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Kharag gro-Shurkul - Half Orc Inquisitor
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[[Pathfinder_A_World_In_Ruins:Home_Page]] A few fingers over 6' tall, Kharag is impressively broad shouldered. His ruddy skin gains a grey greenish cast when he tans, and he has a heavy jaw and shelf-like brow, all which give away his Orcish heritage. His hair is lank and black, and already shows male-pattern baldness, although he is a young man. His deep-set eyes are black, although in certain light at the right angle they seem red. Kharag has grown up in a monastery, and is a dedicated servant of the New Gods. He is inexperienced in the way of the world, but takes his charge and mission very seriously, and is not likely to act awestruck. '''Kharag gro-Shurkul'''<br/> Half-Orc Inquisitor (Witch Hunter) 1<br/> LN Medium Humanoid (human, orc)<br/> '''Init '''+1; '''Senses '''darkvision 60 ft.; Perception +7<br/> ---- '''Defense'''<br/> ---- '''AC '''17, touch 11, flat-footed 16 (+4 armor, +2 shield, +1 Dex)<br/> '''hp '''10 (1d8+2); judgement of sacred healing 1<br/> '''Fort '''+4 (+2 trait bonus vs poison or drugs (+4 to avoid effects of alcohol)), '''Ref '''+1, '''Will '''+5<br/> '''Defensive Abilities '''ferocity, judgement of sacred protection +1, orc ferocity (1/day); '''DR '''judgement of sacred resiliency 1: magic; '''Resist '''judgement of sacred purity +1, judgement of sacred resistance 2 (fire)<br/> ---- '''Offense'''<br/> ---- '''Speed '''20 ft.<br/> '''Melee ''' Heavy Shield Bash -1 (1d4+3/x2) and<br/> :Dagger +3 (1d4+3/19-20/x2) and<br/> :Morningstar +3 (1d8+3/x2)<br/> '''Ranged '''Shortbow +1 (1d6/x3)<br/> '''Special Attacks '''judgement of sacred destruction +1, judgement of sacred justice +1, judgement of sacred piercing +1, judgement of sacred smiting (magic)<br/> '''Inquisitor (Witch Hunter) Spells Known '''(CL 1):<br/> 1 (2/day) ''Magic Weapon, Cure Light Wounds''<br/> 0 (at will) ''Stabilize, Detect Magic, Light, Brand (DC 13)''<br/> ---- '''Statistics'''<br/> ---- '''Str '''16, '''Dex '''12, '''Con '''14, '''Int '''10, '''Wis '''16, '''Cha '''13<br/> '''Base Atk '''+0; '''CMB '''+3; '''CMD '''14<br/> '''Feats '''Disruptive, Ferocious Resolve<br/> '''Traits '''Armor Expert, Iron Liver<br/> '''Skills '''Acrobatics -2 (-6 jump), Climb +0, Diplomacy +5, Escape Artist -2, Fly -2, Intimidate +8, Perception +7, Ride -2, Sense Motive +8, Spellcraft +4, Stealth +2, Survival +7, Swim +0<br/> '''Languages '''Common, Orc<br/> '''SQ '''domains (spellkiller inquisition), judgement (1/day), spell sage +3, spellkiller (dc 13)<br/> '''Other Gear '''Armored coat, Heavy wooden shield, Arrows (20), Dagger, Morningstar, Shortbow, Backpack (17 @ 30 lbs), Bedroll, Belt pouch (3 @ 0.6 lbs), Fishhook (2), Flint and steel, Great Ones, Manacles, Mug/tankard, Pathfinder's kit, Rope, Sewing needle, Signal whistle, String or twine, Thread (50 ft.), Trail rations (7), Waterskin, 30 GP<br/> ---- '''Special Abilities'''<br/> ---- '''Armor Expert''' -1 Armor check penalty.<br/> '''Darkvision (60 feet)''' You can see in the dark (black and white vision only).<br/> '''Disruptive''' +4 DC to cast defensively for those you threaten.<br/> '''Ferocity (Ex)''' Fight without penalty even while disabled or dying.<br/> '''Inquisitor (Witch Hunter) Domain (Spellkiller Inquisition)''' Deities: Any (with GM approval). Granted Powers: You gain the Disruptive feat as a bonus feat (even if you do not meet the prerequisites). When you defeat an enemy (whether by reducing it to 0 or fewer hit points, taking the enemy ca<br/> '''Iron Liver''' +2 to Fort saves vs. poison and drugs, or +4 vs. alcohol.<br/> '''Judgement (1/day) (Su)''' Variable bonuses increase as the combat continues.<br/> '''Judgement of Sacred Destruction +1 (Su)''' Weapon Damage bonus.<br/> '''Judgement of Sacred Healing 1 (Su)''' Fast Healing<br/> '''Judgement of Sacred Justice +1 (Su)''' Attack bonus<br/> '''Judgement of Sacred Piercing +1 (Su)''' Concentration and vs. SR bonus<br/> '''Judgement of Sacred Protection +1 (Su)''' AC bonus<br/> '''Judgement of Sacred Purity +1 (Su)''' Save bonus<br/> '''Judgement of Sacred Resiliency 1: Magic (Su)''' DR/magic<br/> '''Judgement of Sacred Resistance 2 (Fire) (Su)''' Energy Resistances<br/> '''Judgement of Sacred Smiting (Magic) (Su)''' DR bypass<br/> '''Orc Ferocity (1/day)''' If brought below 0 Hp, can act as though disabled for 1 rd.<br/> '''Spell Sage +3 (Ex)''' At 1st level, a witch hunter adds her Wisdom modifier on Spellcraft checks in addition to her Intelligence modifier when attempting to identify a spell as it is being cast, to identify the properties of a magic item using detect magic, or to d<br/> '''Spellkiller (+2 Sacred) (DC 13)''' After defeating enemy, gain +2 sacred bonus to AC for 1 minutes. End the effect when hitting an arcane spellcaster to stagger your opponent.<br/> Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license. [[Pathfinder_A_World_In_Ruins:Home_Page]]
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