driven them right up against the river. They may soon be forced to cross, but whether they attempt to cross the river as conquerors or supplicants remains to be determined... |
− | *18:06: '''East | + | *18:06: '''East Frigidians''': This is the main settlement of the "East Frigidians" under their East-King. The tribal division is something of an arcane process, poorly understood by outsiders; the two groups are not rivals. |
*22:06: '''Intiga''': This is a large and growing barbarian town. It has even recently erected a 20' wooden wall. It is a stopover point for barbarians (either solitary adventurers or entire small tribes) heading west or southwest from the Interior. It is rumored that sometimes evil spirits or savage holdouts from the dense forests to the north come out to cause trouble. | *22:06: '''Intiga''': This is a large and growing barbarian town. It has even recently erected a 20' wooden wall. It is a stopover point for barbarians (either solitary adventurers or entire small tribes) heading west or southwest from the Interior. It is rumored that sometimes evil spirits or savage holdouts from the dense forests to the north come out to cause trouble. | ||
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*11:16 '''Salla''' Hundreds of years ago, it was one of the first Centralian settlements to come under Imperial control. It is now a great city. Most trade from the Imperial Core enters Centralia via the docks of Salla, as bringing in goods via ship is far easier than crossing the mountains located on the southeast of the map. Salla also sees ships from many other provinces. It is a cosmopolitan and dangerous city, famed for its gladiatorial arena and its thieves. The surrounding territory is largely a noisome malarial swamp. It is not unknown for newcomers to the city to succumb to fatal fevers. | *11:16 '''Salla''' Hundreds of years ago, it was one of the first Centralian settlements to come under Imperial control. It is now a great city. Most trade from the Imperial Core enters Centralia via the docks of Salla, as bringing in goods via ship is far easier than crossing the mountains located on the southeast of the map. Salla also sees ships from many other provinces. It is a cosmopolitan and dangerous city, famed for its gladiatorial arena and its thieves. The surrounding territory is largely a noisome malarial swamp. It is not unknown for newcomers to the city to succumb to fatal fevers. | ||
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== Ruined Cities == | == Ruined Cities == | ||
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* 01:10: '''Santonium:''' This town is a prosperous, quiet farming town, although it is a little too vulnerable to the sea barbarians according to the town fathers who have been petitioning for a wall to be built. | * 01:10: '''Santonium:''' This town is a prosperous, quiet farming town, although it is a little too vulnerable to the sea barbarians according to the town fathers who have been petitioning for a wall to be built. | ||
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* 04:00: '''Constantia:''' This Hyperborean town is not far south of Duroliponte and is also close enough to the province of La-Isla to be fairly wealthy. However, the sea barbarians are a growing threat... | * 04:00: '''Constantia:''' This Hyperborean town is not far south of Duroliponte and is also close enough to the province of La-Isla to be fairly wealthy. However, the sea barbarians are a growing threat... |